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Silent Sniper

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About Silent Sniper

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    Private First Class

core_pfieldgroups_3

  • Interests
    Hmm, Ofp........ *drools*
  1. Silent Sniper

    [TvT/FFA/CO-40] Dynamic Zombie Sandbox

    Sounds good, hopefully the update will revive this mission. A Inv44 version would be very interesting, WW2 weapons are awesome.
  2. Silent Sniper

    [TvT/FFA/CO-40] Dynamic Zombie Sandbox

    Server has it set to Everywhere, more in towns. But even in towns it seems like after you kill a initial large amount, the numbers slowly dwindle, and then you get a TDM/FFA with the occasional zombie as people get bored. Also i noticed once on Chernarus I spawned down south and for quite a few towns I had alot of Z's after me, then when I drove north after driving along the south coast, I didn't see anymore for about an hour.
  3. Silent Sniper

    [TvT/FFA/CO-40] Dynamic Zombie Sandbox

    Seems like after awhile the zombies dont respawn if they are meant to, or very few do. Had my server up for a few hours, 40 zombies per km and 25 min spawn radius. After a hour or so after many of them had been killed, not many more showed up at all sometimes even for 20+ minutes.
  4. Silent Sniper

    [TvT/FFA/CO-40] Dynamic Zombie Sandbox

    Loving the Mission, I reinstalled ArmA2 and even bought a new router to get battleye to work for this. Thinking of buying a server to host this 24/7, it'll be a UK London server, not sure how many slots yet. Keep up the good work!
  5. Silent Sniper

    Vehicle Physics

    So when would it be needed? if ever? Considering ArmA is a military sim, I would of thought simulating things you can do in real life as a pretty standard thing. Also I'm sure the coop fans would welcome such a thing, it would make a open top truck or other vehicle with no mounted guns able to return fire while retreating or being ambushed. (Yes I know the best option in a ambush is to get out and use the vehicle as cover) I just think it would make the game more dynamic and fun.
  6. Silent Sniper

    Vehicle Physics

    I wonder if it's a Multiplayer reason why this kind of thing wasn't put into ArmA/ArmA2 in the first place, or if it just wasn't seen as an important gameplay element. I would imagine when you take Physics + Vehicles + Ping + CPU intensive mission, you might get some collision problems and/or glitchy deaths. I was pretty amazed when I first saw these vids, as OFP had some pretty horrible collision detection already.
  7. Silent Sniper

    Vehicle Physics

    I haven't looked into VBS2 much, I just remembered these videos from years ago. If this kind of thing made it into ArmA 3 it would make it a much more interesting and enjoyable experience. Imagine your squad running out the back of a C130 to do a halo drop, or being a sharpshooter in a Blackhawk.
  8. Silent Sniper

    Vehicle Physics

    Ever since I saw the last VBS1 update, which was the convoy pack many years ago, I've always wanted a game that featured the freedom of movement that I saw in that. I managed to find the videos on youtube. I would really like to see the Devs have a go at this again, I really doubt it will be in ArmA 3, or any other game for a long time. Anyone else remember/want this?
  9. Silent Sniper

    Engine comparison

    Don't ya think that BF2 has already eaten enough dust? i mean comon people. It didnt stand a chance compared to OFP
  10. Silent Sniper

    ECP 1.085 Released!

    Whoops *Big Edit* got mixed up there, ill leave this post here though for you guys to shame me with If you ask me its best if Sanctuarys pack is not made compatible with ECP, Its great to be able to lean and all, but it would piss people off if there servers kept crashing because of people with a modified config comming in, leaning and crash the server, or even if their server had the new config and someone with the old one came in and crashed the server. No offence to Sancturary, but its not compatible enough to be implemented. I know you could say i wont use it on servers, But other people will because they are forgetful or just a bit stupid. Sorry about that got Locke@Germany and Sanctuary mixed up, I feel really bad now. Ive got Sanctuarys Patrol pack working on mine, it just works as normal i didnt have to change anything.
  11. Silent Sniper

    ECP 1.085 Released!

    it might seem like instant headshots because of the amount of bullets they use, many a times ive evaded MG fire with ECP. normally i just get gunned down which wasnt my idea of fun really, i atleast wanted to know where i was getting shot from before i get killed, with ECP its much better because you have longer battles
  12. Silent Sniper

    ECP 1.085 Released!

    er, no they don't. they give cover fire not instant headshots, like normal OFP does.
  13. Silent Sniper

    ECP 1.085 Released!

    your crazy Extraction, no wonder the BAS missions and addons lagged my old comp I can remember the Blackhawk mission cutscene getting behind itself because of the major lag. It was a PIII 500mhz though but I have a P4 2.8ghz nVidia GeForce 5600FX 256mb ram (im still waiting posty for my mail) And a very sexy mouse.... I wonder what Upgrades Ill need for OFP2
  14. Silent Sniper

    ECP 1.085 Released!

    Right, I extensively tested OFP without ECP and it froze again, but it took alot more to do it than before, so i think its my RAM. im quite happy with that result as i dont like it to be this mod thats causing the probs. I should get my extra 512mb of ram soon so ill be ok (I hope) You Have 4GB of Addons i might have that in MODs but not addons. I reinstalled OFP so i have a fresh start. the menu on Mission editor is so easy to navigate now
  15. Silent Sniper

    ECP 1.085 Released!

    What do you recommend is the least amount of ram you need for this "New Game" i have 256mb of RAM and my comp freezes after a 20min session of CTI with your mod ive ordered new RAM, but im wondering if its not my RAM and if its a bug (I doubt it, I think its my RAM) ill try playing without your mod and see if t locks up still
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