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STS_SolidSnake

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Everything posted by STS_SolidSnake

  1. STS_SolidSnake

    Ballistic addon studio update

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (2stoned2kil| @ Feb. 10 2003,19:32)</td></tr><tr><td id="QUOTE">Vixer , wich other project   hehe is it a heli , units , boats or planes ??<span id='postcolor'> chopper
  2. STS_SolidSnake

    Ka60

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GranQ @ Feb. 10 2003,17:38)</td></tr><tr><td id="QUOTE">what happen with the mi8 or what is was.. the polish mod or something?<span id='postcolor'> it's from airwolf he still working on it, why ask here?
  3. STS_SolidSnake

    Ka60

    Will you make the KA-62 variant (civilian version) ? And do you need a beta tester ? i'd be glad to beta test it for you just askin
  4. STS_SolidSnake

    Ka60

    Very nice! can't wait for it!
  5. STS_SolidSnake

    C&c generals goes gold

    Required Specs: Minimum: Windows 98/ME/2000/XP DirectX 8.1 Intel Pentium 1000 MHZ 128 MB RAM 1.2 GB Hard Disk Space 4X CD-ROM 64 MB GPU Recommended: Windows 98/ME/2000/XP DirectX 8.1 Intel Pentium 2000 MHZ >256 MB Ram 1.4 GB Hard Disk Space 8X CD-ROM 64 MB GPU
  6. STS_SolidSnake

    Request for silent hill addons

    there aren't any as far as i know
  7. STS_SolidSnake

    A-4 skyhawk rerelease

    Falkland mod has rereleased the A-4 Skyhawk Download here http://www.kevbaz.com/Falklands/A4Skyhawk.zip
  8. STS_SolidSnake

    Martin's jetpack released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PiNs_Da_Smoka @ Feb. 08 2003,23:55)</td></tr><tr><td id="QUOTE">Hmm.....you already told me that on ICQ SFG. But even if it is "attached", you're not carrying the XM while your flying, so where does it come from? At least let you eject with the Uzi as if you took it off, just saying "its attached" is stupid.<span id='postcolor'> same as BAS MH-6 Armed, a flying MP5 sticks when u disembark...
  9. STS_SolidSnake

    Martin's jetpack released!

    Sweet! Its very fun to fly and Deathmatch! keep up the great work martin! fun to fly in forest, http://www.imgstudio.com/photo-a....01&n=0#
  10. STS_SolidSnake

    Now this is funny! dubya's hotmail account

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PiNs_Da_Smoka @ Feb. 08 2003,11:11)</td></tr><tr><td id="QUOTE">260mb attachments from Bin Ladin.....lmao.....<span id='postcolor'> 900mb
  11. STS_SolidSnake

    Mp buying script

    Hi, im trying to make a MP RPG mission, and i need some script that lets player buy stuff and a money system, like he receives 2000$ if he stays in a certain zone at a certain time, and like when he buys a car it appears any scripts for that? thx
  12. STS_SolidSnake

    Any total conversions out for opf?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Feb. 07 2003,21:31)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Leone @ Feb. 07 2003,04:42)</td></tr><tr><td id="QUOTE">*resists urge to bitchslap Oxpacker again* Operation Gulf War Crisis is working hard to bring you a total conversion of OFP. We released a little demo to show you some of the things we are doing. Rest assured the final version will be out this year, and will be awesome We are planning it as a proper TC, not just a bunch of addons...... Operation Gulf War Crisis Site is down currently 07/03/03 (thanks to bloody host....grrrrr), but will be up again ASAP.<span id='postcolor'> A 'total conversion' for ofp is not a good idea, before you even start counting the addons you would need to include a modified: Data3D, Data and Sound pbo, thats 150mb without counting islands, or campaigns (resistance campign is 63mb), not only that but theres the complicated install, and all this just to change the opening menu and where the units are in the editor, with an addon you dont need to do any of this, you just put them in say, 'Men (Desert)' or the equivalent for the other classes and use any missions from there, in this sense the nam pack is a total conversion, you can have missions where you dont need to use a single unit from the normal ofp, and its only a 48mb download, id like to see any 'proper' TC mod top that download size and better the content significantly, the only advantages i can see from a TC mod are that you get new snazzy menus and units in 'Men' instead of 'Men (Desert)', and the OPGWC 'little' demo was 310mb <span id='postcolor'> size does not matter
  13. STS_SolidSnake

