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Sturmovik
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Everything posted by Sturmovik
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Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
alright welcome back man -
hi great work on the mod i was wondering if you guys could make a cross bow like van helsings a gas operated bow with around 60 70 shots high dispertion of course and some giant bats or those vampire women that transform into bat like creatures that would be cool
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i remember about a year ago an addon maker by the name of vlados made a gatling gun and several other things what happened to them
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Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
yeah the tarman is freaky as hell but the tarman from return of the living dead part 2 is even freakier -
Sci Fi characters & Horror characters
Sturmovik replied to SpecOp9's topic in ADDONS & MODS: DISCUSSION
that sounds like a good idea hey maybe you could implement a dismemberment script that allow units to explode if hit by grenade and lose arm if hit by shotgun that would be cool -
Vampires/Undead Pack Beta Release
Sturmovik replied to General Barron's topic in ADDONS & MODS: COMPLETE
this is a great addon for flashpoint ive always wanted to see who would win between a fight between vampires and zombies (zombies had their asses handed to them) i mean they threw cars and the zombies just kept coming until they had swarmed the last vampire which brings me to this request i was wondering if you could make a really strong vampire i mean 200 - 300 shots to kill you know like a head vampire who fly around swoops down picks someone up and drops them from the sky (like in jeepers creepers 2 ) and one last request could you make a monster pack which features all kinds of monsters mummys ,nemesis from re3, killer scarabs you know the bugs that eat people from the mummy, giant mutated monsters again taking 200-300 shots to kill i think we could take flashpoint to a whole nother level i was personally going to make a mission about alien vs predator but sadly we dont have those (yet) so if guys could make things like this that would bad ass -
hey great job and to answer your question you could use lsc shotgun script
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i was wondering with help of scripting do you think we could make md guns they would be set up on a poll you would then input the motion detecting firing perimiter and the guns would fire at the disturbance in the field of fire
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Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
hey thanks alot but west troops still arnt changing into zombies but thanks anyway having the zombies attack willl hold me for a while -
Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
version=11; class Mission { addOns[]= { "ScottT_Tough_Zombies", "ScottT_Zombie_Daemon", "bis_resistance" }; addOnsAuto[]= { "ScottT_Tough_Zombies", "ScottT_Zombie_Daemon" }; randomSeed=9110019; class Intel { }; class Groups { items=27; class Item0 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9669.122070,29.834999,3997.173096}; azimut=185.000000; id=0; side="EAST"; vehicle="ZombieExSoldierWAA"; leader=1; skill=0.600000; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9534.039063,29.834999,3665.269287}; azimut=95.000000; id=1; side="WEST"; vehicle="OfficerWNight"; player="PLAYER COMMANDER"; leader=1; rank="COLONEL"; skill=0.600000; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9844.440430,26.730000,4017.439697}; azimut=180.000000; id=2; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.600000; init="gblAllTargets = [EATME] + units group1 + units group2 + units group3 "; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=2; class Item0 { position[]={9921.240234,26.730000,3950.239990}; id=3; side="LOGIC"; vehicle="Resurrection"; leader=1; skill=0.600000; }; class Item1 { position[]={9921.879883,26.730000,3885.279053}; id=4; side="LOGIC"; vehicle="HardGame"; skill=0.600000; text="Server"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9669.080078,29.834999,3984.479004}; id=5; side="WEST"; vehicle="SoldierWB"; leader=1; skill=0.600000; init="EATME = this; removeAllWeapons this"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9642.307617,29.834999,3774.907227}; azimut=210.000000; id=7; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9640.576172,29.834999,3775.907227}; azimut=210.000000; id=8; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9638.843750,29.834999,3776.907227}; azimut=210.000000; id=9; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9637.112305,29.834999,3777.907227}; azimut=210.000000; id=10; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9635.379883,29.834999,3778.907227}; azimut=210.000000; id=11; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9633.647461,29.834999,3779.907227}; azimut=210.000000; id=12; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9631.916016,29.834999,3780.907227}; azimut=210.000000; id=13; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9630.183594,29.834999,3781.907227}; azimut=210.000000; id=14; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item6 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9669.079102,29.834999,3661.271973}; id=15; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9661.079102,29.834999,3658.271973}; id=16; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9663.079102,29.834999,3658.271973}; id=17; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9665.079102,29.834999,3658.271973}; id=18; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9667.079102,29.834999,3658.271973}; id=19; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9669.079102,29.834999,3658.271973}; id=20; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9671.079102,29.834999,3658.271973}; id=21; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9673.079102,29.834999,3658.271973}; id=22; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9675.079102,29.834999,3658.271973}; id=23; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item7 