SD_BOB
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Everything posted by SD_BOB
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Found some time tonight to start it, just finished a 2 hour session. Definatly very impressive so far. GooB have you got to the "dark" storage area yet?? Just got back into the back hallway from there. I was fookin nearly shakin after it :eek: Good shit though. Edit:- Time to quit for tonight, im in the Cistern atm. Must admit, its not terribly hard as of yet. But even tho the game thus far has been easy, its very rewarding getting to the next areas. Not to mention out witting the "enemy" thingies.
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Just finished downloading off steam, not had chance to start it yet. But i plan on a blacked out room, full volume session tommorow night.
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The demo is well worth a play, gets you right into the feel of the game. I'm never going waiste deep in water again. :cry2::cry2:
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If that trailer is anything to go by, then jesus this could finally be a game to try and scare myself with :) Does look very good, always loved this type of game. Even just the problem solving stuff like the original broken sword series. The storylines are just so engrosing. Oh and not to mention Myst :)
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Found that one while on the DHL search :) . Why not chuck a 3rd in... We're going to be qualified Budapest tourist board members by the end of this... *Supermarket/Fastfood Division*
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Found it:- My turn:-
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Hi Flightster, i am hoping to be abl to give your maps a proper testing. From what ive been able to see only having small numbers in the server it appears to be good fun.
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Can anyone find the Beck's advert below??
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Anyone for a game of "spot the hungarian object"??
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ACE 1.5 Beta (Advanced Combat Environment)
SD_BOB replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok thanks for the reply Xeno. I have another question, its more related to the Six Updater so i hope you dont mind me asking here. Could you direct me on how to point Six Updater to a custom install location? I have read the documentation, but it appears the section for custom installs is either not present or the link to it does not work. **PROBLEM SOLVED** -
ACE 1.5 Beta (Advanced Combat Environment)
SD_BOB replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi guys, i have a quick question for the devs. I would like to look at rolling ACE2 out onto a number of dedicated servers. The problem is some are Combined Ops and others are standalone OA. Is there a way to do this with the seperate CBA versions? I take it running CBA & CBA_OA on the same server would not work? Thanks in advance for any help... -
*Go bite him yourself, i'm just gonna close my eyes for a minute*
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How to configure your dedicated server so it prevents ACE users joining
SD_BOB replied to -Total-'s topic in ARMA 2 & OA - MULTIPLAYER
Hey guys, i'll post this in here rather than creating a new thread. My question is regarding the use of ACE with signature verification. I have the latest version of ACE running on my OA:CO server. I have the relevant keys in the place on both the server and my own game. i.e ace_b380.bikey acex_b257.bikey cba_b112.bikey acex_sm.bikey bi.bikey The problem is i just cant get it to let me into the server. Everytime i connect i stay in for mabe 2/3 secs the just get "session lost" and get dropped back to the browser. Does anyone have an idea of why this is?? Am i missing something in the key process to allow me in? Thx for any help. -
Skipping Script On Not Present
SD_BOB posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys, i was wondering how i would go about getting an .sqf script to skip a section if a game logic or object in general was not present. For example: _helipos = _this select 0; [b][color="Red"]if _helipos (alive) goto present else if _helipos !(alive) goto exit;[/color][/b] #present _heli = "AH1Z" createVehicle position _helipos; #exit _helipos would be the gamelogic or say a heli pad. But i would only want the heli to spawn there if the gamelogic or helipad were present. The bit in red is obviously what i have botched together from the comref etc. It doesnt work and crashes my game, am i going along the right lines or is it something totally different? Any help would be appreciated... -
Skipping Script On Not Present
SD_BOB replied to SD_BOB's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try putting a hint into the script to check _helipos = _this select 0; if (!alive _helipos) exitWith {}; hint "Helicopter Spawning"; _heli = "AH1Z" createVehicle position _helipos; I suspect it isnt spawning the heli because of the _helipos object not being present and not because of the !alive argument in the script. -
Skipping Script On Not Present
SD_BOB replied to SD_BOB's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
^^ Wolle, the above works fine if i setdamage 1; the object or game logic. But doesnt if i use the probability of presence. Is there a command related to presence that i would use along the same lines as (!alive _helipos) but only to trigger if the logic/helipad is present?. EDIT:- Found a way around my problem, but if there is a solution to the above question it would be very handy. Thanks for you help. -
Skipping Script On Not Present
SD_BOB replied to SD_BOB's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Simple eh Wolle :rolleyes: I'm so glad there are helpful people around here, as much as i'm enjoying starting to learn this stuff i can see soooooo many long nights and frustrations ahead. I will test this tommorow, for now i must sleep :) Cheers for that, much appreciated. -
[OA] UnitCapture & UnitPlay Functions
SD_BOB replied to Big Dawg KS's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just how cool is this, another thing to get my head around. Damn you BI!!! :p -
Sorry i should have phrased it a bit differently, it appears that both Grenade & GrenadeHand ammo types create an explosion. Thankyou again and also to everyone who has chipped in, i know its not much, but its the first .sqf i've put together. So i'm smiling :D:D:D
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Thankyou F2k, i could have swore i tried that. But anyway it works now, for your ref the final script just needed the one createvehicle so:- _triploc = _this select 0; hint "Tripwire! Grenade!"; sleep random 7; // explosion bomb = "Grenade" createVehicle position _triploc; Using the GrenadeHand also created an explosion. Just another quick question, would anything need to be added to the above for use on a dedicated server??
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Hmmm nope cant get the grenade to spawn and explode. The hint fires fine, but then nothing. I've tried your way F2k, but still not working... If i do a normal trigger, with the activation: bomb="Grenade" createVehicle position trip1; It works fine that way, but cant get the script to spawn the grenade. Thx for the replies.
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Dynamic-AI-Creator (DAC) V3.0 released
SD_BOB replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Silola, just a quick question based on a bit of testing i have done regarding the use of buildings. Do the AI prioritise finding buildings to enter rather than engaging the enemy / supporting other units? I have set up a few basic scenarios, basically me in an AC130 overhead watching a number of BLUFOR units sweeping through a town, with say 5/6 OPFOR infantry groups. I have the OPFOR guys being able to enter buildings, the thing is even when one group of OPFOR makes contact, the others just seem to want to keep moving between buildings rather than engaging the BLUFOR forces. -
Dynamic-AI-Creator (DAC) V3.0 released
SD_BOB replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Cheers Silola, much appreciated. After i asked the question i read through the readme again, as i figured there would be a way to do it :) As far as i can tell, it seems to work fine. The AI climb ladders n mill about on rooftops aswell as inside the buildings, so pretty spot on. I will test the empty guns and vehicles, but so far so good. The fact that OA has so many open buildings really brings this script suite into its own. -
Dynamic-AI-Creator (DAC) V3.0 released
SD_BOB replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
**Deleted** Problem Solved -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
SD_BOB replied to Placebo's topic in ARMA 2 & OA - GENERAL
Always worth a recce!