Jump to content

sniperandy

Member
  • Content Count

    397
  • Joined

  • Last visited

  • Medals

Posts posted by sniperandy


  1. Quote[/b] ]Press Release - Bohemia and Calytrix Connect

    Australia - 25th November 2005

    Bohemia Interactive Australia (BIA) and Calytrix Technologies are pleased to announce their recent cooperation to provide DIS and HLA simulation integration to the Real Virtuality synthetic environment, the game engine behind the successful Virtual Battlespace (VBS) series of products (www.virtualbattlespace.com). The new technology is to be demonstrated at the Calytrix Technologies booth (#2017) at I/ITSEC, to be held at the Florida Convention Center in Orlando, from November 28 - December 1, 2005.

    VBS provides fully interactive, three-dimensional training systems with premium synthetic environments suitable for a wide range of military (or similar) training and experimentation purposes. Within the Real Virtuality engine, a participant views the virtual environment from the first-person perspective and is able to move, interact and otherwise operate as he or she would in real life. Participants may operate weaponry, drive vehicles, and fly aircraft within the simulation for any training or analytical purpose.

    VBS1 is currently used by a number of military organizations worldwide, including the Australian Defence Force and the United States Marine Corps. Applications of VBS include collective training (eg. combined arms, MOUT), individual training (eg. helicopter loadmaster training, mortar training), experimentation and analysis, as well as terrain and 3D model visualisation and walkthroughs for AO familiarization and limited mission rehearsal. VBS2, an entirely new product currently under development and due for release in mid-2006, provides a greatly enhanced game engine and introduces a range of new features and improvements (www.virtualbattlespace.com/press_vbs2_iitsec.htm).

    Using Calytrix SIMplicity� (www.simplicity.calytrix.com), Calytrix has partnered with the BIA development team to create an agile DIS, HLA and 1516 VBS Gateway; enabling participants immersed in the VBS Real Virtuality game engine to interoperate with existing live, virtual, and constructive simulations. In preparation for major joint/coalition training operations, the first application of the VBS Gateway will see VBS2 integrated with the US developed Joint Semi-Automated Forces (JSAF) constructive simulation environment, allowing VBS2 participants to be immersed in a much larger (battalion level or greater) training exercise.

    Via the Calytrix VBS Gateway, the VBS2 integration with JSAF is fully bi-directional � VBS2 is a completely interactive three-dimensional front end to the constructive JSAF simulation, with support for photo-realistic terrain areas hundreds of kilometres in size. VBS2 is a cost-effective, flexible and proven companion product for any networked DIS or HLA environment.

    The use of Calytrix SIMplicity�s MDA code generation solution ensures that the VBS Gateway can be rapidly repurposed for most DIS, HLA 1.3 and 1516 environments (including vendor RTI variations); providing a cost effective means to integrate VBS into your live, virtual or constructive environment.

    A demonstration of the new VBS Gateway will be available at I/ITSEC 2005 in Florida at the Calytrix Technologies booth (#2017). For more information please contact either BIA at vbs@bistudio.com or Calytrix Technologies at info@calytrix.com.

    if this works out then bohemia could be setting a milestone with VBS2 and for virtual simulating anyway. winder how this would effect the gaming comunity...


  2. just a guess but....

    how about VBS2 being a complete seperate product and being based on the "real virtuality" engine? burt maybe V2.0 or 2.1??

    of course it looks like OFP or ArmA or VBS1...cause the actual engine is the same. just another version (like I said my guess).

    pretty much like the development of the unreal engine over the years. just like that improved I guess the BI engine will keep on improving.

    ArmA will be a commercial gaming product and is tailored to be exactly that. VBS2 is a military combat sim and I'm sure the engine is put the way it is needed for that.

    It's like saying:

    Is AmericasArmy based on HalfLife or was it based on CounterStrike? Or maybe Unreal Tournament.

    I bet this wont be in ArmA:

    Quote[/b] ]VBS2 is the perfect mission rehearsal or AO familiarization tool. All VBS1 features (including After-Action Review, Observer and Instructor Interface functionality) have been improved and built into the VBS2 core product to create a powerful, off-the-shelf training and/or analytical tool.

  3. Quote[/b] ]BIA has shifted most dev work from VBS1 to VBS2 atm.

    so you're saying this is miss informed?...maybe some stuff is just not to be told you know?

    (i know the other issues they had with USARMY1, but that doesn't belong here warhawk notworthy.gif )

    i don't wanna take this anymore off-topic.

    so hopefully AA will be released before christmas and I also hope the "new" AA side goes online soon so we all get a better insight on what AA will bring us.


  4. @S.O.S

    What I find rather amusing is those that think they know what is going on and don't. If you think BIS is such a bad company why are you here? I'm not saying that you don't, or do as the case maybe, have legitimate complaints. But perhaps you should keep in mind that VBS1/VBS2 Development is being wholely and completely done seperately by a different group of people. But hey if you feel that you can get a better deal with a company like EA or UBI I would say go for it. For myself I think I will be giving them more time as there really isn't anything else out there that's going to come close to having what I want in my next mainstream online game or sim.

    @SniperAndy

    You might want to consider the fact that you could be waaaaaay off base in what you think is happening or not happening with VBS and what's in store. Not saying that I know anymore than you but it might be best to maybe think about that before you engage your fingers on your keyboard?

    Stout Hearts

    |RE|Warhawk

    thank god it's a free world and I can think what I want.

    so long as I dont say that's how it is cause it would confuse people hearing more shait about the different products.

    maybe also you wanna swith on your brains from time to time before hitting the keyboards..


  5. i think people still dont see the difference between BI & BIA.

    since BI is working on completing AA with allmost all they got BIA has shifted most dev work from VBS1 to VBS2 atm. this might also be the reason why the USARMY1 module and the patch are so delayed. because they need VBS2 up and running for the convention. still armed assault is a different story and maybe people should realise this some day.


  6. video link:

    Quote[/b] ]Thanks for your interest in Google Video.

    Currently, the playback feature of Google Video isn't available in your country.

    We hope to make this feature available more widely in the future, and we really appreciate your patience.

    crazy_o.gif

    @neph:

    didn't forget the beer... got to boxes of it right there next to the bottles wink_o.gif


  7. so i wonder,

    what has all that to do with the release of AA?

    ...looking... last update for SWAT4 was... yeah remember now...when they added all the advertising being streamed right into the game. as many many games will do in the future...

    really a shame "nobody" plays OFP / VBS anymore... BIS could have added all the advertisement too then....**joking** LOL

×