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Shinbusan

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Everything posted by Shinbusan

  1. Shinbusan

    Be a hero...

    I guess you can just start on every computer a looped monitor script with the same function as trigger. Isn't?
  2. Shinbusan

    DMA Anim Pack 1.1 - nextGen -Handgun 1.0

    Did you replaced it inside the FFUR folder?
  3. Shinbusan

    mass infantry battles

    But I think it will never be comparable to Total War series... Maybe, but only maybe, until ArmA.
  4. Shinbusan

    Northern Ireland Mod

    As one said, there is plenty of just a shootout missions which I don't download, because... let's just say it is not interesting for me. So if there is plenty of 'just fun' missions, and not too much realistic (as for OFP and game at all) ones, then please, if you had ambition to make some things realistic, please please do not abandon this idea.
  5. Shinbusan

    Polish GROM Update

    But you have textures and very nice GROM model So how can we help you to make it
  6. Shinbusan

    SAS: Scud Hunters

    Hehe, almost everyone here knows to not ask addon makers to publish their work faster, and ag_smith is one who knows it very good, as he is one of the top addon makers. So he knows that it is very often that 'something' happened and publishing must be delayed. So I am sure this was joke But I agree. Less words, more 'real' things, even if this take more time.
  7. Shinbusan

    Flashpoint Photography 4 - No images over 100kb.

    Well, quality of some of your pics is just awsome... Can some of you write what resolution and gfx card setting you use? Offtime's GROM, LSR R109 radio, UNSUNG Ghostland, SNY Support Pack, BAS OH58, DMA Anims, OFP Anims, dxdll
  8. Shinbusan

    Mapfact.net releases CoOp mission w/ DAC

    Hehe, so much interest, that there is no place on TS server. Wow. Have a good play guys
  9. Shinbusan

    Llauma Head 2.0

    A friend of mine said llauma head uses the same texture structure as America's Army. So hairs can be taken from there I guess. But I do not know how to took them, as I was never interested too much in Unreal engine.
  10. Shinbusan

    Mapfact.net releases DAC

    I used BAS ZSU and HMG in one zone as tanks. So crew is not getting out during contact, but fights. But for some reason both made a strange noise, like factory or tank. I was thinking that it is because they try to move, but they cannot (as they have no wheels). But I couldn't recreate this sound without DAC. I tried to give WP, make domove, spawn crew, assign as crew and domove. Nothing.
  11. Shinbusan

    Llauma Head 2.0

    I research the randomization problem as it is very often used by me. I made a test mission to compare results of two types of randomization. In both we start with random 5 for results from 0 to 5 (6 possible results, as dice) Randomization type I _rand = random 5 _rand = _rand - (_rand mod 1) Randomization type II _rand = random 5 _rand = (_rand+.5) - (_rand + .5)%1 Here you have screen with results: What it means. It means that Offtime used right function But if he have 15 faces with numbers from 0 to 14, then he should start with (random 15) not (random 14)! As in his script last face is never used! There is MAYBE very very little chance for getting highest number as noone knows if random in OFP is inclusive or exlusive. But you can bet you will not get it, or you can add one condition to prevent it. Type II gives not equal chances for all results, but as I remember, it simulate real dice. I am not sure, it was about 15 years ago in school, when I checked dice behaviour, so I can be wrong. Here is test mission Test mission P.S. This should go to its own topic... but at this moment I want to share with you with my results. AND THX for link to Suma's info.
  12. Shinbusan

    Llauma Head 2.0

    @ag_smith I do not know about @ for sure. I just said what I read on ofpec. But about randomization, I was talking about face randomization, not loop time randomization. Check code I wrote.
  13. Shinbusan

    Polish GROM Update

    Yes, it is probably Sako, as Polish marksmen uses it in few units. I have only source in Polish. I will add it here as soon as I find it. UPDATE http://specops.superhost.pl/phpbb2/viewtopic.php?t=53
  14. Shinbusan

    Polish GROM Update

    Tantal is not so good weapon, according to what pro military say, and it is not for NATO ammunition. And GROM everytime or almost everytime works for NATO structures (I think most of times US SOCOM particulary, but I am guessing so I can be very wrong )
  15. Shinbusan

