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squeaker

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About squeaker

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  1. squeaker

    ACRE2 Stable Release

    Ah, thanks snippers. Could a workaround be to add shortcut keys to change channels? (no idea if it's easy or not)
  2. squeaker

    ACRE2 Stable Release

    Yes, sorry, should have been a little clearer, the screenshot is just being used to illustrate my problem and showing the bit of the radio I can see, missing the top controls. It's definitely ACRE2 that I'm using. (but thanks for the reply and link anyway!) This. :-)
  3. squeaker

    ACRE2 Stable Release

    Hi all. Only just started using this mod, adds excellent comms options, but I have an issue that when I try to use a 148 it appears to be too big for the my screen. I am running a wide screen resolution (3440x1440) which I'm guessing is causing the issue, but it means I cannot change channels as I cannot access the controls on the top. I can use the 343 fine however. I don't have a screenshot I can post, but I have pinched on from armaholic and drawn a windows showing what I see to illustrate the issue (my viewing area is the red box) Is there a keyboard shortcut that can be used to cycle channels? Or some way of entering the channels manually? Thanks in advance for any help on this, tried searching but can't find anything along the same lines.
  4. squeaker

    ARMA 3 CrossFireX support

    I've got an R9 280x Direct CU II, and wondered if I'd get much FPS improvement by getting another card. I run at 3440x1400 on a 21:9 widescreen monitor, so lots of pixels to push around. I like the look of the GTX 980Ti Direct CU III, but they're too expensive at the moment, wondered if I could get s good boost for a lot less money with a second R9. Anyone have any thoughts?
  5. squeaker

    Binding keys to menu actions

    Well, thanks for your help gents, but I'm going to have to give up on this one. I had a look at the links, and it's just a bit beyond me I'm afraid. I'll have to stick to using the context sensitive menus. But I do appreciate the help chaps, it's certainly opened my eyes to what goes into making even little tweaks to the game.
  6. squeaker

    Binding keys to menu actions

    Is there a way to have a global script, that is run every time the base game runs?
  7. squeaker

    Binding keys to menu actions

    Thank you for trying to sort this, but I think something might be broken. I loaded up the scenario, and the small script that runs to allow you to specify weather, time of day, etc, wasn't there. the other minor thing that was missing was the helicopter! Only a minor issue. :) Tried re-starting a couple of times, but still no Huron. I restored the original file, and it was fine. Perhaps I'm looking at this the wrong way, because if the mission itself needs to be tweaked, it'll be overwritten next time the author makes an update and steam rolls it out. Is there a way to make a mod that will work with the main game, and therefore would be available in all missions, scenarios, etc? I know that's a much bigger thing than a little script, but it appears that even a simple script is causing problems. I don't suppose there's a way to add the script to the main program that runs whenever the program does, and would therefore also be universal?
  8. squeaker

    Binding keys to menu actions

    You've got PM with a link to the dropbox file No, there wasn't already a file in there with that name, and I have started and quit Arma 3 a couple of times (running the scenario is question) and the file has remained in place.
  9. squeaker

    Binding keys to menu actions

    Ok, I think I understand what's needed here but I must be doing something wrong. I've saved the script in a file called init.sqf, and put that in the mission dir (specifically in C:\Users\Tim\Documents\Arma 3 - Other Profiles\Squeaks\Saved\steam\Pilot%20CH-67%20Huron%20On%20Missions.Altis ) but no joy. (I did remember to bind user9 and user10 custom commands to the required 2 joystick inputs, one for open and one for close). Does it make a difference that it's one I've downloaded through the steam workshop and not something I have created myself?
  10. squeaker

    Binding keys to menu actions

    So (and please excuse my complete lack of knowledge here) do I just copy and paste that script into a file (named rampcontrol.php for example), which I put in a specific directory which is then loaded when the game runs, so any time I press the appropriately mapped key to user action key 9 and 10, the ramp opens and closes?
  11. squeaker

    Binding keys to menu actions

    That's what I was hoping for too!
  12. squeaker

    Binding keys to menu actions

    Dammit, cancel my cancellation, I just can't understand it. back to my request, a complete noobs guide?
  13. squeaker

    Binding keys to menu actions

    Thanks JShock, this is looking good. So now I have the commands I need, I just need to know how to map them to a keypress or joystick switch. As I'm sure this is already available somewhere, but as you seem to have an uncanny knack for this black art, can you point me in the direction of a good noob's guide? And I mean total noob, I have never done scripting in games before. ---------- Post added at 10:31 ---------- Previous post was at 10:19 ---------- Ah, cancel my last, I found it from a link you posted a little further up the thread, thanks JShock
  14. squeaker

    Binding keys to menu actions

    Thanks JShock, this is starting to look a little less daunting. Where 'Helo' is the name of your vehicle Is there a wildcard to use instead of the helo name to mean 'current helo'?
  15. squeaker

    Binding keys to menu actions

    WOOOOOSHHHHHH!!!!! (that was the sound of something going over my head so fast, you can hardly see the blur!) Thanks for the answers chaps, but I'll stick with binding the menu control commands as forteh suggests.
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