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Sgt Anderson

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Everything posted by Sgt Anderson

  1. Sgt Anderson

    Bahadur v1.9

    Heres a link to our Standardized Unit List (Work In Progress). As we begin to make missions using German/UK/Other nations we will add to the list. http://operation-trident.net/xmb/viewthread.php?tid=27
  2. Sgt Anderson

    Bahadur v1.9

    K, the island itself will not req ANY addons made by the community. No more AGS, Barracken etc. However.... The campaign project is about a coalition of countries moving into the country. Many addons will be req'd for the campaign, but will likely be included in the mod folder similar to Vietnam-The Experience, FFUR, or any of those other projects. Heres the story line so far... The Coup At 5:30 p.m., in the afternoon of October 10th, while just outside the Ministry of Foreign Affairs; Ali 'Joseph' Tadu, the newly re-elected President of Bahadur and member of the Pro-Democratic Progressive Party, was assassinated after attending a cabinet meeting with his Chief of Foreign Affairs Minister Nagi Benjiamin. Two gunmen were pursued and later shot dead by Bahadur security forces shortly after a failed escape attempt by the gunmen. Later that same day at approximately 7:45 p.m., a Division size force of Arahad militia fighters along with three Battalion size forces of the Bahadur Red Brigade staged a coup d'e tat against the pro-democratic government regime of Ali Tadu, effectivley seizing control of Bahadur island within a matter of hours. The remaining Battalion size force still loyal to the Tadu regime was immediately disbanded and escaped into the civilian population. The Politics President Tadu's Pro-Democratic Progressive Party had won the last election on Sept 23rd by an extremely narrow margin and this inspired already festering rumors of widespread corruption in the election process and elicited special criticism of Tadu's government supporters. Tadu's party was introducing democratic reforms to the country's political system, to include open trade agreements with western nations. These new reforms were met with fierce resistance from Tadu's main opposition party - Arahad. According to allied sources, the vast majority of Arahad's members and supporters are political right wing extremist with well-known ties to global terrorism and who favor a much more fundamental and closed border approach to government rule. Their hatred for the "corrupted" West is both common and evident among party members who stage regular flag burning demonstrations with emphasis on NATO countries but with special hatred reserved for the U.S. and Britain. Ironically, the Arahad Party is a contradiction in and of itself, since it would seem that the organization is mainly interested in keeping it's own illegal operations secret from the rest of the world. It's been well documented for a decade now that the Arahad organization profits from drug and weapon sales through their eastern air and sea port. This is the reason that their own military is disproportionately large and well equiped for an island country of less than 600 Km^2 (600 square kilometers). It's also well-known that Bahadur is rich in uneploited mineral reserves and has attracted much foriegn interest in recent years. Unfortunately for the Tadu regime, it's policy of political openness and crack-down on illegal secret activities would have meant the end for the Arahad money machine. Faced with this prospect the Arahad leadership began a campaign of "self-righteous" rhetoric to wage war against the Tadu administration and curry favor with it's own people in order to increase it's ranks and further tighten it's hold on Bahadur. Now the ranks of the Arahad Party are increasing everyday as new recruits are indoctrinated as "Holy Warriors", believing without a doubt that what they are doing is "Just" and "Noble". The Response Due to the secrecy and efficiency of the coup, there was little time to prepare for the evacuation of western citizens and private contractors. In the hours after the coup, most western citizens managed to make it to various "safe zones" outside of Bahadur or to other hidden locations within Bahadur hosted by Tadu Loyalist. In fact, a few civilians were able to leave the island by boat and reach a U.S. Marine base (Camp Tripoli) 90 nautical miles SW of Bahadur. These individuals were able to provide allied forces with valuable intelligence about the Arahad occupation force and it's collusion with Red Brigrade Regular and Special Forces. October 11 (Phase I)-Due to the political and unstable nature of this region of the world, discrete evacuation operations to move out trapped or captured western and pro-democratic civillians from the island of Bahadur began early in the morning on October 11th by the soldiers, marines, private security contractors and Tadu loyalist that were already in the area when the coup occurred. They provided a limited Covert/Defensive response in these crucial first days while the U.N. Security Council convened an emergency session on this matter. This coup is of special concern to western nations since the U.S., Britain and France were providing technology and support so that Bahadur could build it's first nuclear reactor in exchange for it's open market trade policy with the West! While Bahadur does not currently have fissionable material on the island it did procure a Gas-Centrifuge from France as part of the technology exchange program between Bahadur and it's Western allies. Western concerns now focus on whether or not the Arahad Party can come up with the small amount of low-grade fissionable material needed to make a "dirty bomb". Given the effectiveness of the Arahad network to move on and off the island despite being constantly monitored, the threat is a serious one. October 23rd-Concerned that the Arahad movement could gain widespread support from neighboring countries and further solidify it's hold on Bahadur, U.S. and British forces begin an unprecedented rapid military build-up off the coast of Bahadur with one objective in mind, restore stability and reinstate the elected party back to power in Bahadur. This flotilla of coalition ships would now participate under the auspicious mission codename "Operation Trident". While the Arahad threat is a very serious one, NATO also recognizes the soveriegnty of Bahadur and the internal nature of the crisis, therefore, a coalition involving several NATO countries will be needed to legitimately intervene in the affairs of an independent and sovereign nation like Bahadur without provoking a "rallying cry" from other middle eastern nations. November 1 (Phase II)-With the arrival of the 5th U.S. Naval Carrier Group headed by the U.S.S. Nimitz and further escorted by several vessels from Great Britain. U.S. and British forces begin a Covert/Offensive campaign in preparation for full-scale military operations set for November 28th, with or without the approval of the U.N. Security Council! November 28 (Phase III)-With the threat of a "Dirty Bomb" growing with each passing day Overt/Offensive full scale military operations begin! A coalition of U.S., British, French, German and Australian troops march on Bahadur, while other NATO nations provide support in more subtle ways! Date TBA (Phase IV)-Relief and Reconstruction - While the threat of the Red Brigade is all but defeated the threat to coalition troops continues as they enter into this new phase of warfare that, in many ways, is more dangerous than all the previous phases put together. While the threat of foriegn fighters is minimal, the threat of local fanatics that blend seemlessly with the local population is very high. Coalition forces now face IED's, guerrilla style attacks and ambushes that cause maximum damage in the shortest time possible and attacks from within the newly reconstituted Bahadur Army and Security forces. An active underground of diehard militia and defeated BAF now mainly comprise a newly reinvigorated insurgency force on the island of Bahadur. Proposal: OPERATION TRIDENT Rapid deployment of Coalition forces to the country of Bahadur. Mission: -restore stability to the country of Bahadur -help return the Democratic Progressive Party to power -restore Coalition interests Operation Trident is the coalitions codename for the military intervention on the island of Bahadur. I dont know what the rules around here are regarding recruitment but if you're interested in doing some missions on the development team, get in touch!
  3. Sgt Anderson

