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Shinbusan

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Everything posted by Shinbusan

  1. Shinbusan

    African Jazz

    I played it once yesterday with my mates and it was really interesting. Me and one more were Rebels and went to prepare ambush. We were suprised that we and our 'victims' are not the only people in area. What more, not the only one with wepons We prepare beutiful ambush for curious people and hide... And after a while we had to defens ourselves. When enemy was at our pos I had only half of a group And enemy did not patrol Kimbe by cars, but he somhow new where we can be and surround us. The carefully psitioned sniper died first, then there was plenty of us soldiers on the hill, with superior firepower and numbers, and we had to fight back without hesitation... What I changed (SEF hummers for CBT, BIS UH for BAS UH). What I will change (I will delete respawns, at least I add MAPFACT respawns - but then there will be no AI in players group). I really like athmosphere, I feel this chaos, street fighting in civil war, beuing outnumbered by US and their weapons. I did not like civils getting killed by my men. There was no info on that in briefing, so I was angry, but civils started to shot at us, so I had to give order to open fire again. I am waiting to play it with greater number of players. Thanks NomeSine.
  2. Shinbusan

    New vietnam campaign

    Algrab, we have to spent some time in Vietnam jungle together :P Hehe. Do anyone knows some nice Vietnam coop server?
  3. Shinbusan

    New vietnam campaign

    I love your reviews The-Architect. My most favorite is about mission Seals in Nam Episode 4 on OFPNAM website. You did not encounter enemy (only 3 guys). Then maybe you should check readme and find that this mission was random? Every time you play it it is different. Sometimes it is mayhem, sometimes walk in a park. But why you should bother. Better to say - don't download, i don't care to check it out carefully, I am a big center of universe... Eh... :/ P.S. WarriorX, sorry for OT. I really like your campaign, and going to check its 2nd ver.
  4. Eyecandy DMA Modpacks for WGL5 beta! and easy to swap addons system It looks that no one said in this forum about new feature of latest WGL5 Beta and I think many people will be interested, as many people care about eyecandy addons. WGL5beta config has been changed to more modular config, and now there is very easy way to swap addons. But for the most of the people what is important, that in current version there are optional plugins for DMA Army or Naval Modpack addons inside main release. It means, that if you have DMA Modpack and WGL5, 'probably the most realistic mod' can look really good with modern addons of soldiers and weapons. HOW TO Optional models_base.hpp files are in wgl5beta in bin/model_definitions folder (it is a module for config.cpp) . Additionaly you need DMA Army Modpack or DMA Naval Modpack addons (and only addons, they goes to @wgl5/addons folder) WHERE WGL5 beta is here: http://www.squadengine.com/forums/index.php?showtopic=1446 DMA Modpacks you can find here: http://www.flashpoint1985.com/cgi-bin....39;st=0 P.S. I am not WGL team member, just fan of this mod, and I regret there is so less knowledge about this stunning work. I hope that WGL team has nothing against I made a new thread and I hope I didn't make an mistake in text (but if I did, PM me and I will edit it of course). The real reason is that someone in this forum said he cannot find info about such plugins.
  5. Shinbusan

    FFUR - Huge Release !!

    Escape & Evade mission - very nice. I did this mission in FFUR, but it took me about an hour. Move out from wood, get down, wait, take your time. If the go. Run, take down, take time and so on. Always look ever direction, wait, run few hundreds meters and get down. Until you reach point. I saved during mission and I was even managed to desroy tank and annihilate two squads, and when I play coops I would never say I am good shooter. So it just need a lot of patience and cold blood Next mission, when ou have to destroy tank and take village with Resistance on your side... well FFUR changed AI somhow and AT team never destroys tank. And this is the only chance. So to move forward I would have to play this mission with BIS version and then go back to FFUR
  6. Shinbusan

    Marine Expeditionary force

    VEEERY GOOD. I did not acomplish it yet, just played two times. But I know that I would like to port it to MP coop very much. I see you have used MP compatible scripts, so I hope it is possible. I like it for its very realistic feel. I do not like that objectives are all the time in he same place. If I port it to coop, I will randomize exact target locations. Regards and thanks for great mission. P.S. Of course I port it for personal use (mine and my group)
  7. Shinbusan

    FFUR - Huge Release !!

