Jump to content

swatdog

Member
  • Content Count

    96
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About swatdog

  • Rank
    Corporal

core_pfieldgroups_3

  • Interests
    Playing OFP all the way!! ;)
  1. Any instructions on how to add a custom faction?
  2. swatdog

    -[TdC]- Convoy Script

    This is a very nice script. Any progress on it?
  3. Thanks, I will try this out. As to your scolding: It got you to look at it didn't it? :) Thanks for the suggestion.
  4. Ok, so I'm a little embarassed to ask this question, especially since I'm quite an advanced PHP scripter, but CANNOT figure out why this *VERY* simple script isn't working. Maybe I'm going about it the wrong way, but this is what I have: _num = round(random 1) _veh = format["at_%1",_num] {_x moveInCargo _veh} forEach units group wl As you can see, I just want the group of the unit named "wl" to board a randomized vehicle upon script execution. I have a naming convention with the vehicles as "at_*RANDOM*", random being the number that was generated by the random command at the beginning. The problem is that the moveincargo command isn't successfully executing. My guess is because of the _veh variable, as I can hard code the vehicle's name, and it works. Maybe I have that wrong. Any ideas? I suppose I could also create an array of vehicles willing to take the group, but I also need whatever vehicle that doesn't have the specific group in it, occupied another group.
  5. swatdog

    Zeus AI Combat Skills

    Forgive me if this was mentioned already, but is this mod compatible with ACE?
  6. swatdog

    Help?

