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smookie

Former Developer
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Posts posted by smookie


  1. like this? Then answer is no - at the moment there is too much problem with collision detection and lack of control (= clunkiness) that its a no-go.

    @weapon selection - well, yes, we would probably be able to but its not our department and hence i cannot do anything about the way things will develop (there other factors that need to be considered)


  2. Not needed. Problem with animations above is that they are not ArmA friendly in terms of WYSITPIWYGIFPV (What you see in third person is what you get in first person view). Taking cover will probably not be part of vanilla but I have data and materials to make it should there be interest after the release.


  3. No, world-character interaction will be unchanged. Ragdoll is implemented upon death (or also perhaps unconsciousness/stun fingers crossed) and has no functionality before that.

    ragdoll - true. but what you are forgetting about is me ;)


  4. I don't think it will be possible, I think it will be similar to the prone to stand transition where one hand is used to push the upper body off the ground.

    man of little faith...


  5. Imho controls have nothing to do with arcade'iness. I wouldnt mind having weapons set on number keys. Anyway, because as u can tell everyone has their own control schemes a solution is being worked out so that it appeals to everyone.

    BTW some of these controls (space on lean right... wow!!) are so bizzare.... but

    Stewie_sleep.jpg

    ;)

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