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Sturmovik

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Everything posted by Sturmovik

  1. Sturmovik

    Unified zombie pack release imminent

    alright welcome back man
  2. Sturmovik

    Operation Farmland Mod

    hi great work on the mod i was wondering if you guys could make a cross bow like van helsings a gas operated bow with around 60 70 shots high dispertion of course and some giant bats or those vampire women that transform into bat like creatures that would be cool
  3. Sturmovik

    minigun

    i remember about a year ago an addon maker by the name of vlados made a gatling gun and several other things what happened to them
  4. Sturmovik

    Unified zombie pack release imminent

    yeah the tarman is freaky as hell but the tarman from return of the living dead part 2 is even freakier
  5. Sturmovik

    Sci Fi characters & Horror characters

    that sounds like a good idea hey maybe you could implement a dismemberment script that allow units to explode if hit by grenade and lose arm if hit by shotgun that would be cool
  6. Sturmovik

    Vampires/Undead Pack Beta Release

    this is a great addon for flashpoint ive always wanted to see who would win between a fight between vampires and zombies (zombies had their asses handed to them) i mean they threw cars and the zombies just kept coming until they had swarmed the last vampire which brings me to this request i was wondering if you could make a really strong vampire i mean 200 - 300 shots to kill you know like a head vampire who fly around swoops down picks someone up and drops them from the sky (like in jeepers creepers 2 ) and one last request could you make a monster pack which features all kinds of monsters mummys ,nemesis from re3, killer scarabs you know the bugs that eat people from the mummy, giant mutated monsters again taking 200-300 shots to kill i think we could take flashpoint to a whole nother level i was personally going to make a mission about alien vs predator but sadly we dont have those (yet) so if guys could make things like this that would bad ass
  7. Sturmovik

    Nightstalker Shotgun Pack.

    hey great job and to answer your question you could use lsc shotgun script
  8. i was wondering with help of scripting do you think we could make md guns they would be set up on a poll you would then input the motion detecting firing perimiter and the guns would fire at the disturbance in the field of fire
  9. Sturmovik

    Unified zombie pack release imminent

    hey thanks alot but west troops still arnt changing into zombies but thanks anyway having the zombies attack willl hold me for a while
  10. Sturmovik

