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Soul Catcher

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Everything posted by Soul Catcher

  1. Soul Catcher

    Locke and FlashFX

    does anyone know of a working link for the Locke Animation Mod every one i've found is dead
  2. Soul Catcher

    Lets party!

    nice buildings, i especially like the ragnarock building. why jpeg's though doesn't bother me though, just for personal use i changed them to pacs
  3. Soul Catcher

    AGS Harbor & Building Pack

    top quality as usual mate   especially like the plaza's and sidewalks
  4. Soul Catcher

    FOR WH40K fan

    Hi guys, im a big 40K fan and have always wanted to see some decent 40k stuff in flashpoint. the screens look awesome especially the space marines . Anyway to the point..If you want/need someone to write configs i'll be more than happy to do it, I'm no scripter but i can do a config, so if ya interested just gimme a PM
  5. Soul Catcher

    Flashpoint Photography 4 - No images over 100kb.

    addons: BMI Black-ops, Wipmans M4 pack, E&S Marines Weapon Pack, Stargate Mod Stuff, FPG Static Anims Pack, AGS Industrial Pack + Custom Face Pack
  6. Soul Catcher

    BMI - International Blackops releas

    dunno whether its just me but i think i've found a little bug with these superb units. When running around Nogova with these units i noticed that they cant seem to get up any of the ramps on the scaffolding (dotted about next to buildings) and seem to be able to walk through the internal walls of most enterable buildings. Is it just me, can someone else try this to confirm it  I had this problem when i tried to make some units based on the HYK models, they were fine until I binarized them then they suffered the same problems as these. Never mind, i should have checked the latest version
  7. Soul Catcher

    ECP 1.085 Released!

    just a small question, i want to make some units compatible with ECP, but they have already got an init eventhandler defined, i have looked through the read-me but still cant seem to manage it. I need to know what needs to be added to my init eventhandler to make it all work (chatting and bleeding and all the other goodies) class EventHandlers : ECP_Eventhandlers { Init="[_this select 0] exec ""\BSF_infantry\scripts\init_soldier.sqs"";"; }; this is driving me nuts  please help
  8. Soul Catcher

    UKF Warrior (MCV80) v1.0 Released

    Brilliant work guys, well worth the wait. I also seem to be having some sound issues though, the weapons sounds seems to be a bit muffled (very low and bassy), i'm using a SoundBlaster 1024 Live.
  9. Soul Catcher

    Project UK Forces

    i was just wondering is the warrior going to be compatible with the new ECP
  10. Soul Catcher

    Project UK Forces

    The warrior looks top notch, can't wait to get hold of that. Just one question though....in the warrior video the actual colour of the vehicle (desert version) looks nicer than the landrovers, dont get me wrong i love all your addons so far, but its just that personally on the desert versions of your rovers i think the colour is a bit too strong. The warrior looks like the yellow has been "de-saturated" a bit and in my opinion looks better because of it (might just be my eyes though  ). Is there any possibility that sometime in the future you guys might "adjust" the textures of the rovers so the desert versions look closer (in terms of colour) to the warrior?
  11. Soul Catcher

    UKF Land Rover 110XD WMIK

    Â brilliant, this was one nice surprise, very nice work, thank you UKF. I have noticed a few people having some lag issues using these, they seem to work fine for me....but i do seem to get a bit of lag just for a few seconds when i'm using the gunner position of the HMG versions when using internal or optic view, not a major problem for me because the lag only lasts for a few seconds.
  12. Soul Catcher

    Pistol Animation Replacement

    Nice new anims sanctuary...been waiting for better pistol anims for ages I cant play ofp without them now.. would it possible to do some pistol "leaning" anims like your other ones. would it also be possible to do a crouched grenade throwing anim aswell, at the moment when your crouched and throw a grenade your unit uses the normal standing throw anim, would be nice to have a crouched throw
  13. Soul Catcher

    OFP Animation Sharing Center

    nice work sanctuary, just d/loaded and tested and i have to say these anims are damn good one small thing that i noticed is that the units feet just dont seem to look right when your crouch-walking. The unit looks like he is sliding his feet along the ground slightly (towards the start and end of his stride), just a small little niggle otherwise absolutely brilliant. One more question which you probably already answered (but i didnt see), someone asked if it would be possible to change the prone crawling BackLeft/BackRight anims to a rolling over anim, i know someone said that someone else done this, but personally i'd like to see something like that from you (i think your anims are much better than anyone elses), any chance you might feel like having a crack at it
  14. Soul Catcher

    modifying weapon magazines...