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9758.678711,29.834999,3651.671875}; id=24; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9750.678711,29.834999,3648.671875}; id=25; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9752.678711,29.834999,3648.671875}; id=26; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9754.678711,29.834999,3648.671875}; id=27; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9756.678711,29.834999,3648.671875}; id=28; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9758.678711,29.834999,3648.671875}; id=29; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9760.678711,29.834999,3648.671875}; id=30; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9762.678711,29.834999,3648.671875}; id=31; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9764.678711,29.834999,3648.671875}; id=32; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item8 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9870.678711,22.610723,3632.471924}; id=33; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9862.678711,25.464724,3629.471924}; id=34; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9864.678711,24.775324,3629.471924}; id=35; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9866.678711,24.085924,3629.471924}; id=36; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9868.678711,23.396523,3629.471924}; id=37; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9870.678711,22.702524,3629.471924}; id=38; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9872.678711,21.951923,3629.471924}; id=39; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9874.678711,21.201324,3629.471924}; id=40; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9876.678711,20.450724,3629.471924}; id=41; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item9 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9707.478516,29.834999,3549.271973}; id=42; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9699.478516,29.834999,3546.271973}; id=43; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9701.478516,29.834999,3546.271973}; id=44; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9703.478516,29.834999,3546.271973}; id=45; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9705.478516,29.834999,3546.271973}; id=46; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9707.478516,29.834999,3546.271973}; id=47; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9709.478516,29.834999,3546.271973}; id=48; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9711.478516,29.834999,3546.271973}; id=49; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9713.478516,29.834999,3546.271973}; id=50; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item10 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9819.479492,29.834999,3530.071777}; id=51; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9811.479492,29.834999,3527.071777}; id=52; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9813.479492,29.834999,3527.071777}; id=53; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9815.479492,29.834999,3527.071777}; id=54; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9817.479492,29.834999,3527.071777}; id=55; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9819.479492,29.834999,3527.071777}; id=56; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9821.479492,29.834999,3527.071777}; id=57; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9823.479492,29.834999,3527.071777}; id=58; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9825.479492,29.834999,3527.071777}; id=59; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item11 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9915.479492,15.736593,3555.671875}; id=60; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9907.479492,17.170294,3552.671875}; id=61; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9909.479492,16.900293,3552.671875}; id=62; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9911.479492,16.630293,3552.671875}; id=63; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9913.479492,16.360292,3552.671875}; id=64; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9915.479492,16.090294,3552.671875}; id=65; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9917.479492,15.820293,3552.671875}; id=66; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9919.479492,15.550293,3552.671875}; id=67; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9921.479492,15.280293,3552.671875}; id=68; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item12 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9550.678711,29.834999,3578.071777}; id=69; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9542.678711,29.834999,3575.071777}; id=70; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9544.678711,29.834999,3575.071777}; id=71; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9546.678711,29.834999,3575.071777}; id=72; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9548.678711,29.834999,3575.071777}; id=73; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9550.678711,29.834999,3575.071777}; id=74; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9552.678711,29.834999,3575.071777}; id=75; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9554.678711,29.834999,3575.071777}; id=76; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9556.678711,29.834999,3575.071777}; id=77; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item13 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9813.079102,29.834999,3578.071777}; id=78; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9805.079102,29.834999,3575.071777}; id=79; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9807.079102,29.834999,3575.071777}; id=80; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9809.079102,29.834999,3575.071777}; id=81; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9811.079102,29.834999,3575.071777}; id=82; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9813.079102,29.834999,3575.071777}; id=83; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9815.079102,29.834999,3575.071777}; id=84; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9817.079102,29.834999,3575.071777}; id=85; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9819.079102,29.834999,3575.071777}; id=86; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item14 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9643.478516,29.834999,3594.072021}; id=87; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9635.478516,29.834999,3591.072021}; id=88; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9637.478516,29.834999,3591.072021}; id=89; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9639.478516,29.834999,3591.072021}; id=90; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9641.478516,29.834999,3591.072021}; id=91; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9643.478516,29.834999,3591.072021}; id=92; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9645.478516,29.834999,3591.072021}; id=93; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9647.478516,29.834999,3591.072021}; id=94; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9649.478516,29.834999,3591.072021}; id=95; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item15 