    As Algrab stated, everyone on server has to use same config, at least if server uses MP config, it must be MP config for all. If standard ffur config, then for all same (maybe they can use ACU config in the same time). So maybe there should be some kind of rule like always add -mod=@defaultConfig or -mod=@mpConfig respectivly so any user will now which config he should use. When I played on FFUR server i do not know it and I have to learn it by... my own crashes. Or worse, by crashing server.
  8. Shinbusan

    UNSUNG IS HERE

    I think ggod decision, as a lot of players would say "Oh, UNSUNG is weak, as they have plenty of bugs". And they would forget what they say few weeks before "Cmon, publish it, we cannot stand it!" So better for both sides to publish fully tested stuff, even uf there would be less in such release.
  9. Shinbusan

    UNSUNG IS HERE

    Awsome pics, specially NVA hit me And what did you mean when you said How you check if player is lying down?
  10. Shinbusan

    DMA CoIn Coop Engine

    from DAC/DAC_Config_Waypoints.sqs: _CheckRadius = 10 _checkAreaH = 25 _checkMaxH = 1000 _checkMinH = 5 _checkNear = 0 _checkObjH = 30 _checkCount = 200 _TempWPArray = DAC_WP_Pool_S This sets minimum height of ground relative to sea level for spawned units and waypoints. It is set separatly for every kind of unit (inf,cars,armour,airplane,camp).
  11. Shinbusan

    DMA CoIn Coop Engine

    I tried using the BAS Blackhawk and the fast rope. But, when the BAS blackhawks 'engine on' they play a sound, this is fine if the chopper then takes off. But CCE keeps setting the fuel to zero, and the chopper kept playuing and replaying the 'engine on' sound. So i opted for the original helo. Also I like the danger of being shot out the sky, adds reality. Do you risk rapid air insertion, or the slower APCs or the weeker 5ton...? All part of the game It was reply for such issue, sorry for misunderstanding.
  12. Shinbusan

    UNSUNG IS HERE

    I can't wait for 1 hour coop patrol on this beautiful jungle islands... But I WILL What can you say about actual AI? What is their practical viewdistance in the jungle? And in rice fields? I am not going to criticize your work, as I loved it in a firs demo, but I am very nervous how it will work in full release
  13. Shinbusan

    DMA CoIn Coop Engine

    About Bas Helos: I had same problem with BAS Blackhawk and CH47. Recently I did once more time conversion and i used BAS scripts which you can find inside 'the box'. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> mpgame = true;[helo_1] exec "\BAS_MH47E_185\MPscripts\MPPPE.sqs";[helo_1] exec "\BAS_MH47E_185\MPscripts\MPfx.sqs"; [helo_1] exec "\BAS_MH47E_185\MPscripts\MPfire.sqs" This can be used every time you find in script spawning of BAS Heli. It helped me, but I do not understand why :P Just try it out. Of course everytime use different name of generated heli and different path to script due to BAS addon you use. I just found out that there is version 0.4. My god, I just finshed 0.3 :P I have to download new version and check changes... UPDATE TacRod, there is no link to 0.4, only old for 0.3... UP2 No, it is 0.4 Just first readme is saying about 0.3
  14. I never used NS as mission maker but I would like to give it a try some day. Because I know it is best tool for any MP scripting. So of course you have my vote.
  15. Shasman, you should tell me you need help with scripting. About respawn, I saw such script already done. I hope I will find it, as it is always better to get working and already tested script then making a new one, if we talking not about learning but about being sure that whole thing works right. But if I will not find it, the whole idea is to respawn players with some script like taodlife's: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;Universal Weapons Respawn Script v1.03 (March 18, 2003) ;Required Version: 1.85 ;by toadlife ;toadlife@toadlife.net ;intialize like this: ["unitname",0] exec "thisscript.sqs" ; Or this: ["unitname",1] exec "thisscript.sqs" ; ; "unitname" = The name of the player the script runs on (must be enclosed by quotes!;) ; * 0/1 = method of repleneshing weapons ; **if method is 0, the player gets the same weapons he stated out with every time ; **if method is 1, the player gets the same weapons he had when he died requiredVersion "1.85" _name = _this select 0 _method = _this select 1 _unit = call format["%1",_name] ?(_method == 0):_guns = weapons _unit;_mags = magazines _unit;_guncount = count weapons _unit;_magcount = count magazines _unit #checklocal _unit = call format["%1",_name] ?local _unit:goto "respawnloop" ~(1 + (random 3)) goto "checklocal" #respawnloop @!alive _unit ?(_method == 1):_guns = weapons _unit;_mags = magazines _unit;_guncount = count weapons _unit;_magcount = count magazines _unit @alive call format["%1",_name] _unit = call format["%1",_name] _unit removemagazines (magazines _unit select 0) _unit removeweapon (weapons _unit select 0) _c = 0 while "_c <= (_magcount - 1)" do {_unit addmagazine (_mags select _c); _c = _c + 1} _c = 0 while "_c <= (_guncount - 1)" do {_unit addweapon (_guns select _c); _c = _c + 1} @(count weapons _unit) == count _guns player selectweapon primaryweapon player goto "respawnloop" And when limit of respawn will be reached, move respawn trigger to far location, where will be another trigger with script blackout ing player and taking weapons from him. Counter surely can be done like the one for civilians in this topic. About only pilots for piloting helos: http://www.flashpoint1985.com/cgi-bin....r+pilot
  16. I think that you did something wrong, mat. Can you describe error you get? If you get any? Plenty of people use it so it should work right.
  17. Shinbusan