    Any total conversions out for opf?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Feb. 07 2003,21:31)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Leone @ Feb. 07 2003,04:42)</td></tr><tr><td id="QUOTE">*resists urge to bitchslap Oxpacker again* Operation Gulf War Crisis is working hard to bring you a total conversion of OFP. We released a little demo to show you some of the things we are doing. Rest assured the final version will be out this year, and will be awesome We are planning it as a proper TC, not just a bunch of addons...... Operation Gulf War Crisis Site is down currently 07/03/03 (thanks to bloody host....grrrrr), but will be up again ASAP.<span id='postcolor'> A 'total conversion' for ofp is not a good idea, before you even start counting the addons you would need to include a modified: Data3D, Data and Sound pbo, thats 150mb without counting islands, or campaigns (resistance campign is 63mb), not only that but theres the complicated install, and all this just to change the opening menu and where the units are in the editor, with an addon you dont need to do any of this, you just put them in say, 'Men (Desert)' or the equivalent for the other classes and use any missions from there, in this sense the nam pack is a total conversion, you can have missions where you dont need to use a single unit from the normal ofp, and its only a 48mb download, id like to see any 'proper' TC mod top that download size and better the content significantly, the only advantages i can see from a TC mod are that you get new snazzy menus and units in 'Men' instead of 'Men (Desert)', and the OPGWC 'little' demo was 310mb <span id='postcolor'> size does not matter
  14. STS_SolidSnake

    Ferret 95% complete

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (blackdog~ @ Feb. 06 2003,23:49)</td></tr><tr><td id="QUOTE">I LOVE YOU! <span id='postcolor'> is this forum filled with gay people? Â Â Â j/k Nice work oberon can't wait to try it in game! Â
  15. STS_SolidSnake

    I can see you!

    Metal Gear Solid anyone? lol imagine the invisible japanese army, invisible tanks, choppers etc... every enemy soldiers will have to carry IR goggles to see the japanese army
  16. STS_SolidSnake

    Know anything about geforce4?

    could someone tell me what AGP 8x is? i got a geforce 4 ti 4600 AGP 8x.
  17. STS_SolidSnake

    Big city realeased!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (lukemax @ Feb. 07 2003,15:33)</td></tr><tr><td id="QUOTE">Where in this Thread have i said its an ADDON<span id='postcolor'> well you putted it in Addons & mods
  18. STS_SolidSnake

    Big city realeased!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (lukemax @ Feb. 07 2003,15:33)</td></tr><tr><td id="QUOTE">Where in this Thread have i said its an ADDON<span id='postcolor'> well you putted it in Addons & mods
  19. STS_SolidSnake

    Martins bell jetranger 206

    Martin is working on a bell jetranger 206 http://freespace.virgin.net/martinz.world/games.html
  20. STS_SolidSnake

    Rotorwash script released

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (jacobaby @ Feb. 06 2003,23:54)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STS_SolidSnake @ Feb. 06 2003,16:19)</td></tr><tr><td id="QUOTE">thats how i want my dust  <span id='postcolor'> I hadnt altered it for that pic. The init line used was [this,1,2] exec "sqs" The script is biased towards helo's starting on the ground and taking off. Starting them in the air works as well but it takes a couple of seconds till the fx builds up.<span id='postcolor'> thats weird because i tried 1,2 and 1,1 at altitude 2 and  i only had like small rocks going away, not very much smoke, with just 1 helicopter, and then i started placing 50 helicopters to see when it would start lagging Â
  21. STS_SolidSnake

    Rotorwash script released

    thats how i want my dust
  22. i get between 6000-6500 benchmark result
  23. STS_SolidSnake

    Rotorwash script released

    Can we get more dust then that? DKM
  24. STS_SolidSnake

    Rotorwash script released

    Trying it now
  25. STS_SolidSnake

    Bungie addon ?

    And you want the soldier to say "BUNGIE" like worms?
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