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={9657.559570,29.834999,3732.028320}; id=96; side="WEST"; vehicle="OfficerW"; leader=1; rank="SERGEANT"; skill=0.466667; init="group1 = group this"; }; class Item1 { position[]={9660.559570,29.834999,3727.028320}; id=97; side="WEST"; vehicle="SoldierWMG"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={9662.559570,29.834999,3727.028320}; id=98; side="WEST"; vehicle="SoldierWG"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9664.559570,29.834999,3727.028320}; id=99; side="WEST"; vehicle="SoldierWG"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9666.559570,29.834999,3727.028320}; id=100; side="WEST"; vehicle="SoldierWLAW"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9668.559570,29.834999,3727.028320}; id=101; side="WEST"; vehicle="SoldierWMG"; skill=0.200000; }; class Item6 { position[]={9670.559570,29.834999,3727.028320}; id=102; side="WEST"; vehicle="SoldierWB"; skill=0.200000; }; class Item7 { position[]={9672.559570,29.834999,3727.028320}; id=103; side="WEST"; vehicle="SoldierWB"; skill=0.200000; }; class Item8 { position[]={9674.559570,29.834999,3727.028320}; id=104; side="WEST"; vehicle="SoldierWB"; skill=0.200000; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9633.879883,29.834999,3776.309082}; azimut=210.000000; id=6; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item17 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9699.908203,29.834999,3813.307129}; azimut=210.000000; id=106; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9698.176758,29.834999,3814.307129}; azimut=210.000000; id=107; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9696.444336,29.834999,3815.307129}; azimut=210.000000; id=108; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9694.712891,29.834999,3816.307129}; azimut=210.000000; id=109; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9692.980469,29.834999,3817.307129}; azimut=210.000000; id=110; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9691.248047,29.834999,3818.307129}; azimut=210.000000; id=111; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9689.516602,29.834999,3819.307129}; azimut=210.000000; id=112; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9687.784180,29.834999,3820.307129}; azimut=210.000000; id=113; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9691.480469,29.834999,3814.708984}; azimut=210.000000; id=105; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item19 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9719.107422,29.834999,3819.707031}; azimut=210.000000; id=115; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9717.375977,29.834999,3820.707031}; azimut=210.000000; id=116; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9715.643555,29.834999,3821.707031}; azimut=210.000000; id=117; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9713.912109,29.834999,3822.707031}; azimut=210.000000; id=118; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9712.179688,29.834999,3823.707031}; azimut=210.000000; id=119; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9710.447266,29.834999,3824.707031}; azimut=210.000000; id=120; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9708.715820,29.834999,3825.707031}; azimut=210.000000; id=121; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9706.983398,29.834999,3826.707031}; azimut=210.000000; id=122; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9710.679688,29.834999,3821.108887}; azimut=210.000000; id=114; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item21 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9767.107422,29.834999,3803.707275}; azimut=210.000000; id=124; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9765.375977,29.834999,3804.707275}; azimut=210.000000; id=125; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9763.643555,29.834999,3805.707275}; azimut=210.000000; id=126; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9761.912109,29.834999,3806.707275}; azimut=210.000000; id=127; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9760.179688,29.834999,3807.707275}; azimut=210.000000; id=128; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9758.447266,29.834999,3808.707275}; azimut=210.000000; id=129; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9756.715820,29.834999,3809.707275}; azimut=210.000000; id=130; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9754.983398,29.834999,3810.707275}; azimut=210.000000; id=131; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9758.679688,29.834999,3805.109131}; azimut=210.000000; id=123; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item23 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9831.107422,29.207348,3810.107178}; azimut=210.000000; id=133; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9829.375977,29.145248,3811.107178}; azimut=210.000000; id=134; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9827.643555,29.083149,3812.107178}; azimut=210.000000; id=135; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9825.912109,29.021049,3813.107178}; azimut=210.000000; id=136; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9824.179688,28.958948,3814.107178}; azimut=210.000000; id=137; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9822.447266,28.896849,3815.107178}; azimut=210.000000; id=138; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9820.715820,28.834749,3816.107178}; azimut=210.000000; id=139; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9818.983398,28.772650,3817.107178}; azimut=210.000000; id=140; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9822.679688,29.120293,3811.509033}; azimut=210.000000; id=132; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item25 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9850.307617,29.785477,3794.107178}; azimut=210.000000; id=142; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9848.576172,29.834999,3795.107178}; azimut=210.000000; id=143; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9846.843750,29.834999,3796.107178}; azimut=210.000000; id=144; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9845.112305,29.834999,3797.107178}; azimut=210.000000; id=145; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9843.379883,29.834999,3798.107178}; azimut=210.000000; id=146; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9841.647461,29.834999,3799.107178}; azimut=210.000000; id=147; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9839.916016,29.828348,3800.107178}; azimut=210.000000; id=148; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9838.183594,29.766249,3801.107178}; azimut=210.000000; id=149; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9841.879883,29.834999,3795.509033}; azimut=210.000000; id=141; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; }; }; class Intro { randomSeed=15141379; class Intel { }; }; class OutroWin { randomSeed=14082563; class Intel { }; }; class OutroLoose { randomSeed=11382275; class Intel { }; }; -