    Unified zombie pack release imminent

    version=11; class Mission { addOns[]= { "ScottT_Tough_Zombies", "ScottT_Zombie_Daemon", "bis_resistance" }; addOnsAuto[]= { "ScottT_Tough_Zombies", "ScottT_Zombie_Daemon" }; randomSeed=9110019; class Intel { }; class Groups { items=27; class Item0 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9669.122070,29.834999,3997.173096}; azimut=185.000000; id=0; side="EAST"; vehicle="ZombieExSoldierWAA"; leader=1; skill=0.600000; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9534.039063,29.834999,3665.269287}; azimut=95.000000; id=1; side="WEST"; vehicle="OfficerWNight"; player="PLAYER COMMANDER"; leader=1; rank="COLONEL"; skill=0.600000; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9844.440430,26.730000,4017.439697}; azimut=180.000000; id=2; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.600000; init="gblAllTargets = [EATME] + units group1 + units group2 + units group3 "; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=2; class Item0 { position[]={9921.240234,26.730000,3950.239990}; id=3; side="LOGIC"; vehicle="Resurrection"; leader=1; skill=0.600000; }; class Item1 { position[]={9921.879883,26.730000,3885.279053}; id=4; side="LOGIC"; vehicle="HardGame"; skill=0.600000; text="Server"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9669.080078,29.834999,3984.479004}; id=5; side="WEST"; vehicle="SoldierWB"; leader=1; skill=0.600000; init="EATME = this; removeAllWeapons this"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9642.307617,29.834999,3774.907227}; azimut=210.000000; id=7; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9640.576172,29.834999,3775.907227}; azimut=210.000000; id=8; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9638.843750,29.834999,3776.907227}; azimut=210.000000; id=9; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9637.112305,29.834999,3777.907227}; azimut=210.000000; id=10; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9635.379883,29.834999,3778.907227}; azimut=210.000000; id=11; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9633.647461,29.834999,3779.907227}; azimut=210.000000; id=12; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9631.916016,29.834999,3780.907227}; azimut=210.000000; id=13; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9630.183594,29.834999,3781.907227}; azimut=210.000000; id=14; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item6 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9669.079102,29.834999,3661.271973}; id=15; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9661.079102,29.834999,3658.271973}; id=16; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9663.079102,29.834999,3658.271973}; id=17; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9665.079102,29.834999,3658.271973}; id=18; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9667.079102,29.834999,3658.271973}; id=19; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9669.079102,29.834999,3658.271973}; id=20; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9671.079102,29.834999,3658.271973}; id=21; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9673.079102,29.834999,3658.271973}; id=22; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9675.079102,29.834999,3658.271973}; id=23; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item7 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9758.678711,29.834999,3651.671875}; id=24; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9750.678711,29.834999,3648.671875}; id=25; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9752.678711,29.834999,3648.671875}; id=26; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9754.678711,29.834999,3648.671875}; id=27; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9756.678711,29.834999,3648.671875}; id=28; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9758.678711,29.834999,3648.671875}; id=29; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9760.678711,29.834999,3648.671875}; id=30; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9762.678711,29.834999,3648.671875}; id=31; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9764.678711,29.834999,3648.671875}; id=32; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item8 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9870.678711,22.610723,3632.471924}; id=33; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9862.678711,25.464724,3629.471924}; id=34; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9864.678711,24.775324,3629.471924}; id=35; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9866.678711,24.085924,3629.471924}; id=36; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9868.678711,23.396523,3629.471924}; id=37; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9870.678711,22.702524,3629.471924}; id=38; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9872.678711,21.951923,3629.471924}; id=39; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9874.678711,21.201324,3629.471924}; id=40; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9876.678711,20.450724,3629.471924}; id=41; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item9 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9707.478516,29.834999,3549.271973}; id=42; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9699.478516,29.834999,3546.271973}; id=43; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9701.478516,29.834999,3546.271973}; id=44; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9703.478516,29.834999,3546.271973}; id=45; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9705.478516,29.834999,3546.271973}; id=46; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9707.478516,29.834999,3546.271973}; id=47; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9709.478516,29.834999,3546.271973}; id=48; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9711.478516,29.834999,3546.271973}; id=49; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9713.478516,29.834999,3546.271973}; id=50; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item10 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9819.479492,29.834999,3530.071777}; id=51; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9811.479492,29.834999,3527.071777}; id=52; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9813.479492,29.834999,3527.071777}; id=53; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9815.479492,29.834999,3527.071777}; id=54; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9817.479492,29.834999,3527.071777}; id=55; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9819.479492,29.834999,3527.071777}; id=56; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9821.479492,29.834999,3527.071777}; id=57; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9823.479492,29.834999,3527.071777}; id=58; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9825.479492,29.834999,3527.071777}; id=59; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item11 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9915.479492,15.736593,3555.671875}; id=60; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9907.479492,17.170294,3552.671875}; id=61; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9909.479492,16.900293,3552.671875}; id=62; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9911.479492,16.630293,3552.671875}; id=63; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9913.479492,16.360292,3552.671875}; id=64; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9915.479492,16.090294,3552.671875}; id=65; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9917.479492,15.820293,3552.671875}; id=66; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9919.479492,15.550293,3552.671875}; id=67; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9921.479492,15.280293,3552.671875}; id=68; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item12 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9550.678711,29.834999,3578.071777}; id=69; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9542.678711,29.834999,3575.071777}; id=70; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9544.678711,29.834999,3575.071777}; id=71; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9546.678711,29.834999,3575.071777}; id=72; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9548.678711,29.834999,3575.071777}; id=73; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9550.678711,29.834999,3575.071777}; id=74; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9552.678711,29.834999,3575.071777}; id=75; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9554.678711,29.834999,3575.071777}; id=76; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9556.678711,29.834999,3575.071777}; id=77; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item13 