    Llauma Head 2.0

    The best and simplest round randomization is: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_frand = random(14) _frand=(_frand+.5)-(_frand+.5)%1 It was used by MAPFACT in their Revive/Respawn script and gives the most equal probability. IMO. But I am not a mathemiatician... And I wander would be better for performance: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">@!(alive _unit) or _unit animationPhase "Fset" == 0 ? !(alive _unit) : goto "deadstate" goto "again" 1. I read somewhere on ofpec that @ is better for performance then looping (but this should be checked practicaly in this example) 2. There is no real need for variable _fis, as each time it was used it could have different value. So aswell: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _unit = _this select 0 ? _unit animationPhase "Fset" == 1: Exit
  16. Shinbusan

    Polish GROM operators

    EOT Miles Teg. New version is without any password. Maybe thx to you, maybe not. But still it is only Offtime decision. http://www.flashpoint1985.com/cgi-bin....t=49992
  17. Shinbusan

    SAS: Scud Hunters

    As person who was a mod founder and for little time a team member of such mod I have to say, that GOOD and PROFESSIONAL Mod leader, I mean manager, not addon maker, is probably half of the success. So I belive if he finds good coworkers, his mod can be really good and in some way innovative. Best regards.
  18. Shinbusan

    RCA Mod

    Sounds good. Looks like something similar to WGL Mod (most realistic up-to-date), but with certain campaign and different units. I hope you will move forward, as there will be more people wanting to help if you show them something more then words (as idea is much easier to write then to realize). Regards
  19. Shinbusan

    Polish GROM operators

    Check here: http://www.talkingproud.us/International032603.html In short: Afganistan and Iraq UPDATE: Oh, sure Offtime. Syria too. But this is UN mission. And polish desert camo was designed for Afganistan contingent I think.
  20. Shinbusan

    Be a hero...

    I will share my idea. It uses MAPFACT 'revive' script, where medic or other person can 'revive' dead player. In my version player is not dead but unconscious and anyone (other player) can try to give him a help. Every player has some first aid skill (in my first mission, SAS operators has 50% skill, means they roll 100 dice, and for results 1-50 they manage to help, for 51 to 100 injured player dies). Medic has 85% for success. In current version rescued person is very damaged (setdamage .85 if I remember correctly) and needs urgent medevacuation to field hospital (as there is no OFP medic in team - total healing in the field sucks ). But if this addon would be succesfull, I would made rescued person still in so bad shape, that he should be dragged to helicopter or car and then transported to hospital. ATM he can go there on his own Of course dragged player cannot move, he just see everything from 2 meters up I mean he sees his body and his rescuers. Exactly like in MAPFACT script. ATM I have very little time (work :/) but in weekend, if problem will not be solved, I will check it out in details.
  21. Shinbusan

    Be a hero...

    Wow, I am medium or something. Two days ago I was describing some problems in OFP to my friends and suddenly I got idea about 'vehicle' where are moved both persons, 'drager' and 'dragged' and then we have two synchronized animations (for me it was the most difficult thing, as I was thinking about dragging dead/injured person on a shoulder). I live in Nottingham now, maybe you were somewhere close in that time? Seriously. I was going to do some alpha version with no animations and show it to Sancturay to make him to help. But now as I am not the first, I really hope that you will make him to help you I am far from MP guru, but as I do scripts only for MP (I do not do any missions for SP, only coops), I gladly would like to help you in this MP scripting. I hope it will be open source where anyone can take what he needs and modify code. Regards, double.
  22. Shinbusan

    Jon Doe

    Ghost Recon 3 team? :P I think now it is not up-to-date vision of future. I saw somewhere more futuristic and still under development photo of future soldier. That was looking like Star Ship Troopers :P
  23. Shinbusan

    Flashpoint Photography 4 - No images over 100kb.

    GROM (modified for photo, without hat and backpack), Tonal, dxdll, photoshop editing
  24. Shinbusan

    Polish GROM operators

    1st make trigger where condition: time > .5 Activation: unit_name setface "face_name" But this head uses other face texture then other head models (other then default OFP face texture)
  25. Shinbusan

    Polish GROM operators

    I love this addon, but I have two requests: 1) Could you add version without patrol backpack and change proxy in that model? It would give us an opportunity to use 3rd party backpacks and radios with GROM. 2) Check out please my idea about Llauma head 2 and MP games (some 'solution' for custom faces).
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