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smookie

Former Developer
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Everything posted by smookie

  1. Hey pinky: http://dev-heaven.net/issues/19353 already added and will work on this. Thanks Sickboy!
  2. Use DH + screenshots/movies to indicate exactly which and when
  3. technical problems ---------- Post added at 10:29 AM ---------- Previous post was at 09:45 AM ---------- Release 0.20 build 7 is here.. Installer ZIP file List of changes and fixes is available on the DH http://dev-heaven.net/projects/cga/roadmap
  4. Due to last minute changes (http://dev-heaven.net/issues/19292), there are some technical inconsistencies in calibration tutorial mission. Build 7 will be released soon fixing these issues.
  5. Release 0.20 build 5 uploaded, should be hopefully fixing most of the bugs. Possible build 6 on the way. Installer ZIP file List of changes and fixes is available on the DH, the link is in my signature.
  6. smookie

    Faulty animations

    Is this ArmA2 or OA we are talking about? I do not have the problem you mention.
  7. Please use DH to suggest new ideas, improvements and report all issues/bugs to be fixed. The link http://dev-heaven.net/projects/cga/
  8. smookie

    Faulty animations

    Crawling with launcher is possible with ACE or my mod, however, I believe BIS did not do the launcher animations for proning due to the fact you cannot fire all launcher when proning (for instance, its nearly impossible in case of RPG7 without serious injuries).
  9. The whole idea was to hardcode this in order to get rid of scripting which in Competitive Gaming (the only purpose of this modification) could easily ruin the gameplay. Then again, making new config for those-who-cant-adapt-to-default-controls was a matter of discussion too and might be possible in future, but I will not promise anything.
  10. Build 4 inbound. The complainers of "the mod is shit because i have to change settings" type are asked to leave and stop playing :)
  11. Run @SMK at the end of the command line. It alters ACE entries.
  12. Once again kot1k - I told you this is WIP and WILL be implemented. You have to be patient. Or use a PvP player like Celery who would take out the guy no troubles with standard anims:D
  13. I dont think it can be fixed with my mod, kot1k. It's an engine side issue. As for your point 1) - it's a matter of scripting for which I am not up for. As for your point 2) - I noted your remark and will implement aiming to prevent possibility of quickly becoming flanked. Remember you can also deliver fire above your head by pressing backwards key. Thanks to this you can also turn around and shoot flanking opponents. Making all posbilities (like covering backwards or side) would make me run out of keys and make the game less playable. Arma engine is simply not good enough for infantry fighting to simulate such things. Thanks for your constant feedback, I appreciate.
  14. Moving left with pistol aim going off center noted. ---------- Post added at 09:08 ---------- Previous post was at 09:01 ---------- 1) This is not about realism! Virtual realism is as gay as Facebook! :D Dispersion cannot be added, however, please note the stance already has restrictions. The aim precision goes way off, especially if you are tired. You can't see where you shoot. I also changed the rotation of the rifle in the animation on purpose. And then we go about scripting. Since i am not a "proffesional programmer" and probably fall into "98% of missionmakers" who lag the online play with their lack of professional advanced combat knowledge in information technology - I am not up for it!
  15. Hey Kyle, Thanks for your feedback. I have put the sounds for both calibration and clean sweep missions on the to-do list. As for the climbing - it's a tough question indeed, around 2 m and below is the doable height. In the current release you cannot climb the roof. I have already done such animations but I am not allowed to share them at the current moment. I have no experience nor any idea about the tilt wheeled mouses so I am afraid I can't help in this field.
  16. I also have to agree with all the three points. I believe bad condition of public play is unfortuately related to the "mass MP missions", which due to their size encourage random people to solo. Lack of teamwork is also connected with the JIP feature introduced in ArmA2 allowing random people to hop in into your game and easily turn your carefully planned tactics into dust. Back in OFP (yeah i know, i tend to bring up the topic too often, but damn, that was the right example to follow) without a possibility to join running game, a player would think twice before joining a coop (oriented towards a specific goal) and most likely make a better use out of it. That said, I wouldn't like the JIP feature to go away... perhaps an option to turn it off would improve the situation?
  17. It has already been mentioned: 1) As I stated when releasing 0.20 and in the calibration tutorial - the back to wall system has been added for one specific position which is crouch up against the wall with left hand side shoulder. New positions will most likely apear in next releases. 2) This issue has also been discussed and I already fix that but will release it as build 4 perhaps next weekend. I want to get more bugs and try to fix them before coming up with another release. ---------- Post added at 09:27 PM ---------- Previous post was at 09:18 PM ---------- Did you make sure to run the game with the mod on, Andy?
  18. Andy, if you are following the calibration tutorial, make sure that your Stand action is defined to the button you are pressing. If you are not, then it will simply not play. Also make sure you are not walking.
  19. The post you quoted wasn't directed towards you :) I mean not to insult anyone nor judge anyones intelligence but I tend to point out when you say something without really thinking about others point of view and most of all of possibilities you are give. Nice you shared some background with us :)
  20. I am not being harsh but well, there are some posts of yours that really prove you ain't the smartest one around :P
  21. I wanna cut your tonque out! If you dont like the voice, why don't you tune down your sound settings for a few minutes when you do the calibration mission. People are so lazy or dumb it makes you wanna cry :P. Worry not my friend though, especially for you and your likes I will add an action in the new release that will allow you to turn them off or to lower the volume. Honestly, I do not wish to spend so much time developing a mission that should only help and not be the core part of the mod.
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