-
Content Count
3304 -
Joined
-
Last visited
-
Medals
-
Medals
-
Everything posted by Sniperwolf572
-
BTW anyone played Splinter Cell - Chaos Theory? If you look at Sam Fishers model you'll notice that his biceps look rectangular in contrast to his face and fists which have excessive amounts of polys,shaders,bump mapping etc.
-
ECP 1.075...The countdown begins.
Sniperwolf572 replied to zayfod's topic in ADDONS & MODS: DISCUSSION
Installer -
Take it from someone who actually lives there: Around here (Sarajevo) things are like during Al Capone days in U.S. where alot of gangs are forming and cars are massively stolen, people shooting at each other in trams (one incident so far), at public places (multiple incidents), massive pickpocketing, people will stop you on the street and take your i.e. cellphone during the daylight in the middle of the city. Here everyone is about being tough and have a gun. Also homeless people are not so homeless, some are even rich. Beggars are not beggars but they earn money that way for their bosses who give them a cut of what they earn, and they pray on ignorant tourists to give them ca$h. A lot of gang protection is going on like if a store doesn't pay for portection to some gang they smash the place up and beat the owner, but you get the point (Mafia anyone?). And what I mean by gang is an individual with an fast car and a gun who has his lets say "followers" witch do much work for them. But all in all Sarajevo is a good place to visit but not to live, as local papers once written: Sorry for the offtopic.
-
make your own OFP2 screenshot
Sniperwolf572 replied to Albert Schweitzer's topic in ARMA 2 & OA - GENERAL
I think this looks good -
*** Stupid and useless post, mods please delete it***
-
VCC 80 "Dardo" - Italian Vehicle, with crap texturing
-
How can somebody be a prophet if something happened "A long time ago, in a galaxy far, far away."
-
Sanctuary's Animation Pack 1.5
Sniperwolf572 replied to sanctuary's topic in ADDONS & MODS: COMPLETE
Now I wonder how strange will it look on AI soldier to be turning around while leaning. -
1. Blue Lens 2. Dark Red Lens 3. Bright Red Lens 4. Purple Lens ... 8907437673346. Banana Lens
-
1. Blue Lens 2. Dark Red Lens 3. Bright Red Lens 4. Purple Lens ... 8907437673346. Banana Lens
-
Image, as promised: Hope it helps. Keep up the good work.
-
I think you need to add it to CfgModels section, altough I didn't have clan sign with original version. It was probably an conflict with other addons.Anyways you don't need to have texture with "BI Studio logo on it, you can map the BI texture and then have empty texture the size of BI Studio one replace it. It's important to have it in CfgModels section and that it's named in Named Properties as "Clan" and if you want the players name under it you should make another one but named "Clan_Sign". I'll make an example pic for you in a moment. Anyways great work, since I'm 56k-er I won't download this version but when the updated one comes out.
-
I was browsing trough FAS for some nice armoured vehicles to make for fun and I found this pieces of machinery. I've completed the model but I suck at texturing, so if anyone out there with some skill in making textures has some time, please help me finish this vehicle. EDIT: Info on this vehicle can be found here.
-
Inquisitors replacement Weapon Pack.
Sniperwolf572 replied to Bazzer's topic in ADDONS & MODS: DISCUSSION
Maybe it was ECP INQ Config? -
Inquisitors replacement Weapon Pack.
Sniperwolf572 replied to Bazzer's topic in ADDONS & MODS: COMPLETE
Maybe it was ECP INQ Config? -
Added Objects appear at the wrong place ingame
Sniperwolf572 replied to jens198's topic in OFP : O2 TROUBLESHOOTING
Named Selections: 1. Select objects that you added 2. In the Named Components window find component named "hlava" and CTRL+LeftMouseClick on it. 3. Right click on "hlava" then redefine 4. Search trough the Named Components for witch named components have helmet in selection and repeat the process with them. -
Who's been driving my car and left the lights on?!
Sniperwolf572 replied to madmanslegend's topic in TROUBLESHOOTING
I think the addon is missing CfgModels, are all community made addons looking like that? -
Long ago I had thread on tunnel like this in Oxy. board and it seemed to get little attention, I've been working on my Ten island for a while and made this tunnel with it, it's sitting on my hard drive for a while with some bugs (Geo,FireGeo LODs missing) and I need some help on fixing them then releasing to community. I was wondering if anyone would have any use of this? EDIT: Added another pic from the other end of tunnel.
-
I've started remodelling the Geo Lod from scratch today, I'll keep you posted.
-
Great work guys, can't wait for the new version, later I'll post a pic of what I did to the old model, if you want to get it included in the addon too.
-
Great work Wipman, keep it up. And PLEASEEEEEEEE make version without 2x mag, I hate them also. IMO It's just a matter of removing a few vertexes or "hiding" them
-
Great work Wipman, keep it up. And PLEASEEEEEEEE make version without 2x mag, I hate them also. IMO It's just a matter of removing a few vertexes or "hiding" them
-
Hands in OFP models should not be positioned like this: O O --|-- / | \ l l / \ but like this: / \ I had same problem with one of mine models, and that solved it. EDIT: That head reminds me of Jean-Luc Picard
-
Geo LOD works now (thx Hardrock) but acts up kinda werid, on top of the tunnel (part with trees) acts like there is Geo and FireGeo LODs. I know that it isn't a clear explanation, I'll post a pic of what I mean when I get back from work.
-
Bug: When you press action "Fold Wings Up" they don't fold up. That's really "fixed"!