    Bahadur v1.9

    there will be 3 files - Bahadur.pbo (island) Bahdur_g.pbo (ground textures, runways, etc) and Bahadur_o.pbo (containing all of the objects/buildings etc) Most objects will be for Middle Eastern islands (houses, apartments, trees, some bushes, but I guess the stuff like fences, walls, field crops, some bunkers, military buildings and other objects, industrial/commercial structures, airport and accecories will be allright to use for woodland maps. I should mention that the version that ships with the Operation Trident mod will have its own mod folder, custom editor graphics, new compass, watch, main menu screen, new fonts, new sky and rain effect, and also have a full campaign (geared towards realistic operations which some may find to be boring)
  4. Sgt Anderson

    Bahadur object Set

    Here are some pictures Pictures of one of the smaller houses in the Bahadur Object Set Some pictures of 2 loquat plants, some palm trees, a dragon plant, and one of the papyrus plants in early development still small airport fuel tank 7.62mm ammo crate Camo netting in early dev. heres some grass dude
  5. Sgt Anderson

    Bahadur object Set

    Hi, I am working on a object set for the next release of Bahadur so that only one building pbo is required for the island. I have 24 buildings complete in 3d Studio, and can export them to O2. I am currently looking to team up with someone who can texture the buildings I make, in o2. I can supply you with building textures or make your own. Get in touch if you are interested:) SgtAnderson
  6. Sgt Anderson

    looking for HYK

    I did not know that Thanks for the reply! Anderson
  7. Sgt Anderson

    looking for HYK

    Hey, I need to get in touch with HYK and find out if I can make an enhanced version of his US troops to release with Bahadur v1.5 and the campaign but I cant reach him. Thanks Anderson
  8. Sgt Anderson