    Hey guys, I need help converting a description.ext that was used in one of my old missions in OFP that I would now like in ArmA. It has to do with dialogs There's quite a bit of data, but I'll post it.... I'm getting an error on activation that says: And then another when I try and press a button on the dialog: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class cfgSounds { sounds[] = { button, codefound, wrongcode,Close_end,gatemoan,open_end}; class button { name = "button";sound[] = {"button.ogg", db-0, 1.4}; titles[] = {0, $STRM_button};}; class codefound { name = "codefound";sound[] = {"codefound.ogg", db-0, 1.0}; titles[] = {0, $STRM_codefound};}; class wrongcode { name = "wrongcode";sound[] = {"wrongcode.ogg", db-0, 1.0}; titles[] = {0, $STRM_wrongcode};}; class Close_end { name = "Close_end";sound[] = {"Close_end.ogg", db-0, 1.0}; titles[] = {0, $STRM_Close_end};}; class Gatemoan { name = "Gatemoan";sound[] = {"Gatemoan.ogg", db-0, 1.0}; titles[] = {0, $STRM_Gatemoan};}; class Open_end { name = "Open_end";sound[] = {"Open_end.ogg", db-0, 1.0}; titles[] = {0, $STRM_Open_end};}; }; class cfgRadio { sounds[] = { }; }; class cfgMusic { tracks[] = { }; }; #define ST_LEFT 0 #define ST_RIGHT 1 #define ST_CENTER 2 #define CT_STATIC 0 #define ST_PICTURE 48 #define FontM "tahomaB36" #define FontHTML "CourierNewB64" #define FontNOTES "AudreysHandI48" #define CT_ACTIVETEXT 11 #define CT_BUTTON 1 #define ST_FRAME 64 #define CT_EDIT 2 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_SLIDER 3 #define ST_HPOS 0x0F class RscText { type = CT_STATIC; idc = -1; style = ST_LEFT; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; font = FontM; sizeEx = 0.04; }; class RscTextcode { type = CT_STATIC; idc = -1; style = ST_LEFT; colorBackground[] = {0, 0, 0, 0}; colorText[] = {0, 0, 0, 1}; font = FontNOTES; sizeEx = 0.04; }; class RscPicture { type = CT_STATIC; idc = -1; style = ST_PICTURE; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; font = FontM; sizeEx = 0.04; }; class RscActiveText { type = CT_ACTIVETEXT; idc = -1; style = ST_LEFT; color[] = {1, 1, 1, 1}; colorActive[] = {1, 0, 0, 1}; font = FontM; sizeEx = 0.04; soundEnter[] = {"ui\ui_over", 0.2, 1}; soundPush[] = {, 0.2, 1}; soundClick[] = {"ui\ui_ok", 0.2, 1}; soundEscape[] = {"ui\ui_cc", 0.2, 1}; default = false; }; class RscButton { type = CT_BUTTON; idc = -1; style = ST_CENTER; colorText[] = {0, 0, 0, 1}; font = FontHTML; sizeEx = 0.025; soundPush[] = {, 0.2, 1}; soundClick[] = {"", 0.2, 1}; soundEscape[] = {"", 0.2, 1}; default = false; }; class RscFrame { type = CT_STATIC; idc = -1; style = ST_FRAME; colorBackground[] = {0, 0, 0, 1}; colorText[] = {1, 1, 1, 1}; font = FontM; sizeEx = 0.04; }; class RscEdit { type = CT_EDIT; idc = -1; style = ST_LEFT; font = FontHTML; sizeEx = 0.02; colorText[] = {0, 0, 0, 0}; colorSelection[] = {0, 0, 0, 0}; autocomplete = false; text =; }; class RscLB_C { style = ST_LEFT; idc = -1; colorSelect[] = {0.4, 0.4, 0.4, 1}; colorSelectBackground[] = {0.2, 0.2, 0.2, 1}; colorText[] = {0.2, 0.2, 0.2, 1}; colorBackground[] = {0.4, 0.4, 0.4, 1}; font = FontHTML; sizeEx = 0.025; rowHeight = 0.04; }; class RscListBox: RscLB_C { type = CT_LISTBOX; }; class RscCombo: RscLB_C { type = CT_COMBO; wholeHeight = 0.3; }; class RscSliderH { type = CT_SLIDER; style = ST_HPOS; color[] = {0.2, 0.2, 0.2, 1}; idc = -1; sizeEx = 0.025; }; class DIALOG1 { idd = -1; movingEnable = true; controlsBackground[] = {DLG_BACK1, Codepadfrrame}; objects[] = { }; controls[] = {CODEPAD,paper,CODE,led_green,led_red, display, digit7, digit8, digit9, digit4, digit5, digit6, digit1, digit2, digit3, digit0, digit_R, digit_X}; class DLG_BACK1: RscText { colorBackground[] = {0.4, 0.4, 0.4, 1}; text =; x = 0.375; y = 0.25; w = 0.2; h = 0.4; }; class Codepadfrrame : RscText { x = 0.34 y = 0.25 idc = -1 w = 0.2 h = 0.4 style = ST_FRAME colorText[] = {0, 0, 0, 0}; colorBackground[] = {1, 1, 1,0}; SizeEX = 0.025 text = "" }; class display : RscEdit { x = 0.405 y = 0.3083 idc = 999 w = 0.14 h = 0.04 style = ST_LEFT colorText[] = {0.9,0.9,0.9, 0.65}; font = "tahomaB36" SizeEX = 0.02 colorSelect[] = {0, 0, 0, 0}; }; class digit7 : RscButton { x = 0.435 y = 0.43 idc = -1 w = 0.025 h = 0.035 style = ST_CENTER colorText[] = {0, 0, 0, 1}; font = "CourierNewB64" SizeEX = 0.025 text = "7" action = "Keypad_num = Keypad_num +1;num=format [{%1%2},(ctrlText 999),7];ctrlSetText [999,num];playsound ""button""" default = false }; class digit8 : RscButton { x = 0.465 y = 0.43 idc = -1 w = 0.025 h = 0.035 style = ST_CENTER colorText[] = {0, 0, 0, 1}; font = "CourierNewB64" SizeEX = 0.025 text = "8" action = "Keypad_num = Keypad_num +1;num=format [{%1%2},(ctrlText 999),8];ctrlSetText [999,num];playsound ""button""" default = false }; class digit9 : RscButton { x = 0.495 y = 0.43 idc = -1 w = 0.025 h = 0.035 style = ST_CENTER colorText[] = {0, 0, 0, 1}; font = "CourierNewB64" SizeEX = 0.025 text = "9" action = "Keypad_num = Keypad_num +1;num=format [{%1%2},(ctrlText 999),9];ctrlSetText [999,num];playsound ""button""" default = false }; class digit4 : RscButton { x = 0.435 y = 0.47 idc = -1 w = 0.025 h = 0.035 style = ST_CENTER colorText[] = {0, 0, 0, 1}; font = "CourierNewB64" SizeEX = 0.025 text = "4" action = "Keypad_num = Keypad_num +1;num=format [{%1%2},(ctrlText 999),4];ctrlSetText [999,num];playsound ""button""" default = false }; class digit5 : RscButton { x = 0.465 y = 0.47 idc = -1 w = 0.025 h = 0.035 style = ST_CENTER colorText[] = {0, 0, 0, 1}; font = "CourierNewB64" SizeEX = 0.025 text = "5" action = "Keypad_num = Keypad_num +1;num=format [{%1%2},(ctrlText 999),5];ctrlSetText [999,num];playsound ""button""" default = false }; class digit6 : RscButton { x = 0.495 y = 0.47 idc = -1 w = 0.025 h = 0.035 style = ST_CENTER colorText[] = {0, 0, 0, 1}; font = "CourierNewB64" SizeEX = 0.025 text = "6" action = "Keypad_num = Keypad_num +1;num=format [{%1%2},(ctrlText 999),6];ctrlSetText [999,num];playsound ""button""" default = false }; class digit1 : RscButton { x = 0.435 y = 0.51 idc = -1 w = 0.025 h = 0.035 style = ST_CENTER colorText[] = {0, 0, 0, 1}; font = "CourierNewB64" SizeEX = 0.025 text = "1" action = "Keypad_num = Keypad_num +1;num=format [{%1%2},(ctrlText 999),1];ctrlSetText [999,num];playsound ""button""" default = false }; class digit2 : RscButton { x = 0.465 y = 0.51 idc = -1 w = 0.025 h = 0.035 style = ST_CENTER colorText[] = {0, 0, 0, 1}; font = "CourierNewB64" SizeEX = 0.025 text = "2" action = "Keypad_num = Keypad_num +1;num=format [{%1%2},(ctrlText 999),2];ctrlSetText [999,num];playsound ""button""" default = false }; class digit3 : RscButton { x = 0.495 y = 0.51 idc = -1 w = 0.025 h = 0.035 style = ST_CENTER colorText[] = {0, 0, 0, 1}; font = "CourierNewB64" SizeEX = 0.025 text = "3" action = "Keypad_num = Keypad_num +1;num=format [{%1%2},(ctrlText 999),3];ctrlSetText [999,num];playsound ""button""" default = false }; class digit0 : RscButton { x = 0.435 y = 0.55 idc = -1 w = 0.025 h = 0.035 style = ST_CENTER colorText[] = {0, 0, 0, 1}; font = "CourierNewB64" SizeEX = 0.025 text = "0" action = "Keypad_num = Keypad_num +1;num=format [{%1%2},(ctrlText 999),0];ctrlSetText [999,num];playsound ""button""" default = false }; class digit_X : RscButton { x = 0.465 y = 0.55 idc = -1 w = 0.025 h = 0.035 style = ST_CENTER colorText[] = {0, 0, 0, 1}; font = "CourierNewB64" SizeEX = 0.025 text = "*" action = "Keypad_num = Keypad_num +1;num=format [{%1%2},(ctrlText 999),{*}];ctrlSetText [999,num];playsound ""button""" default = false }; class digit_R : RscButton { x = 0.495 y = 0.55 idc = -1 w = 0.025 h = 0.035 style = ST_CENTER colorText[] = {0, 0, 0, 1}; font = "CourierNewB64" SizeEX = 0.025 text = "#" action = "Keypad_num = Keypad_num +1;num=format [{%1%2},(ctrlText 999),{#}];ctrlSetText [999,num];playsound ""button""" default = false }; class CODEPAD : RscPicture { idc = 501; text = "Pics\codepad.paa"; x = 0.343;y = 0.228;w = 0.27;h = 0.454; }; class Paper : RscPicture { idc = 599; text = "Pics\paper.paa"; x = 0.343;y = 0.628;w = 0.27;h = 0.154; }; class led_green : RscPicture { idc = 598; text = "Pics\led_green.paa"; x = 0.468;y = 0.387;w = 0.01;h = 0.012; }; class led_red : RscPicture { idc = 597; text = "Pics\led_red.paa"; x = 0.48;y = 0.387;w = 0.01;h = 0.012; }; class CODE : RscTextcode { idc = 600; text = ""; x = 0.21;y = 0.7;w = 0.5;h = 0.032; style = ST_CENTER; }; }; Thanks a lot...
  7. swatdog