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9813.079102,29.834999,3578.071777}; id=78; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9805.079102,29.834999,3575.071777}; id=79; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9807.079102,29.834999,3575.071777}; id=80; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9809.079102,29.834999,3575.071777}; id=81; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9811.079102,29.834999,3575.071777}; id=82; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9813.079102,29.834999,3575.071777}; id=83; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9815.079102,29.834999,3575.071777}; id=84; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9817.079102,29.834999,3575.071777}; id=85; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9819.079102,29.834999,3575.071777}; id=86; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item14 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9643.478516,29.834999,3594.072021}; id=87; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9635.478516,29.834999,3591.072021}; id=88; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9637.478516,29.834999,3591.072021}; id=89; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9639.478516,29.834999,3591.072021}; id=90; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9641.478516,29.834999,3591.072021}; id=91; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9643.478516,29.834999,3591.072021}; id=92; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9645.478516,29.834999,3591.072021}; id=93; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9647.478516,29.834999,3591.072021}; id=94; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9649.478516,29.834999,3591.072021}; id=95; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item15 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={9657.559570,29.834999,3732.028320}; id=96; side="WEST"; vehicle="OfficerW"; leader=1; rank="SERGEANT"; skill=0.466667; init="group1 = group this"; }; class Item1 { position[]={9660.559570,29.834999,3727.028320}; id=97; side="WEST"; vehicle="SoldierWMG"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={9662.559570,29.834999,3727.028320}; id=98; side="WEST"; vehicle="SoldierWG"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9664.559570,29.834999,3727.028320}; id=99; side="WEST"; vehicle="SoldierWG"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9666.559570,29.834999,3727.028320}; id=100; side="WEST"; vehicle="SoldierWLAW"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9668.559570,29.834999,3727.028320}; id=101; side="WEST"; vehicle="SoldierWMG"; skill=0.200000; }; class Item6 { position[]={9670.559570,29.834999,3727.028320}; id=102; side="WEST"; vehicle="SoldierWB"; skill=0.200000; }; class Item7 { position[]={9672.559570,29.834999,3727.028320}; id=103; side="WEST"; vehicle="SoldierWB"; skill=0.200000; }; class Item8 { position[]={9674.559570,29.834999,3727.028320}; id=104; side="WEST"; vehicle="SoldierWB"; skill=0.200000; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9633.879883,29.834999,3776.309082}; azimut=210.000000; id=6; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item17 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9699.908203,29.834999,3813.307129}; azimut=210.000000; id=106; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9698.176758,29.834999,3814.307129}; azimut=210.000000; id=107; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9696.444336,29.834999,3815.307129}; azimut=210.000000; id=108; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9694.712891,29.834999,3816.307129}; azimut=210.000000; id=109; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9692.980469,29.834999,3817.307129}; azimut=210.000000; id=110; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9691.248047,29.834999,3818.307129}; azimut=210.000000; id=111; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9689.516602,29.834999,3819.307129}; azimut=210.000000; id=112; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9687.784180,29.834999,3820.307129}; azimut=210.000000; id=113; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9691.480469,29.834999,3814.708984}; azimut=210.000000; id=105; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item19 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9719.107422,29.834999,3819.707031}; azimut=210.000000; id=115; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9717.375977,29.834999,3820.707031}; azimut=210.000000; id=116; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9715.643555,29.834999,3821.707031}; azimut=210.000000; id=117; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9713.912109,29.834999,3822.707031}; azimut=210.000000; id=118; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9712.179688,29.834999,3823.707031}; azimut=210.000000; id=119; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9710.447266,29.834999,3824.707031}; azimut=210.000000; id=120; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9708.715820,29.834999,3825.707031}; azimut=210.000000; id=121; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9706.983398,29.834999,3826.707031}; azimut=210.000000; id=122; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9710.679688,29.834999,3821.108887}; azimut=210.000000; id=114; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item21 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9767.107422,29.834999,3803.707275}; azimut=210.000000; id=124; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9765.375977,29.834999,3804.707275}; azimut=210.000000; id=125; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9763.643555,29.834999,3805.707275}; azimut=210.000000; id=126; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9761.912109,29.834999,3806.707275}; azimut=210.000000; id=127; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9760.179688,29.834999,3807.707275}; azimut=210.000000; id=128; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9758.447266,29.834999,3808.707275}; azimut=210.000000; id=129; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9756.715820,29.834999,3809.707275}; azimut=210.000000; id=130; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9754.983398,29.834999,3810.707275}; azimut=210.000000; id=131; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9758.679688,29.834999,3805.109131}; azimut=210.000000; id=123; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item23 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9831.107422,29.207348,3810.107178}; azimut=210.000000; id=133; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9829.375977,29.145248,3811.107178}; azimut=210.000000; id=134; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9827.643555,29.083149,3812.107178}; azimut=210.000000; id=135; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9825.912109,29.021049,3813.107178}; azimut=210.000000; id=136; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9824.179688,28.958948,3814.107178}; azimut=210.000000; id=137; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9822.447266,28.896849,3815.107178}; azimut=210.000000; id=138; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9820.715820,28.834749,3816.107178}; azimut=210.000000; id=139; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9818.983398,28.772650,3817.107178}; azimut=210.000000; id=140; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9822.679688,29.120293,3811.509033}; azimut=210.000000; id=132; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item25 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9850.307617,29.785477,3794.107178}; azimut=210.000000; id=142; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9848.576172,29.834999,3795.107178}; azimut=210.000000; id=143; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9846.843750,29.834999,3796.107178}; azimut=210.000000; id=144; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9845.112305,29.834999,3797.107178}; azimut=210.000000; id=145; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9843.379883,29.834999,3798.107178}; azimut=210.000000; id=146; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9841.647461,29.834999,3799.107178}; azimut=210.000000; id=147; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9839.916016,29.828348,3800.107178}; azimut=210.000000; id=148; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9838.183594,29.766249,3801.107178}; azimut=210.000000; id=149; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9841.879883,29.834999,3795.509033}; azimut=210.000000; id=141; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; }; }; class Intro { randomSeed=15141379; class Intel { }; }; class OutroWin { randomSeed=14082563; class Intel { }; }; class OutroLoose { randomSeed=11382275; class Intel { }; };
  11. Sturmovik

