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Sinister-tnuC-
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Posts posted by Sinister-tnuC-
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m21man you will need to repackage the mission. inside the zip is a file called 'Christmas Raid' with no file extension. i put a .zip extension on it and was able to extract an user mission folder, the mission worked after that.
good mission, no major bugs, except that the mission ended as soon as i killed the last enemy. i never got to the extraction zone
hope to see some more missions from u
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thanx alot for these. i can only play them in single play
will still be fun though
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very nice work BOH mod. this oozes with class, very detailed models and interiors. lot of work has gone into the interior of the C1.
the included missions are all very high quality. the wanzer missions are a good bit of blasting fun.
wish there was a grenade launcher though for the soldiers.
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love the new ingame settings screen, well done.
I found the grenades are useless now, it took 3 right on top of a BASranger to kill him, and then he didnt die with the 3rd gren, it was about 2 seconds after the explosion he died.
On my p4 2.4 it was slideshow city with blood enabled.
Bit too much debris from the vehicle explosions.
The initial shell hit flame looks abit funny, its abit too neat and round as it rises .
New sound effects are cool, i liked the electric zapping sound.
keep up the good work
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is it wise to use CAT's Afghan map? it is still a beta and has changed considerably over the last 3 versions, whole towns have been removed, roads, terrain have all changed....
a campaign on Tonal with the included units would be just as awesome
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yourve still got "KEGnoecain_snow", in addon list. thats from winter nogojev.
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nice work FDF mod, very polished release. i love the new sounds, the wind blowing the trees was scareing me on the Post bike mission
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great models on the new planes!! i setup a quick mission against the migs, the AI handle them very well.
looking forward to the campaign, a chance to explore the new island properly
cheers
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this is great stuff, and they use Fatwombats hires textures (if u have them installed).
im keen to see what snake man the mission makeing machine can come up with useing these now
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hehe
addOns[]=
{
"sebnam_vha",
"sebnam_wp",
"sebnam_nv",
"sebnam_vc",
"sebnam_vh",
"editorupdate102",
"bas_derad",
"bas_weap",
"bis_resistance",
"sebnam_us",
"KEGnoecain_snow",
"AH64",
"Ch47D"
theres a few leftover addons in the list .
Lamerlot, u can edit the mission.sqm with notepad and delete these entries.
"KEGnoecain_snow",
"bas_derad",
"bas_weap",
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hi Anti-gravity
gave yr mission a bit of a go. was quite fun, not very hard tho, i took the m60 and the green dragon and made a mess of several enemy spawns. few things would be good for you to add.
markers where enemy bases have been discovered/destroyed.
change the bmp to the sebnam bmp, to one without AT rockets equipped.
i had earned 60 points and is there sposed to be armour choices?? i had nothing to spend the points on, i had lost no guys.
a mission overview, even a basic one would help send ppl on the right path.
wot about makeing an officer somewhere in the west the ultimate target?
ill keep playing, it runs very good, not laggy at all.
*cough*would make a good tonal mission*cough*
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this script works a treat, Trigger Enemy Spawn by doolittle. http://www.ofpec.com/editors....tart=25
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hi antigravity,
would love to test your mission, but if i can suggest, how about u try something different and make you 'dynamic' mission for Tonal??? i love THRU's veitnam mission but would also love another slant on it. Tonal has all the right elements included with it. Lite armour, mass unequipped enemy forces, massive land scape... perfect for random enemy bases..
cheers
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BAS addons means Naguals missions ...w00t
its wot i hang for
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WOW, that looks awesome. the video was abit unclear, was the heli tumbling as it fell?
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would love to see a version of your USW on BAS tonal island.
the east side is perfect for such a mission.
Rebel force is similar to the NVA in SEBNAM, the militia similar to the VC. a very large and not well equipped opposition.
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he said to remove GRM-crater.pbo, after u have put the new cpp into GMR.pbo.
it obviuosly now contains the crater pbo in it
nice work GMR and Killswitch
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thanx for your help on this Killswitch, i see you helping alot of ppl with .cpp/.bin problems.
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too many M4's is never enough!!!!
bring it on, id like to test it please
dont worry about ^ them naysayers.
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version=11;
class Mission
{
addOns[]=
{
"BAS_MH47185",
"bas_soar185",
"bas_weap",
"bas_deraw",
"BAS_OPFOR",
"CoC_UnifiedArtillery",
"jam_magazines",
"bis_resistance",
"gmr_crater"
ive deleted it from the mission.sqs and it returns
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ive been makeing a mission and GMR_crater.pbo is sneeking its way into the addon list, something to do with addon dependencies?
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after 2hours of downloading a 300kb file from yahoo, i got the corrupted file error too, but i repaired it with winrar and was able to get the config.bin i needed, all seems to be working ingame
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would love to see some screenshots if possable...
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