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SRA DeadShotScott

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About SRA DeadShotScott

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  1. SRA DeadShotScott

    Objects

    I would like to see better objects for map makers. For instance, instead of having like 1 or 2 curves for a road texture, i would like to see a "short slight curve" a "short med curve" a "short big curve"...same for medium and long road objects I would also like to see better forests to just place and so on... I wish there was also the ability to set the population (if any) in the mission editor. Like for instance, at the start of an unsuspected invasion there should be civis running around. and you should be able to toggle the civi pop on island somewhere in the editor (or at least that'd be kind of cool).
  2. SRA DeadShotScott

    Few suggestions

    i 2nd black__bird on each and every suggestion above but would like 1 or 2 of my own: bigger islands: 12.8km by 12.8km don't cut it for me, hoping for 15+ more solid buildings: i hate going through walls and whatnot and would like buildings to be more solid to prevent this i would also like to see some better ai, as far as flying goes. that's all i have for now too deadshotscott Strike Tactical Operations Warfaregames
  3. SRA DeadShotScott

    Operation flashpoint 2

    lol, or the tv set could just be a page placeholder until they get further in development. Which means that the tv does not mean didilly squat, just my thought...
  4. SRA DeadShotScott

    Operation flashpoint 2

    lol, or the tv set could just be a page placeholder until they get further in development. Which means that the tv does not mean didilly squat, just my thought...
  5. SRA DeadShotScott

    Cargo addon

    i was having a problem where i couldn't pick anything up...my problem was i was starting in the vehicle you must hop in after mission starts...if you start in a vehicles as pilot/driver then you must exit then remount and then you should get a script thing showing cargo load in upper left corner... hope this helps someone
  6. SRA DeadShotScott

    Halo 2 (final relase)

    yes HALO 1 is by ACT...i got his approval to make a sequel and to use his scripts. Try to Download HALO 2 again...
  7. SRA DeadShotScott

    Custom island problem

    alright problem solved...i found a alternate way to fix it on diff forum: change all of water to land...then the default thing with select all cells and bam...should work like it's supposed to
  8. SRA DeadShotScott

    Halo 2 (final relase)

    Halo 2 is finally done....the adventure continues on NOGOVA... grab the mission from Wkdavis.Net go to missions section and scroll down it's about 1.8 mb 1-24 player coop on nogova no addons required...just resistance patch 1.85 is required
  9. SRA DeadShotScott

    Custom island problem

    i tried putting another spot on same island and half has right sound but other half has the water sound arghh...anyone have any ideas?
  10. SRA DeadShotScott

    Custom island problem

    perhaps i could send one of you guys my .wrp and config file?
  11. SRA DeadShotScott

    Custom island problem

    ok,i 've down that already...still didn't work...everytime i walk on my island i hear water...but if i walk on road i hear normal ground...i did all suggestions that are listed above but none of them worked.....
  12. SRA DeadShotScott

    Law ammo int?

    no problem, glad i could help...
  13. SRA DeadShotScott

    Law ammo int?

    weapon name: LAWLauncher magzine name: LAWLauncher i usually use the first ammmo crates u listed...2nd one will do too put this in the init field: this addweaponcargo ["LAWLauncher",35]; this addmagazinecargo ["LAWLauncher", 100]; the 35 represents the number of launchers are going to be in ammo box the 100 represents the number of rounds will be in ammo box
  14. SRA DeadShotScott

    Custom island problem

    that didn't help either
  15. SRA DeadShotScott

    Custom island problem

    that didn't help either
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