    material lighting

    Thanks for the reply. Good stuff, I hope the config guy (SPK) on our team will be able to implement the material effects on objects/terrain/units. It only works on binarized p3ds? Hmm, I am just starting to use BinarizeIt, and I havent had any luck yet using it on the Bahadur Infantry Addon we're getting ready for our release. Every time I try binarizing the infantry p3ds, the new versions of the infantry in the bin\opt\baf\ folder is 1k in size. I dont know.. Maybe SPK will be able to do this... I just artist Anderson
  9. Sgt Anderson

    material lighting

    Is there any material lighting options avaliable for different object types in o2 (ambient/specular lighting)? Thanks, Anderson
  10. Hey everyone. Â I am trying to get in touch with anyone on the Red Hammer Studio dev. team to get permission to use a modified version of their Rus. Motorized Infantry for the Operation Trident Campaign project, but have not had any luck reaching anyone and I would like to know if we have permission or not to modify and use their addon before I do anymore work on my Bahadur Armed Forces textures... Anyone have any suggestions or know one of the team members I can get in touch with? Thanks Anderson
  11. Sgt Anderson

    Bahadur released

    Thanks for the link Nikki:)
  12. Sgt Anderson

    Bahadur released

    Try downloading it from RKSL Studios?
  13. Sgt Anderson

    Bahadur released

    listen to this guy
  14. Sgt Anderson

    Bahadur released

    Managed to finish a whole whack of more models yesterday (architecture) and the object count is now at 117 and weighing in at 154mb!
  15. Sgt Anderson

    Bahadur released

    I am starting a north american stlye woodland map for a horror mod I have planned but I would like to keep that plan for Armed Assault. (if its ever released)
  16. Sgt Anderson

    Bahadur released

    New screenshots of some of the objects I am working on for the objects pack Anderson www.operation-trident.net
  17. Sgt Anderson

    Bahadur released

    Bahadur v1.5 Update I have finished modelling the basics for: -5 highclass estates -5 lowclass houses -6 rural farm houses -5 middleclass apartment -1 middleclass apartment under construction -7 marketstalls including persian rug stall -5 road barriers -1 oil company billboard -6 sections of chainlink fence w/barbedwire -2 small rolls of barbedwire -2 chainlinked fence gate sections -1 chainlinked fence section with cut -1 town fountain -1 town sign Jhasmi -1 mosque w/ladder in tower -17 sandbag positions including 2 w/wooden shelters -3 Bahadur Government warning signs -1 telephone pole w/lines -10 ruined civillian buildings Some models are textured and some arent yet, but everything in the objects set will be original! No other PBO's req'd except for whatever you put in your missions! More to come!
  18. I know what I am going to say is O2 unrelated, but relevant to improvments they could stand to make for the next o2. 3dStudio Max has a good summary report you can pull up from the main 'File' menu which will give you a face, and vertices count.
  19. Sgt Anderson

    3dsMax and o2

    Hi, I was wondering if someone would be willing to direct me to a step-by-step tutorial on how to export 3ds files from MAX with textures, and have the textures show up in o2? Thanks, Anderson
  20. Sgt Anderson

    3dsMax and o2

    Since downloading Deep Explorations 2.0 trial version, everything works for me now! Sigh, time to get to work on the Bahadurv1.5 object set!
  21. Sgt Anderson

    3dsMax and o2

    thanks!
  22. Sgt Anderson

    3dsMax and o2

    Ok. so I map my model in max and export as 3ds file. Now should my maps for my model be in any particular spot at this point? Are there any free programs for doing the step between max and o2?
  23. Sgt Anderson

    Possible to port 3dsmax models into Oxygen?

    Well, I'll give it a try but O2 and I dont get along:) Thanks for the help! Anderson
  24. Sgt Anderson

    Possible to port 3dsmax models into Oxygen?

    Do you know where there are any tutorials step-by-step for getting the UVWMAP part of the export to work in o2? I uvwmap my object in Max. I convert the object to an editable mesh. Now, I export the object from the file menu and save as 3ds. Now, do I have to put all of the graphics that I mapped to my object in Max, into the o2 and bulldozer dirs so the object will load in o2 properly with all of the maps in the right place? Headache. Anderson
  25. Hi. I am working on a complete set of buildings for the next release of Bahadur so that there arent a ton of addons to download to play the map. I've got 24 buildings built so far in 3dStudio and I can export them to O2, but texturing myself isnt working out to well:) Does anyone want to help out on a building project? I can supply you with paa's to put on the objects, or make your own! Get in touch if interested. Thanks, Anderson
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