    OFPR, ArmA scripts...

    Oh dang.... lol I don't think I will then. Thanks for all that info guys!
  8. swatdog

    ArmA Music

    So I know that in OFP/OFPR you were able to decompress a PBO and get access to the in game music.... is this possible in ArmA?
  9. Can they work together? In other words, can you use OFPR scripts in ArmA without changing anything? Are the commands the same, etc..? Also, is there a PRINTABLE COMREF anywhere? I would like a copy of it on hand as I'm editing missions. Thanks.
  10. swatdog

    Real life photography/photo editing

    I can't believe those are real photos. That's CRAZY. Awesome work freddy boy.
  11. swatdog

    Gavin's WWII Infantry Pack

    Good to see Gavin and his team producing again!
  12. swatdog

    Modieifed STT KLR 250

    Now THAT is some hilarious stuff... Where did you come up that idea? I swear you were high on something! ROFL
  13. Do any of you know where I can find a USMC TOE? I'm basically looking for TOE's primarily for MEU (13th) and MFR units.
  14. swatdog

    Semper Fidelis

    I may have some very useful info in regards to your AV-8B Harrier II. Check this link out: AV-8B Harrier II Check out that PDF file. It has LOTS and LOTS of detailed information in it that will most certainly help out. AV-8B Harrier II (Official US Marines site) I will continue to search for more info that I think would be useful to you guys and your good work. *edit* Do you guys have a website? If so what's the URL? If not, would you like one?
×