Sled88
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Everything posted by Sled88
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Good evening. Today I want to introduce Conspiracies LOST to you. This time it is an completly new way we want to go with this one. I lay focus on the psychological aspect of the mod, fear and so on. The shooting went to the background. Let's say you will have 3 out of 10 missions where you will have to shoot. The others ones can be solved in using your brain and be clever. You don't know how to climb that wall? Why not building something which can help you with this? I mean try to imagine you are in the middle of nowhere in Alaska, in the moutains, it is cold, windy, it is dark, you can not see anything through the blizzard and you hear some strange sounds in the distance. You are following the red glowing lights on the ground to move between one station and another... Suddenly someone appear infront of you and says "Come here" and is disappearing again. This is the way Conspiracies LOST is made. Some short infos, because I dont want to tell that much, I think the story, atmosphere and location is one of the highlights in Conspiracies LOST. - location: Alaska up in the moutains - Year 2013 - reason why you are there? Rescue-squad which respond to an SOS-Call from one of the research stations there - Research-stations belongs to the project HAARP Of course I wouldn't let you read this without showing some stuff from Conspiracies LOST ;)
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Conspiracies Rising Dead 3 is the official sequel to Rising Dead 1 and 2. Because we have not exact intro made for CRD3, I maybe have to explain what the player is about to do in this game. Your mission is to destroy the Powerplant of Chernobyl at all costs. The so called "Free-Roaming" mode is, to say it short, a huge mission where you decide what you do, how you do and when you do your next steps. You can do what you want, as long as you succeed your mission. You can accept additional missions, which were maybe not that neccessary to succeed, but which will maybe bring you closer or easier to your mission-target. Remember that not all creatures or people were hostile to you in the zone... Special thanks to Old Bear for his time and work on the island. VERSION 1.0 - new island with exact rebuild of chernobyl (not finished) - 19 missions in an open-world - Sleeping-Module 1.0 (no animations so far) - Jumping-Module by Arigato - Bash-Module - Weather-Module 1.0 (selfmade simple weatherchanging script) - Accelrated Day/Night change - Weight-Watcher/Tireness by R3F - great atmosphere - featuring real existing places like DUGA-3, NPP, Prypiat ect... - several known and new enemies like glowing zombies or PSI-zombies - PSI-Radiation - Anomalies - a living world (also zombies and cleaners can die through independent fights or anomalies) - Intro & Outro - Coop-playable up to 5 player (additional download) PLANS for upcoming versions: - Updating the FREE-ROAMING mode -> add missions -> add further scripts -> bugfixing -> add more different enemies - Add several small storydriven campaigns - Add MP-modes Conspiracies Rising Dead 3 Version 1.0: [armaholic.com] http://www.armaholic.com/page.php?id=17753 Conspiracies Rising Dead 3 COOP Version 1.0 http://www.file-upload.net/download-6660553/CRD3COOP.rar.html Conspiracies Rising Dead 3 Manual Manual.rtf www.workupload.com/file/2cTJLtn
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Hey guys, while working on the Conspiracies Patch for Rising Dead 3, we are working a long time on a, let's say "different" project. I got the old crew again from the OFP-mods and we thought we could do a new thing. Nothing about Chernobyl, Stalker, V.I.R.U.S. or anything else we released so far. This we have an mod and campaign for you which is like L.A. Noir or Heavy Rain. The concept is easy, great atmosphere, some new units, a brilliant story and maybe it will be COOP. Not sure so far. I thought the best thing would be to show you the trailer I made. Because I don't want to tell that much about the story because it is definitly the highlight. We will add some FBI-Teams, and FBI Agents. It would be also cool if someone can spend me some french GIGN-type addons and cars from the french-police. We will have no new island, but some weapons. The players tasks were simple. Search for evidents, hints, shoot gangsters, use tactical brainstuff for some sneak in missions and so on. I am not sure how many addons were released so far which could fit in here, so we have not so much work to do... Maybe you guys know... Using the editor we will have some cool locations just like Paris and so on. We will try to offer an 8-10 hours campaign + several small missions. ATM we are using some gendarma2 units + LAW enforcement cars. Is there anything we could use also? If not we will create some new... This will be our last new project for Arma2. If you have any wishes, tell me. :) And happy new year! XD And here goes the trailer: kPpPMWzDjbk
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Yeah you are right XD
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I just tried to create some FBI duds... And a cool female Agent! XD
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Good idea... because we also have a chapter in the usa ;)
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Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
New Version will be up on Sunday =) -
Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well, no your not an idiot I just checked it by myself... thanks for that hint: NEW LINK: http://www.file-upload.net/download-6660553/CRD3COOP.rar.html -
Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey there guys, thanks for the feedback so far. Playing at night will be important for the upcoming Version 1.01. Because I added radiation... You can see it at night but not at daytime. Therefore you wil get the geiger-counter. The anomalydetector will also get an update later. Anomalies are not moving atm. I hope I can fix all these issues asap! -
Thank you Ice! =) My focus is atmosphere and story this time!