    Lets make our own VBS1

    you know what i think about this i think its a .....great idea im mean sure things look hard now but over time they can be overcome wwllec mod have soldier models featuring two rifles and a pistol all they did was make a new animation engine im sure if a very well known and respected addon/mod maker asked them real nice they would let us use it next obsticule multi weapon tank/aircraft/boat col klink has made a script that works and over time that will get better and we could probably use jpeg for new faces and a improved version dreamyknights anim pack then we make a new engine its got be flexible but have vbs1 traits but its all quite possible
  12. Sturmovik

    Unified zombie pack release imminent

    and also i dont think my computer is affecting it 512 ddr ram custom made one of best ati cards made 80 gigs of hard drive space also ready for doom three anyway i got rid of all the zombies except for 5 and it still did not work maybe in the future ill find out whats wrong
  13. Sturmovik

    Unified zombie pack release imminent

    well i did all tha and still it did not work i had zombie logic hard named ,server resurrection daemon ,and gblAllTargets = [Player] and some west soldiers after 60 seconds they dont come back they dissapear leaveing a blood stain where the body once was
  14. Sturmovik

    Unified zombie pack release imminent

    hi zombiemod i really like your zombies but there s a problem the humans wont comeback as zombies after their eaten they just dissapear and the zombies attack and everything but the humans dont turn into zombies did i do something wrong can you please help thanks in advance
  15. Sturmovik

    New Anim pack for replacing Anim.pbo

    hi this looks like a great addon but theres a small problem your edgefile d/l link does not work could get more mirrors for this thanks
  16. Sturmovik

    bullet proof vest

    the other day i was playing the war games mod and an idea popped in my head could the rucksaks on their could be remodeled into vests or start from scatch and instead of carrying items could act as a temporary shield like after about 15 shots to the torso 10 to the back and 5-7 shots to the side would cease functioning you could still wear but it would provide less protection and could be able to take it on and off with action menu
  17. Sturmovik

    Trains in ofp??

    he sorta has a point i mean these are eurasian countries
  18. Sturmovik

    Multi Gun Positions

    col.klink i myself am no good at scripting but my brother is pretty damn good with good with computers and programming im sure i could get him to help sovle the cons of your gun boat such as pitch and roll but since the engine in flashpoint keeps ai from passing though each other i was thinking that maybe use could trick the ai into not seeing the added weapons in front of them via scripting they would know it was there but would follow waypoints what do you think
  19. Sturmovik

    Multi Gun Positions

    i for one think this is one of the best things to happen to flashpoint just think 2-3 years ago we only dreamed of this now the barriers of flashpoint are being torn down at this rate we wouldnt even need to buy vbs1 for things like multi crew stations weve already got it
  20. Sturmovik

    Trains in ofp??

    just imagine it yourin the rear lines in a battle CQ requests 155mm you put it on a train to deliver it next thing you know enemy aircraft start attacking the trains anti air mgs start firing and blow it out of the sky or youve been ordered to retreat your army of200 men or a train robbery possibilities are endless
  21. Sturmovik

    Unified zombie pack release imminent

    so in this release we dont have to put the script in the init field oh yeah almost forgot this may sound stupid but do you think you can make nemises of resident evil 3 and other monsters like beta gamma drain demos etc i can get some pics for those and a ton more monster like from the day the world ended and other scary zombie related movies
  22. Sturmovik

    Several things

    we need ability to shoot from vehicles like a drive by multiple guns on vehicles ability for soldier to carry more than 1 rifle and 1 pistol more positions driver codriver radio op loader realistic reloding for everything guns vehicles by that i mean person takes out clip puts new one in slaps and is ready to go tank loader gets shell puts shell in closes breech the rest is pretty much self explanitory better ai handilling with houses you ability to go up and down stairs and everything else when gun is empty like hand gun slide is back dual barrel shotguns trust me if your going to do africa scenerio your gonna need em knives ability to throw better effects ability to lose limb you know lose leg you need turniket better medical make it to where you have to do surgery probably not possisble but worth a try more realistic civilians you know they scream run pick up guns and fire at americans like in bhd bullet proof vests flak vests realistic armour you know break off piece of tank helicopter gets holes or tail shot off hole in tank from like heat or sabot zombies just for fun sewers and that it for me feel free to add anything
  23. Sturmovik

    Dual handguns

    when my uncle a vietnam vet used to tell me about his missions in nam most of them involed two handguns he told me once all he had was two colt.45's and 3 nades and it was sometime during the tet offensive im i guess what m asking is for ypu to implemint and action for two weapons you know pistol in one hand shotgun in the  other you know you got to hold off a giant force something like that oh and can you make the shotguns in ofp2 actually work like shotguns you know pump animation shell spread thanks
  24. Sturmovik

    Dual handguns

    real sorry but the way he said it was he was suppose to get out of this over run base with the rest of his buddies and he picked up a second hand gun and fired as he was retreating
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