you know what i think about this i think its a .....great idea im mean sure things look hard now but over time they can be overcome wwllec mod have soldier models featuring two rifles and a pistol all they did was make a new animation engine im sure if a very well known and respected addon/mod maker asked them real nice they would let us use it next obsticule multi weapon tank/aircraft/boat col klink has made a script that works and over time that will get better and we could probably use jpeg for new faces and a improved version dreamyknights anim pack then we make a new engine its got be flexible but have vbs1 traits but its all quite possible
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Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
how -
Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
and also i dont think my computer is affecting it 512 ddr ram custom made one of best ati cards made 80 gigs of hard drive space also ready for doom three anyway i got rid of all the zombies except for 5 and it still did not work maybe in the future ill find out whats wrong -
Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
well i did all tha and still it did not work i had zombie logic hard named ,server resurrection daemon ,and gblAllTargets = [Player] and some west soldiers after 60 seconds they dont come back they dissapear leaveing a blood stain where the body once was -
Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
hi zombiemod i really like your zombies but there s a problem the humans wont comeback as zombies after their eaten they just dissapear and the zombies attack and everything but the humans dont turn into zombies did i do something wrong can you please help thanks in advance -
New Anim pack for replacing Anim.pbo
Sturmovik replied to Dreamy Knight's topic in ADDONS & MODS: COMPLETE
hi this looks like a great addon but theres a small problem your edgefile d/l link does not work could get more mirrors for this thanks -
the other day i was playing the war games mod and an idea popped in my head could the rucksaks on their could be remodeled into vests or start from scatch and instead of carrying items could act as a temporary shield like after about 15 shots to the torso 10 to the back and 5-7 shots to the side would cease functioning you could still wear but it would provide less protection and could be able to take it on and off with action menu
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he sorta has a point i mean these are eurasian countries
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col.klink i myself am no good at scripting but my brother is pretty damn good with good with computers and programming im sure i could get him to help sovle the cons of your gun boat such as pitch and roll but since the engine in flashpoint keeps ai from passing though each other i was thinking that maybe use could trick the ai into not seeing the added weapons in front of them via scripting they would know it was there but would follow waypoints what do you think
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i for one think this is one of the best things to happen to flashpoint just think 2-3 years ago we only dreamed of this now the barriers of flashpoint are being torn down at this rate we wouldnt even need to buy vbs1 for things like multi crew stations weve already got it
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just imagine it yourin the rear lines in a battle CQ requests 155mm you put it on a train to deliver it next thing you know enemy aircraft start attacking the trains anti air mgs start firing and blow it out of the sky or youve been ordered to retreat your army of200 men or a train robbery possibilities are endless
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Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
so in this release we dont have to put the script in the init field oh yeah almost forgot this may sound stupid but do you think you can make nemises of resident evil 3 and other monsters like beta gamma drain demos etc i can get some pics for those and a ton more monster like from the day the world ended and other scary zombie related movies -
we need ability to shoot from vehicles like a drive by multiple guns on vehicles ability for soldier to carry more than 1 rifle and 1 pistol more positions driver codriver radio op loader realistic reloding for everything guns vehicles by that i mean person takes out clip puts new one in slaps and is ready to go tank loader gets shell puts shell in closes breech the rest is pretty much self explanitory better ai handilling with houses you ability to go up and down stairs and everything else when gun is empty like hand gun slide is back dual barrel shotguns trust me if your going to do africa scenerio your gonna need em knives ability to throw better effects ability to lose limb you know lose leg you need turniket better medical make it to where you have to do surgery probably not possisble but worth a try more realistic civilians you know they scream run pick up guns and fire at americans like in bhd bullet proof vests flak vests realistic armour you know break off piece of tank helicopter gets holes or tail shot off hole in tank from like heat or sabot zombies just for fun sewers and that it for me feel free to add anything
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when my uncle a vietnam vet used to tell me about his missions in nam most of them involed two handguns he told me once all he had was two colt.45's and 3 nades and it was sometime during the tet offensive im i guess what m asking is for ypu to implemint and action for two weapons you know pistol in one hand shotgun in the  other you know you got to hold off a giant force something like that oh and can you make the shotguns in ofp2 actually work like shotguns you know pump animation shell spread thanks
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real sorry but the way he said it was he was suppose to get out of this over run base with the rest of his buddies and he picked up a second hand gun and fired as he was retreating