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Everything posted by Sniperwolf572
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There's no need to do this. When launching the game trough Steam with Launch ArmA2: Combined Operations, the launcher will pick up additional switches from the "Properties => General => Set Launch Options" box.
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Problem resloved. :)
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Amongst the first hits on google image search for "Marines Army Navy Air Force Difference". Please use the stickied Military Humor thread if you have any requests like this in the future. I'm sure it's been posted there a zillion times. :p
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Back ontopic guys, the thread isn't about Geneva convention policies on ammunition. It's uniforms.
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I won't comment on WordPress as I've never used it, but heard all good things about it. As for Joomla, then I can claim, that yes, I can. Shame that the current stable version of CMS I've helped develop is in my language only, otherwise I'd offer your web guys to try it out. :) Ontopic: There seems to be an issue that some people are having with age verification. My real birthdate got accepted OK, but apparently some people are having issues with it. Some reports can be found in this thread. If you have such issues, might I randomly suggest, clearing out your cookies related to arma3.com as something might have gone wrong there. :)
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Not exactly. It's the first part of the GC presentation, with new presenter (RoyaltyinExile) and much better video quality. Tho I'm afraid RiE is going to become the overused go-to voice actor for BI like the guy doing Cooper did, and we're all going get fed up of his sweet gentlemanly voice at some point. :( Dibs on RiE being Miller. :p
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Guys, stick to the thread and what it stand for, developement blog and reveals. This is not a place criticize WordPress, mock each-others abilities to speak a given language. Offending posts have been removed.
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PROTIP BIS: To fix it, change the TargetDate variable to: "09 Sep 2011 07:09:00 GMT" :p
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Fixed, install this if you're using Chrome or Firefox with GreaseMonkey. :p
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Attaching units to vehicles
Sniperwolf572 replied to scifer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Unfortunately, attached units cannot be turned by the players. Only movement allowed is weapon movement that is granted by a higher floating zone. Script wise, attached objects can be turned by using setDir. -
You're wrong. OFP had no crouched movement, ArmA1 introduced crouch-walk and ArmA2 introduced crouched run. And you're right, "Copy my stance" was labeled as "Keep low" in OFP, and it served the same purpose as it does now, returning AI back to auto stance from forced stances.
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Yeah, you're right, it's just a copy-paste from ArmA2 site. Nothing to see here.
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Erm, some odd keywords in the meta:
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JSRS Problem
Sniperwolf572 replied to 6StringShredder's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I see you've already found the JSRS thread. :) Closing. -
Take on helicopter environments for ARMA 3 ?
Sniperwolf572 replied to gareththomasnz's topic in ARMA 3 - GENERAL
This is not the right place to discuss Euclideon and their product, there's an offtopic thread located here if you want to continue discussing it. -
I'm voting that we make you the designated community spy, and collectively ship you to all future conventions that BIS is attending. :D
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Fixed it for you. (Still, Sprocket for the win)
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Wouldn't the sea life on this wreck suggest that war has been going on for quite a while?
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On these forums, regarding discussions like this, I like to believe my opinion has the same weight as anyone elses, no more, no less. Having better engine support for melee and it being open to ninja, samurai, medieval, cavemen, zombie, WW1 mods to include melee does not mean it's magically not available for someone just to mod it into the current warfare context. Reread my post and rethink what I'm actually saying there. ;)
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While I couldn't care less for knives and melee attacks in the context of ArmA3's setting, this is absolutely the best argument I've read for the inclusion of in-engine support for melee attacks in the entire thread. Moddability / options for mods that would actually need .
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Steam - Download Better, Stronger, Faster
Sniperwolf572 replied to .kju's topic in BOHEMIA INTERACTIVE - GENERAL
I'm fully aware, my ranting is directed at digital distribution in general. :) -
Steam - Download Better, Stronger, Faster
Sniperwolf572 replied to .kju's topic in BOHEMIA INTERACTIVE - GENERAL
I wouldn't say cheaper, most digital download services have higher prices (excluding sales) compared to having a physical copy delivered by mail. It's the one thing that makes me mad about digital download in general, the prices should be lower, not higher. You can still see games which you can get for a very low price perched at 49.99€/59.99€ on Steam. I'm not even gonna start ranting about how European countries outside EU still have to pay high-income EU targeted prices. -
Steam - Download Better, Stronger, Faster
Sniperwolf572 replied to .kju's topic in BOHEMIA INTERACTIVE - GENERAL
Demonized, I'd agree with you if I read your post at the time OA was released. It had it's additional hoops to jump trough related to CO, but now, it's a whole different story. I've owned ArmA2 on Steam and Sprocket since it was available there, so I'm not sure what extra level of expertise was needed when there was only A2. On both versions mods were installed the same way, betas were run the same way and launchers worked for both versions. Differences were that the Steam version had a different patching process, patches were late, and they were huge (Which was a problem for me at the time because I had capped internet). You could also easily tell Steam not to auto-update your game for you. Sprocket had a few issues with users not knowing where it downloaded the game and breaking if the installer was launched directly from the browser. Have I missed something so far? When OA was initially released, that's when I can agree with you, the problems with Steam and CO started, you did have to jump trough extra hoops to run CO compared to other versions. And you needed some extra PC-fu to make it run as you want, compared to Sprockets "install-in-the-same-directory-and-done". Eventually, BIS added the "Run Combined Operations" properly to Steam, and all the issues disappeared again for me. I can again launch betas easily, use mods the same way I used to with A2, patches shouldn't be huge anymore, and the only thing that stays is a delay on the official patches. -
Another post from Notch about this.