smookie
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Posts posted by smookie
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Use onLoad parameter in dialog config to ctrlShow false unnecessary elements.
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Indeed, arm yourself with patience. If not for the release then soon afterwards :) The quality boost is out of charts:)
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nice:cool:
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Great stuff Martin! Glad you have made it as scheduled:)
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Writing C++ on a piece of paper? sounds like hell :pHell? dude... This is my latest Rocket "jump" animation drawn on a paper http://imageshack.us/scaled/landing/201/dsc0045se.jpg
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BIS devs are using maya modo mudbox and motionbuilder afaik.external developers, mostly max and modo ;)
don't quote me on that one though :p
notepad, notepad you fool! ;)
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It wouldnt hurt to expect such functionality in newest instance though there is no assurance it will happen in the vanilla game.
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http://www.youtube.com/watch?v=Dk62N3F3ZyA&feature=player_detailpage#t=49s i personally nailed that long time ago :D -
Clan tag protection is already there - use a squad.xml which in connection with your ID and exact nickname will be more than enough of validation for a server administrator. Whats currently missing is the ability to verify squad.xml data in roles selection screen.
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Sorry guys, I hate to fail on promises but I have a lot of work now, trying to finish it asap.
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like this? Then answer is no - at the moment there is too much problem with collision detection and lack of control (= clunkiness) that its a no-go.@weapon selection - well, yes, we would probably be able to but its not our department and hence i cannot do anything about the way things will develop (there other factors that need to be considered)
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Not needed. Problem with animations above is that they are not ArmA friendly in terms of WYSITPIWYGIFPV (What you see in third person is what you get in first person view). Taking cover will probably not be part of vanilla but I have data and materials to make it should there be interest after the release.
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I had my limbs removed for that session.
My earlier remark concerned the falling & (lack of) ragdoll.
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No, world-character interaction will be unchanged. Ragdoll is implemented upon death (or also perhaps unconsciousness/stun fingers crossed) and has no functionality before that.ragdoll - true. but what you are forgetting about is me ;)
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It's a task for german publisher, not BIS. Everything is moddable so its not a big deal. You should bother the one who distributes the game in your country to make a proper localisation.
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Just googled that. Epic.Keeps stupid people occupied <trollolol>
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Yes you could do that in ArmA2 with little knowledge.;
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I don't think it will be possible, I think it will be similar to the prone to stand transition where one hand is used to push the upper body off the ground.man of little faith...
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Imho controls have nothing to do with arcade'iness. I wouldnt mind having weapons set on number keys. Anyway, because as u can tell everyone has their own control schemes a solution is being worked out so that it appeals to everyone.
BTW some of these controls (space on lean right... wow!!) are so bizzare.... but
;)
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BIS cancel all things!
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Mousewheel is no rocket science and we have already considered it last year. But as with everything, there are pros and cons (you named a big one there) and all have to be taken into account.
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I agree, it would be great.
Arma 3 Performance vs. Arma 2
in ARMA 3 - GENERAL
Posted
Its possible to switch the viewdistance for seperate players by mission design. Feature has been used since OFP in PvP maps.