Sled88
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Everything posted by Sled88
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The MP-Modus for Hidden Danger will be delivered soon... ---------- Post added at 10:23 AM ---------- Previous post was at 09:42 AM ---------- UPDATE: This first 5 people who made it to write 100 forums posts in our official conspiracies forums, will get a pass to the open beta MP-Testing of the second DLC "Call Of Prypjat". Also included the Singleplayer-version of "COP". So c'mon give feedback, hints and be a part of the conspiracies community... :) http://conspiracies.forencity.eu/
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we will see^^ thanks to foxhound and armaholic.com! they also hosted it now! =) http://www.armaholic.com/page.php?id=10285
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Yea I am afraid you are right... =(
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Here the official release trailer of the first DLC! Please some feeback guys c´mon!
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@MikeDawg I will take a look on that! @ALL: Uploading the DLC Hidden Danger now^^ PS: UPDATED THE first post again the link for the DLC can be seen there... ---------- Post added at 06:15 PM ---------- Previous post was at 05:34 PM ---------- Ok its out you can download it now from the first post... remember our forums! =) more feedback=better games^^ http://conspiracies.forencity.eu/
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If you got some knowledge of scripting you will be able to do that!
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http://conspiracies.forencity.eu/topic,108,-crd-ii-patch-v1-02.html#408 use the armaholic.com link in our forums
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@Clawhammer: again... look here: http://conspiracies.forencity.eu/topic,98,-conspiracies-rising-dead-ii-multiplayer-update.html I will upload a file with the ppeffects!
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New vid for you... This time you can see finally working bloodsuckers and an conterminated industry complex with radioactive-anomalies... Hope you enjoy and you can't wait for the release XD
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I am not sure atm... Because I only implemented these 2. Don't know if I can implement some more... Because of performance!
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thank you grub... hope you all will enjoy the dlcs... is there anyone who completed the main-mission and can give us a cool review? :) ---------- Post added at 06:37 PM ---------- Previous post was at 05:27 PM ---------- Here is a little vid about the anomalies in CRD-HD!
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Hi folks, I got a problem. How do I disable a started loop-script? is there any way to "destroy" the loop script when the player enters a trigger? example of my script: now can i stop this script`?
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thanks it works^^
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Mhh.. depedning on the theme of the mod I can still say its an anomaly XD I will take a look on that!
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will try it thanks in advance!
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thanks for reporting the bug!
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First question: Maybe in a future DLC! Second question: http://conspiracies.forencity.eu/topic,98,-conspiracies-rising-dead-ii-multiplayer-update.html
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correct:P we got a lot of real footage thanks to our expedition.. so we want to share all of our experiences to you... :)
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I posted some new screenshots of the first DLC here: http://conspiracies.forencity.eu/topic,107,-screenshots-wip.html Further I made it to implement some anomalies to crd-hd. see a little vid here: http://conspiracies.forencity.eu/topic,109,-anomalies-and-artifcats.html
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Please dont use additional mods with our mod... only load @CRD folder
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My computer, where the game was mainly developed is "only" a pentium quad core with 4gb ram and a x3650 and it runs on 30fps... with high setting... not very high but high with 2km viewdistance... so maybe its on the nvidia cards...? maybe i will release a editor template of the gameworld^^ maybe:P
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see my previous post!
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The map is called Sbrodj, but the main things were saved in the mission.sqm... so wont be able to use it completly as a new map... And with sound: I will create an optional pbo. for you what replaces the original music-files!
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Heh... then stay tuned for the future DLC's^^ ---------- Post added at 05:33 PM ---------- Previous post was at 03:58 PM ---------- So Version 1.02 is ready... Here the changelog and 3 pics! Changelog: - Added visual effects - Added new colorsheme - Fixes some bugs Effects at daytime Effects at the morning/evening Effects at night DOWNLOADLINK CAN BE SEEN HERE! http://conspiracies.forencity.eu/topic,108,-crd-ii-patch-v1-02.html#408
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Thank you all guys... If I had a waorking zombie-script it wont be a problem to include some zombies and so on... but the undead mod is incompitable to our mod... and the haroon-script wont work properly...