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sniperandy

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Posts posted by sniperandy


  1. Quote[/b] ]This is just exactly as what editorupdate102 did for OFP, so greatjob!

    I might be wrong here but from my experience the editorupdate102 unlocks content that is present in OF already. For example the tree with the wooden stand on it. Now if the editor places this in a scenario and you have players playing it who do not have the upgrade they can still play the mission as far as I remember. Since it is objects that are present already in the OFP core.

    You only need the upgrade so you can place the objects in your editor... then again, it's been a while since I had my OFP launched.

    But this worked in VBS...


  2. hello sniper andy, thanks for the bug report, but i can't recreate the bug, for me the server does not crash... confused_o.gif

    Okay,

    so you run ArmA wiht -server on your system and they you launch it as "game" as well. When you then have players joining it crashes for us when the mission is loading. I will get back to my mate and see if I can get the crash log if it is still present.

    We had it happen yesterday several times and after we removed your works the problem was solved. So the guy who runs the server decided to throw the editor upgrade in a mod folder.

    I will check with him again but this is how it happened yesterday...


  3. I've added a page to the Wiki that can be used as a central resource to find out which online store in which country carries ArmA, their price and expected delivery date.

    Might be easier to search and update than 100+ pages here...

    http://community.bistudio.com/wiki/International_Online_Stores

    In your tread it says Germany 30/11/06 when infact it is out now in Germany. Read the other thread German version out.

    Yeah the Wiki is your friend... I'm surprised that the store section on that wiki was not locked from editing...gosh I'm tempted... whistle.gif


  4. Quote[/b] ]Although I think it would be great to have the possibility to UDP in to execute commands. Live for Speed has this ability coupled with even the ability to receive UDP packets for all the players and their data. Since the data is the same as what is sent to the actual game, you can actually create a third-party viewing program or even use the data to run external guages. Now imagine in Arma, the ability to receive UDP packets for all units (as if you were just another player - only you are not running ArmA). You could run like a topographical map program to show the location of your units to an "officer" much like JSTARS. Would be awesome

    reading UDP packets would be amazing.

    I saw some nice tracking of what is going on in world war II online. The map, stats of allied and german forces and news on their site had been created out of the actual game stats etc. this would be amazing.

    Imagine you launch a massive CTI on a server and you can get all the infos on a website any time...


  5. This is a paste of some info I received today...don't hang me on it...

    Quote[/b] ]- How large is the dedicated server in MB?

    Full Installation about 3.5GB.

    We need this for collision calculation, penetration vlaues that are in the models

    - What bandwith is required?

    We think about 32 kbit/s per player (including the ingame VoIP)

    - What will the CPU load be on the server?

    No idea, try it...

    - Witch Windows OS is required on the Server (Win200, XP etc)?

    This shouldn't matter since the dedicated runs on linux as well...


  6. I saw a screenshot of the "ArmA server console" ages ago.

    serverrun.jpg

    So I hope this will be released soon.

    Sure you can run the game with the -server but not if your server hasn't got a DVD drive our you can't go down to the hoster and get the disc inserted. Specially the Czech version and it's protection. It would require the DVD to be mounted to work.

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