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SWIFT88

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Everything posted by SWIFT88

  1. here is a good sized picture of the SA80.... I dont understand what the issue is regarding the size. The rail however, might be a tad big, but the length of the rifle seems spot on
  2. Hi to all, Myself and the PUKF team are trying to fine tune the warrior which we are trying to release. I would like to know what figures allow the Warrior to engage certain targets.. Ie The warrior some-times engages the BMP3 however it never does this until ordered to by a human operator. For AI it does not. How can I change this to allow this to happen? Cheers guys
  3. http://plamill.tripod.com//id54.html that picture may give you a better prosepective of the vehicle (all pics on the website are copyright Plainmilitary)
  4. SWIFT88

    Pukf - WIP

    It has not been discussed but as Pry has noted, it may not happen Im sorry I couldn't answer your question fully but due to the lack of a scripter in the team, it makes life hard to even make the most basic of config's without an error.
  5. I was wondering if i can make a animation, that's already setup, to work while turning... Then resetting to the original position when the vehicle drives straight
  6. We indeed had alot of bugs but we tested addons with VCB as the first ever warriors gave the server's dysnc and thought it to be unfair to release without finally getting to the end of the bug. Im sure a few people will be kicking themselves
  7. I want to attach a vehicle to another vehicle however Im having issues doing this, all i want to do is have the second vehicle turn up with the first on loading ive got the event handlers ready but nothing is coming from it From config from shar.sqs hope you can help cheers
  8. SWIFT88

    Event handlers

    I'm inserting it into the CFG vehicles, Its basically a object that I want to add on the rear of a vehicle
  9. Challenger 2 who knows, it make be reality? Just be aware that was ARMA 1 so we need to port that specific addon across and that will take time, not to mention if its on the top of the list to be done www.pukf.net
  10. Had that problem with my vehicles! nice to hear its working better than before
  11. Just to ensure all parties know what hes on about look below in my sig.....
  12. this reminds me of duke nuke em with the dancers *shake it baby* To be fair why would you play a military simulation to have naked women in it? Every one to their own
  13. SWIFT88

    Bayonet/knife poll

    what the hell is that gun above ??? Try this one for size credit for picture (http://plamill.tripod.com//id66.html)
  14. SWIFT88

    British forces mod

    I think you misunderstood, I'm passing the pics of kit over to him because its hard to find pictures of British kit on ex. The only other sites are google and the mod photo archive which is crap. Ideally when finished the UV map the pictures will come in handy when the textures are being done. Here is the newest SA-80 A2 with new hand guard and ACOG sight http://plamill.tripod.com//id66.html Very hard to find without knowing where to look for pictures similar to the above. Of course UV mapping is the priority, and I agree that its very hard, just keep at it!
  15. Tracker or Whisper bar?
  16. SWIFT88

    Bayonet/knife poll

    please if you can re-install OFP + Resistance and install the UKF weapons pack and give it a go.... I can asure you its a good and simple way of killing
  17. BIS mods, can we have a thread similar to arma I as posted below to be modified for ARMA II, just to prevent any confusion please for any one thinking it is ok..... http://forums.bistudio.com/showpost.php?p=1133645&postcount=1
  18. SWIFT88

    Bayonet/knife poll

    I don't see what the argument is here? Bayonets are used in combat for a reason. Google will not help you, and the arguments I have read here are crud. Unless its a reasonable point to make or you have proven facts, why cant you be happy that some people may want it in game. I for one don't see the point in air to air refueling, but that's some-ones idea and I'm not gonna shot it down, just because the island is too small. I hope this makes sense, and its not only the British that use them.
  19. SWIFT88

    Bayonet/knife poll

    i think your loosing the whole concept of the bayonet. Imagine being in a building and being startled by a man with a AK47, while approaching the corner in the hallway. Inital reaction would be to aim and shoot, but depending on distance, it would be quicker to stab the victim with a bayonet. You know it makes sence
  20. can we have a similar thread for ARMA II please
  21. SWIFT88

    Project: UK Forces

    Just a snippet to make you all aware of what was mentioned
  22. SWIFT88

    British forces mod

    sorry to dig this but I would like to push you into the right direction http://plain-military.tripod.com/ also register onto the forums and view some-other peoples pictures including the new UOR kit bought into service not too long ago if not at all
  23. I for one could argue that if every addon has hidden textures to do this, you can imagine the mass cpu strain if you were to play MP. I could imagine Dysnc being a big problem. ---------- Post added at 02:16 PM ---------- Previous post was at 02:15 PM ---------- *add* maybe im just emotionally hurt from my OFP dysnc days
  24. also goto www.pukf.net that has alot of brit kit being made for ARMA 2
  25. SWIFT88

    Bayonet/knife poll

    As Prydian said, if you didnt download the UKF weapons pack (for OFP), you wouldn't of seen the animation by Gameer and the coding by VADE_101. Sadly they have both left UKF, however some-thing might become avalible, in time...
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