Sarge6754
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Lance Corporal
core_pfieldgroups_3
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Defense from the living dead.
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Softwrap Activation Bug (Broken NEXT Button)
Sarge6754 replied to Sarge6754's topic in ARMA - TROUBLESHOOTING
It's installed in C:\Program Files\Bohemia Interactive\Arma I am using the latest version of IE7 with Firefox 2 as my default browser. -
TOPIC: The "NEXT" Button DOES NOTHING! on the softwrap activation screen... I just downloaded ArmA 1.05 English and have installed it and done everything perfectly. When I click the "Arma.exe" icon, it takes me to the softwrap activation screen. I put my code and name in and hit "NEXT". Hitting the button does NOTHING. I get no script errors or anything and have disabled my virus protection and lowered all internet explorer 7 security.... THE NEXT BUTTON DOES NOTHING!! I can click it a billion times, and nothing loads. To further clarify my problem I have taken this screenshot... I think the problem is a javascript error or something, how can I fix this? My setup is Windows XP SP2 with all the latest updates... Intel Pentium D 950 Ati Radeon X1800XT 2 GB DDR2 800 RAM ASUS P5W DH Deluxe Motherboard
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To further clarify my problem I have taken this screenshot... I think the problem is a javascript error or something, how can I fix this?
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TOPIC: The "NEXT" Button DOES NOTHING! on the softwrap activation screen... I just downloaded ArmA 1.05 English and have installed it and done everything perfectly. When I click the "Arma.exe" icon, it takes me to the softwrap activation screen. I put my code and name in and hit "NEXT". Hitting the button does NOTHING. I get no script errors or anything and have disabled my virus protection and lowered all internet explorer 7 security.... THE NEXT BUTTON DOES NOTHING!! I can click it a billion times, what's up with the freaking button? Sorry for the aggravation... but seriously... My setup is Windows XP SP2 with all the latest updates... Intel Pentium D 950 Ati Radeon X1800XT 2 GB DDR800 RAM ASUS P5W DH Deluxe Motherboard
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Internet Script Errors while tring to launch game
Sarge6754 replied to cyclone's topic in ARMA - TROUBLESHOOTING
Ahhh!! I have a very similar problem. I just downloaded ArmA 1.05 English and have installed it and done everything perfectly. When I click the "Arma.exe" icon, it takes me to the softwrap activation screen you are having problems with. I put my code and name in and hit "NEXT". Hitting the button does NOTHING. I get no script errors or anything and have disabled my virus protection and lowered all internet explorer 7 security.... THE NEXT BUTTON DOES NOTHING!! I can click it a billion times, what's up with the freaking button? Sorry for the aggravation... but seriously... -
I searched the forums and found nothing... Will the UK 505 Games release of Arma be available on Sprocket any time soon?
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VERY VERY SWEET, TB! Btw, the most realistic particle fx in a game ever are probably from "Lock On: Modern Air Combat". Download the demo from www.lo-mac.com and try an A10 training mission at very high graphical detail. Firing rockets and guns at the ground is just JAW DROPPING! Look there and to WGL5 for inspiration. Btw, I really hope you add very visible shockwaves like in WGL5, they're the best part.Thanks!
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Thanks TB! It's really good to know that you're mixing in some WGL5 effects (or wgl-esque), they really look amazing, especially their flames. Keep up the good work!
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WGL5 was just released and the particle effects are just jaw dropping, seriously amazing stuff. I think FFUR would be BEYOND PERFECT if it had some of the WGL5 FX mixed in. Not a request, but a thought. I can't wait for the 2006 patch, I can't thank you enough TB!
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BIS! Please put in SENTIENT AI, that actually knows it exists and can actually feel emotions. I want to be able to charm my enemies into submission if possible! I want my enemy AIs to get distracted during battle because they are actually thinking about food while waiting to ambush the convoy! It can't be that hard! But seriously, we do need a little bit more humanism in the Arma AI system. Nothing much more, but perhaps enemies that hit the dirt when battle starts or spray enemy locations with bullets if their 'skill level' is set low. That would strike a nice balance and definitely make me happy for another 5 years until game 2 comes out.
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Thunderbird! Please include Modul Sky 0.9 and Agent Smith's updated Llauma face pack with the GR textures! That would be awesome! ftp://www.gamepark.cz:8021/ofpd/unofaddons2/facestex2_9june2006.rar ftp://www.gamepark.cz:8021/ofpd/unofaddons2/modulsky_v0.9.rar FFUR is getting more amazing every day, keep up the great work!
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I play OFP 1 at 1920x1080 resolution, it's awesome on my 24" wide-lcd. But, glad to hear that Arma will also support these resolutions natively, I cannot understand why some modern games still don't support widescreen natively.
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I appreciate all the hard work you guys have been putting into FFUR! Now's here's a quickie suggestion. Could you guys make the menus really simple? I don't like waiting for the menus to pop up. Could it be just a 2D background with buttons and no looping animation? If not, could it just be like a couple of guys firing rifles at practice targets on "desert island"? With no black fading or music or anything... that would make the game seem much more like an official military simulator, nothing showey in the menus, just down to earth, pure and absolute realism. All hail FFUR!
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http://ofp.gamepark.cz/news/pics3/armaE3wwiiec3.jpg I stumbled across this screenshot of the Arma options menu on OFP.info. What troubles me is that I see no widescreen resolutions in that list of resolutions. It looks like the maximum resolution the game goes up to is 1280x1024... The first OFP supported true widescreen and wide aspect ratios from the start, which was wonderful. Hopefully, the cause of this problem in the picture is the fact that the monitor they were displaying Arma on could only support 1280x1024 maximum res, thus only the proper resolutions for that monitor were listed in the game menu... I love playing OFP in widescreen and I know I'd love Arma in widescreen, too. So, was anyone here at the E3 presentation? If so, can you tell us if Arma supported widescreen? I hope so!
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Oops, I forgot to update the thread with the "paste links into browser bar" thing. But anyway, Arma looks INSANELY GOOD, especially in the new trailer. I still think it could use some more detailed smoke and fire though. Remember, scalable graphics worked for OFP and they'll still work for Arma. Btw, screw those Gamestar.de pricks... Long live BIS