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Skewballzz

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Posts posted by Skewballzz


  1. I still havent beat the demo mission either, tried forgettign about the colonel, hiding my troops in the woods and then counterattacking even after the mission fail. No hope. Couldnt imagine it on hard.

    This game could give me a break from the FPS for a while though, just wanna let em work out the stuff.


  2. good point hellfish. I gotta hand it to u though, after seeing you on these forums for quite a while, you always seem to have quite an open mind.... unclesam.gif


  3. the best way for set standards is to download one of the modified config sets out there. They make everything equal in armor values, weapon lethality, etc. That way the BAS rangers dont rip up the spetznaz just cuz they can take a few more hits. Yes, weapons may make a difference, as if u have a squad of men with scoped weapons they will most likely have better shots than a squad with iron sights.

    A good way to test these out is to put two oppsing groups in front of eachother, preferably on Desert Island, and put this in each of their Init lines: | this setunitpos "UP" |. That way they will never go prone, and just be shooting at eachother. I usualy put their skill to the highest, just so stray bullets are less common. Then be a civilian, stand to the side, and watch the civilwar-esc carnage. (CANT WAIT FOR THE CIVIL WAR MOD!!!!!!!)


  4. I live by the saying "if something isnt broke, dont fix it". Thats one of the reasons I own an AK47 while my friends all own post ban M4's hehehe. Anyway...

    All the USAF has to do is throw some more modern computers in the B52 and it'll do. I noticed one of the problems of modern US defense ( rock.gif ) technology is that they have been acting like they know what kinda war they will be fighting, as they think they can make the war that way. The more versitility they have the better they can be. Yes, maybe the b52 couldnt handle a heavy AA sector, but we have other tools for that.

    People seem so closed minded in these forums. There will be a job for the B52 in the future, but there will be jobs it can not do. Thats why we got the F22, F117, B2, etc.. The more tools you have that are for different jobs, the more efficient you can be in doing those jobs.


  5. Soldiers: Heroes of WWII, produced by codemasters is out. I tried it out, but nothing too monumental. It is entertaining for a while, but nothing worth buying IMO. The best part of the game is the Codemasters logo when the game loads. Makes me think how great it will be too see that on the upcoming OFP2 tounge_o.gif

    Fileplanet Info Page


  6. Been waiting a while for someone to make a map using Tonal objects/textures. Lookin great guys. Keep up the good work.

    PS: How big is the island around? Everon, Nogova, Tonal...etc. Been looking for a big ISLAND the size of tonal for my Helo campaign. Looks like this map would work perfect. Im using Tonal right now, but I'm not to fond of maps that go from barren desert to thick jungle....doesnt seem very real to me. Just please dont put that one little corner of desert like most islands seem to have. Nogova would be great if it wasnt for that stupid desert in a place it shouldnt be.


  7. All I have to say is please dont make them spit. I'm a heavy smoker, and I never spit. I dont know why u would smoke if u have to spit. Do you carry spit cups in the house when u smoke? Or do u just do it on the floor. rock.gif

    It just seems to me that the majority of smokers dont spit when they smoke, so why design this after the few people who do spit. In the end it will look like they're dipping (chewing tobacco)

    cough cough cough


  8. For some odd reason I have a big feeling that the majority of the people have never shot the guns they are talking about.

    ...maybe I'm wrong

    ...maybe I'm not

    It's just that in a lot of gaming forums people seem to know a lot about guns, and can play it off like they own one or have owned one. It just kinda seems like people wanna back up their love for a game with the thought that they can and have done it in real life.


  9. Ive just gotten to the point where I barely play OFP anymore. I still check the forums here and there to see if theres any monumental events or anything like that, but for the most part, Ive put all ideas of an update or even OFP2 out of my head. I figure I'll just forget about it till it comes out, thus making the wait that much easier.


  10. I would definately pay $50 for it, considering theres no interesting games out there at the moment...(I got Vietcong to kill some time). I would definatly play a lot more MP because I dont have the time to join a "squad". Theres nothin worse than having an urge to play MP, but the only games that are open are CTF.


  11. I noticed that its just practice. After a week of playing, the keyboard setup I have become second nature, and I can do things without even thinking about em or moving. All it is is remaping your controls so they fit you best.


  12. I can't even imagine the shockwave from the air alone. Sonic boom from mach+7; say goodbye to windows. I think something at that speed would definatly cause some damage, its just that people are stuck in the whole way that you need explosives to destroy things. Think outside of the box...


  13. Ive said this before, but the contol you have over your player in AAO is fine tuned to a tee. Once they incorporate ragdoll with it, i cant begin to imagine what it will be like. If OFP2 could find a hybrid between AAO and OFP, Id spend a few months of my time promoting it around the country


  14. It wouldnt suprise me if they did tack on a high price tag. Look at BF:V... there was the Eve Of Destruction mod for BF1942, and people still bought the new one.

    To be honest, I'll probably end up buying it, as all the games Ive got seem to be drying up. AAO better release an update with new maps, as its getting repetative.

    OFP...getting to the point where the realism doesnt matter cuz i dont have very much control over my player. No doubt, I'll still end up watchin the news and decide to go make a mission about it once every few nights, but like someone said, all good things must come to an end.


  15. My friend was in the 82nd during Grenada and I got to talking about this subject with him, and he said his unit did numerous "confidence courses" and they had to jump obsticles a lot. He was an FM radioman, and when he landed, he talked a lot about how in the middle of a firefight youre nearly jumping over anything, as if youre just running normal, the risk of tripping over things can get u killed.

    Anyway, just my two cents... wow_o.gif

    BTW, what branch/division/unit were u in hellfish?


  16. To be honest, Im in no mood to go looking for a jumping soldier.  On the other hand....trenches.  Are soldiers never supposed to jump over them?  Is it the law in the military?  What about streams?  Ditches?  Railings on porches?  The list goes on.

    Please dont go on about how u want OFP2 to be realistic if you dont think soldiers jump.  I admit, it opens another chance for arcade gamers to exploit, but there are ways to fix that.  

    I understand that u may not want jumping in a game for certain reasons, but dont go to the point of saying soldiers don't jump...trust me.

    ***EDIT***

    Fixed typo

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