    Question about AI realism

    OR WGL5 beta... http://www.squadengine.com/forums/index.php?showtopic=1446
  18. Shinbusan

    Question about AI realism

    OR WGL5 beta... http://www.squadengine.com/forums/index.php?showtopic=1446
  19. Shinbusan

    Artillery Strike

    Good point all. I did forgot that its my specific need to use something more then just shells flying down. Regards
  20. Shinbusan

    Artillery Strike

    Good point all. I did forgot that its my specific need to use something more then just shells flying down. Regards
  21. Shinbusan

    Artillery Strike

    @The-Architect: CoC Team added very usefull tutorial to its script so I think Downesy should try. My favorite arty script is Snypir Support Pack, but this is really too complicated for start CoC Unified Artillery Script: http://www.thechainofcommand.net/UA/CoC_Arty_100.zip
  22. Shinbusan

    Artillery Strike

    @The-Architect: CoC Team added very usefull tutorial to its script so I think Downesy should try. My favorite arty script is Snypir Support Pack, but this is really too complicated for start CoC Unified Artillery Script: http://www.thechainofcommand.net/UA/CoC_Arty_100.zip
  23. Shinbusan

    Polish GROM Update

    I know that agent_smith took this job from Offtime due to some events. Can I ask agent_smith what is his timeline with this addon? I know that he contribute in multiple projects (as Offtime did as well) and that maybe desert GROM is not the very most important for him. But I hope it is Regards
  24. Shinbusan

    ArmA's effect on the OFP online community?

    I am coop fan (or other realistic modes like A&D) so I do not think it will be bad for me at all. I play on passworded servers, with some mature groups, sometimes we give a green light for new people, sometimes we found a good player this way, sometimes we says thanks mate, but you have different style, regards. And thats all. New people will not change here anthing. Just more candidates probably. Lately in Polish magazine OFP CWC was published, some people bouht Resistance, so there was some new players recenly. Thay asked noobish questions, but almost all of them were mature players (even if they were still kids). Different question about public CTF/TDM and so on servers... But I do not play it so I ave no clue. And of course there will be pleny of new clans/squads/groups. I hope plenty of new ideas, ladders, and maybe plenty of new good addon and mission makers
  25. Shinbusan

    Silver Kelpie Studios

    About us Polish one said "Where are two Poles, there are three opinions" We like to diverse - that's our Polish nature. So be it. Still, I am really happy that our addon makers make better and better things. About SKS's GROM, sure I like more Offtime's as is one of the best models out there, but this one can be used to different tasks, for example big battles. But then, GROM do not operate in big numbers - rather small groups. But I do not complain. Really. Just my thoughts. About your HMMVWW version. Do you have any real photo of it? Is GROM really uses this car? If not, still nothing bad, just curious. But I saw lately some nice photos of some camoflaged (but by nets) Polish vehicles in Iraq and it would be really nice, if you would make them too. http://specops.superhost.pl/phpbb2/viewtopic.php?t=27
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