    first off you need to have a .p3d of the actual magazine you want displayed, then in the config for your gun you need add <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">modelMagazine="\yourPBOname\yourmagmodelname.p3d" That should do it. Dont hesitate to PM me if you need any further help
  15. Soul Catcher

    DSF Scud Collection V1.1

    the one and only extra thing i'd like to see included would be making it so that any unit caught in the clouds of gas that have a gas mask (Farmland's NBC pack & NUT USMC NBC, etc,etc) are not harmed by the gas. I'm no scripting genius so i dont even know if it can be done, but i think it would be a nice feature
  16. Soul Catcher

    Opf engine based photography 3 -no pics > 100kb

    Addons: AGS City Pack, BAS Tonal Pack, F3WX Object Pack, a couple of FDF buildings, Dxdll, Laumax skies, BSF Object Pack (un-released), BSF Shannon Island (un-released). i think thats it Â
  17. Soul Catcher

    Swedish police pack

    I tried using the BISman.p3d model your talking about recently for the base of some units i was making, and had nothing but problems with them. They never crashed to desktop for me but the units would walk through walls. The model of BISman.p3d does not have all the required LOD's to work as is. I ended up using a HYK unit as the base and i've had no problems. Have a try using them as the base (as far as i remember the read-me to the HYK units states that you can use the models but just give credits to Hyukishiki in your read-me). oh the latest version of ODOL explorer doesn't seem to muck up the models anymore (well it doesn't for me).
  18. Soul Catcher

    CAT's Afghanistan Revisited

    hi smith..I've been playin around with this and i have one word to say.. nice...really nice (ok thats 2 Â ). I've noticed a few little bugs (sorry if some have been mentioned i havent checked all the pages of the thread).. 1: "Afghan Building 9", units have trouble getting through doorways, its like there's an invisible barrier in the way. 2: "Afghan Building 10", the doors of the building let bullets and units through. 3: There are 2 "Afghan Building 11" in the editor, both buildings are different but have the same editor name. 4: "Camp Rhino Watch Tower", maybe its just my fat clumsy fingers but it does seem a little bit tricky to get up the spiral stairwell, could you possibly change it for a normal ladder as you should still be able to access all levels of the tower by just jumping off the ladder (the drop ladder menu action) when you want. 5: "Minaret", the walls of the minaret let units through (it does stop bullets), also when looking at the side with the doorway in, it seems that the section of wall directly left of the doorway is "sunk" in a bit further than the surrounding sections (easiest to see in early morning/Late afternoon because of the lighting), this may have been intentional by the original author but i think it looks a bit strange, do you have any plans to change/fix this?
  19. Soul Catcher

    Iraqi teaser pack released!

    hi guys..nice units. just a shame about the bugs. i haven't had any CTD's (I've been using on my LAN with a mate in MP), but i have noticed a few things. We were using the republican guard units (DOT & Lizard camo) and a custom island i made. The problem was with stuff from from MAPFACT's baracken.pbo addon. the lizard camo units could not seem to get into the buildings (it was like an invisible barrier was in the way) and the Dot camo units were able to just walk straight through 95% of buildings. any ideas?
  20. Soul Catcher

    OFP Animation Sharing Center

    top notch work mate..much appreciated   i dont think these will ever leave my hard drive Â
  21. Soul Catcher

    BWMod Fennek, Wolf & Basic Pack Update

    in one word guys....SWEEEEEEEEEETTT
  22. Soul Catcher

    Blackblood's desert grunts

    these look top notch..i really like the random unit appearence shenanigans. Just one small question, have you sorted out the problem that the unit with the boonie in the beta had, the unit held a secondary weapon in a bit of a funky way and when fired the weapon would shoot off to the left (90 degrees off to the left).
  23. Soul Catcher

    ORCS' East replacements...

    the addon itself will only add the units to the editor, if you want them to replace the default BIS units you would have to change the games config file to use the new models.
  24. Soul Catcher

    Opf engine based photography 3 -no pics > 100kb

    Just a few random shots addons: BSF Shannon Island (Un-finished, Un-released), Footmunch's F16, HYK's US Soldiers, Combat's Humvee's, a c130 but i cant remember who made it, MAPFACT stuff, AGS stuff
  25. Soul Catcher

    Opf engine based photography 3 -no pics > 100kb

    @DB-ERAUPilot The anims are just the ones that came with the BAS Blackhawks, you just have to do a bit of tweaking of the cargo proxie positions in oxygen, only took me 10mins. Addons: Falklands Mod Lynx, UKF Infantry, HC1 Meekong Delta, Private edited version of Zafana, DXDLL, llaumax,
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