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smookie

Former Developer
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Posts posted by smookie


  1. As an fps programmer its far easier to provide a key to the player for going into cover rather than make complicated AI - player - line of sight checks to find out whether the AI can see him or not.

    Its not really the case in arma, as it would seem (according to my tests with CGA). ArmA2 seems to already acknowledge you are behind the wall and you are safe.


  2. MadDogX, please don't feed the troll. Metalcraze has proved himself as generally speaking narrow-viewed person in each of his 933 (and i suppose there is gonna be 934rd coming right after mine) posts.

    Cover system is designed to speed up the pace of the game and get rid of ridiculous Stand/Crouch behaviour or leaning around the corner repeatedly pressing left or right button.


  3. Red Orchestra cover system while very similiar to Crysis 2 (dunno which one is the rip off another;P) is extremely arcadish and I am suprised to hear "like" comments from realism crowd ;) Imho, cover system in first person, as experienced in CGA, is extremely difficult to implement for the first person without having it look ridiculous or lose the "simulation" feel.


  4. @Celery + @76 link

    Spot on.

    At first I had an impression this community the arma has is rather a closed one, and less consistent. After closer examination the impression is gone, I am deeply convinced it is part of the problem. :) All the attitude of players towards newcomers or those who actually dare to complain and comparing them to COD kiddies is just ridiculous and has barely ever happened in OFP community


  5. +1, If you want fantasy play COD...

    If you want realism modern warfare simulation, play ArmA2....

    What's the point of reffering everyone to other games? And yet, has it ever occured to you that if the guy likes let's say sci-fi (please check the difference between sci-fi and fantasy...), he might not like the CoD mechanics? It's just shows the real level of the community...


  6. The problem is the community based on military enthusiasts and ex-military personel, not on common gamers, who, in vast majority, ditched previous games for their bad gameplay. And these people tend to be really conservative. It's probably the same situation as with any other hobby, where people being given something new, automatically reject it at first. Also, please note that huge market of ArmA2 is located around USA, which is known for their conservative beliefs. And there you have your answer;)

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