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Here I got a 15min long gameplay video for you all:
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Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Some infos about version 1.01: - bugfixing - add 2 new locations: fishervillage and prypiat harbor - add some new additional missions - add radiation - add rating-system 2.3 (known out of Conspiracies Apocalypse but optimized) - add secrets - add loadingscreens some new screenies of the village and harbor: ---------- Post added at 19:44 ---------- Previous post was at 19:24 ---------- -
Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I will take a look at this maybe its because of the jump-script.... we will see working on version 1.01 -
Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am working on a vanilla version of CRD3 ;) BTW: ACE should work fine -
Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Kyle_K_ski: mhhh yea I know^^ Again a more detailed featurelist: - new island with exact rebuild of chernobyl (not finished) ;) - 19 missions in an open-world - Sleeping-Module 1.0 (no animations so far) - Jumping-Module by Arigato - Bash-Module - Weather-Module 1.0 (selfmade simple weatherchanging script) - Accelrated Day/Night change - Weight-Watcher/Tireness by R3F - great atmosphere - featuring real existing places like DUGA-3, NPP, Prypiat ect... - several known and new enemies like glowing zombies or PSI-zombies - PSI-Radiation - Anomalies - a living world (also zombies and cleaners can die through independent fights or anomalies) - Intro & Outro - Coop-playable up to 5 player (additional download) Storyline: Conspiracies Rising Dead 3 is the official sequel to Rising Dead 1 and 2. Because we have not exact intro made for CRD3, I maybe have to explain what the player is about to do in this game. Your mission is to destroy the Powerplant of Chernobyl at all costs. The so called "Free-Roaming" mode is, to say it short, a huge mission where you decide what you do, how you do and when you do your next steps. You can do what you want, as long as you succeed your mission. You can accept additional missions, which were maybe not that neccessary to succeed, but which will maybe bring you closer or easier to your mission-target. Remember that not all creatures or people were hostile to you in the zone... -
Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Of course, everything is possible^^ -
Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The COOP file: http://uploaded.net/file/td5lfrsb -
Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
SO, uploading atm... Version 1.0 is 501MB big. Some infos out of our official forums: http://conspiracies.forumprofi.de Requirements: ARMA2 + PMC + ARROWHEAD + BAF DOWNLOADSIZE: 501MB VERSION 1.0 - new island featuring the exact area of chernobyl - a lot of new missions - free roaming - COOP playable (additional download) - new weapons - new sounds & music - new vehicles - new scripting and scripts - traders - all in all 19 missions (additional and storydriven) - Character "jumping" - Character "bash" PLANS for upcoming versions: - Updating the FREE-ROAMING mode -> add missions -> add further scripts -> bugfixing -> add more different enemies - Add several small storydriven campaigns - Add MP-modes Creditlist - Sled88 - Agent Smith - haroon1992 - Icewindo - DAP - weezA - wuestenwind - [ADO]OldBear - SARMAT-Studios - Clayman - ASC - MAPFACT - Sumrak - SBH - BIS -
Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Some new screens of the NPP and DUGA-3 -
Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks for your post. Like I said I am working on some different units. I just finished the PSI Zombie. He is glowing blue at tnight and if you come to close the screen wil blur and fade slow till you get out of the zone of this zombie. -
Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Here are some gameplay footage: And the trailer: -
Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey folks, I can proudly say that DAP and BAC is in cooperation now! ;) The creators of the S.T.A.L.K.E.R. - MOD and the creators of the Conspiracies series working together now^^. Our upcoming project will be Conspiracies of S.T.A.L.K.E.R.. Just to inform you all^^ I am not sure but maybe I can ask DAP if I could use some stuff from in also in CRD3. Lets see guys ^^ While CRD3 will use the alpha-version of Chernobyl, Conspiracies of S.T.A.L.K.E.R. will use the final one. I am also rendering some commented videos about the gameworld and gameplay. Ca 15min long, can be seen on youtube soon, maybe today maybe tomorrow, lets see. Also some videos of Conspiracies Apocalypse 3 and Conspiracies LOST can be seen there soon, of course also gameplay... -
Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Kyle, I am doining my best on the effetcs for the zombies, but the ARMA-Engine is limited though, just like my time. Of course I would send you the text but it has to be finsihed first. ;) Thanks for the offer so far. BTW: I already studied your thread about the enhanced zombies =) Regards -
Conspiracies Rising Dead 3
Sled88 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Kyle, Yes we are planning to include some more powerful and different zombie/bloodsucker/Dogs ect... I am working on a PSI-Scientist atm. When he comes close to you your the scene will blur and getting black and white. Also he will have a blue shine in the dark so you can spot them more easlier. DAP from the stalker-mod asked me to cooperate. Maybe this could be the right direction to the 24/7 running server, meaning the scripts and the MP-knowledge. Regards