Sgt Anderson
Member-
Content Count
214 -
Joined
-
Last visited
-
Medals
Everything posted by Sgt Anderson
-
-
hey, guys. shame on me for not bein on here in a while. busy with other stuff. DakNhe is currently bein thought over... do i wanna wait and release somthing better for AA, do i wanna just use DakNhe on a contacts MP server, not sure yet...
-
heres a pic!
-
I like that idea. I will have to look into the matter of creating these mist logics...
-
well, on a good day I get 17-20fps with fog cranked, and 500view dis. The pics are of a vc obsertation deck, a lean-to shelter, the first pic is just some misc valley god knows where. I will get some progress shots up later on today!
-
Here are a couple update pics
-
yes we could possibly discuss this when u get back
-
Hawkins, I added u to my MSN list. Lets talk Wrptool some time. X, u were laying out battle plans for some key areas on the island for the VC to have their bunkers/tunnels/etc (was it u who was doing this? Â i have alot on my plate right now). Â I will have to send you some new "stuff" to make your plans around. Anderson
-
ok im no expert on this stuff (someone WILL correct me if im wrong;p) but the frame rate option (when lowered) will use the lower detaled versions (LODS) of objects generally reserved for rendering in distance, but are used instead closer to player to increase frame rate at the loss of quality of objects etc. Refesh rates are specific to your monitor. Â Check your monitor manual, or advanced options in display properties of windows for that info on COMPATIBLE refresh rates for your monitor. As far as the Advanced Preference stuff is concerned, this tells OFP what resolution (maximum) to use for ingame textures. Â Textures for this game are generally no higher than 1024x1024 ever.
-
hey Loony! Â I am hurrying as quick as possible... thats all im gonna say right now!
-
Ebud! Â You're too kind with your words. Â I should be complimenting and congratulating you on your team's amazing work on the new Tonal project!
-
-
Awsome! I am looking forward to seeing what people do with this map. Â I should note ive been exploring around some of the areas that have been randomly generated and no 2 valleys or hills look alike. Â Very very easy to get lost unless you stay focused. Â Without a compass, moving using the shape of the land and landmarks for navigation purposes is difficult at best with general visibility range not being much further than 100-125 meters at best in the bush. Â It seems so far with Dak Nhe (or any other dense map), you must rely on all senses to survive in the firefights and not just sight. Â Learning to use the sounds of war to your advantage and generate actions based on what you hear and what they indicate can provide opportunities to gain the upper hand in certain situations. Â I mean, if your caught in an ambush crossfire theres only so much ya can do;) Â Im no expert on warfare but ive found that you cant play these dense maps in the same fashion as other maps where you can see a target approaching from a distance away and have time to gather intel and form a strategy, its a bit of a different ballgame so to speak.
-
thanks man!
-
Ideally id like to release this as soon as humanly possible, the forces of nature will in the end be the big determining factors. (kinda like constipation). Right now I am just adding a few small plants and OPTIMIZING face/point counts to get better FPS and lets face it - the better set up this stuff is, the better the performance is... as you well know! Couldn't agree more. Â It doesn't really matter how good it looks if it's not at all playable. Â The new VTE is a wonderful example of how something that looks like it would eat FPS... doesn't. Exactly. Â Currently the player will still have to have fog set fairly high due to the engine limitations but I am workin away at balancing the LOD optimization, in addition to object, face, and point counts. Hey Hawkins, nice units. The tones of green you used for the tiger striped uniforms in your mod match the tones of green on Dak Nhe quite nicely.
-
Ideally id like to release this as soon as humanly possible, the forces of nature will in the end be the big determining factors. (kinda like constipation). Right now I am just adding a few small plants and OPTIMIZING face/point counts to get better FPS and lets face it - the better set up this stuff is, the better the performance is... as you well know!
-
I also hope to help you in this problem Great, would love to see some of these DAC missions ive been hearing about.
-
I cant wait to play some of these missions;P Â It sucks after a while just playing the same old ones i make.
-
Thanks dude. All comments are apprciated, glad to be able to put some time into this again!
-
Some progress pics. Â Busy for the last little while with real world stuff, im sure people understand;)
-
All i can say on release is if all goes according to plan, i should be complete within 1 or 2 weeks
-
havent had a chance to try out Hawkin's mini-mod yet, will make sure to try it out!
-
Here are some new pics, i love the smell of progress. Â objects need a few more LODS each to optimize FPS and view distance further...
-
well, I'd like to make some Japanese/USMC units eventually... indigineous rebel forces would be ideal as well. Â If I did do this it probably would be for AA... Â A Pear Harbour/Solomon Islands map pack for Armed Assault would rock!:P Â Release for AA sounds like it'll be right around the corner so this may be a project I will attempt to take on.
-
hehehe... Heres a couple progress pics