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Scud
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Everything posted by Scud
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In chopper everyone else who is killed while flying as cargo shows as dead sitting in their posi's. But the gunner just sits as normal until he is ejected from vehicle then he falls to ground like a bag of sh!t. How can I get gunner to show as dead whilst in vehicle?
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I don't have the time nor interest anymore in finishing this model. I have decided to concentrate more on objects I have had some kind of experience with in 1 way or another in my life. So if somebody would like to finish this Mosquito Bomber you can have it. Needs cockpit work weapons added will give all textures, web links etc conected to model. Only seriously interested ppl PM me.
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If the aircraft is on the ground and the gunner shoots the ground within say 20 ft of the vehicle then the vehicle sustains dammage. This doesnt happen when aircraft is in the air. I am using standard 7_6 MG The gun is out side main aircraft lods and yes it is firing away from the vehicle. Why is it so ??
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problem is gunner in chopper needs to aim down and whilst the bird is in the air gunner can not dammage own vehicle as can on the ground. Next problem Getting AI gunner to target ground troops ?? threat[]={1,0.2,0.3}; Is what I have in cpp Ground troops target chopper no worries. All fixed now. Until next problem
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> maxMainRotorDive = 0; // rotor diving capability maxBackRotorDive = 0; minMainRotorDive = 0; // rotor diving capability minBackRotorDive = 0; neutralBackRotorDive = 0; neutralMainRotorDive = 0; I have found that by adjusting these values that I can control the AI max speed of my chopper but not so much the player speed. (Which is better then what I had)
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Is there any way to speed up the response time for AI chopper pilots?? Its is so annoying when you all leave the base together then have to wait 5 mins at the lz for them to catch up to you. problem is worse if you make turns along the way.
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hit=8;indirectHit=2;indirectHitRange=0.1; minRange=1;minRangeProbab=0.90; midRange=100;midRangeProbab=0.50; maxRange=450;maxRangeProbab=0.05; I played around with all these values and nothing seemed to make a diff so I guess you learn not to shoot ground to close to vehicle. If the enemy are that close - well you can put your head between your knees and kiss your ass goodbye anyway.
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Yeah, sorry I didn't reply. I was busy searching for answers on something. I don't want someone to finish it for me - I want someone to finish it for themselves. If you take it then its yours and plz plz plzzz no bombardments of questions. "How do I do this or that?" Thats it, simple.
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Thanks neighbour will give it ago
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*This one is for the RAAF 35th Nam Era aircraft but still in used today by numerous Airforces and Civy's STOL Transport Aircraft. Crew: Pilot, co-pilot and 24 Para's. thanks to Trenchfeet for letting me use his para-drop.sqs I would still like assistance in a cargo and LOLEX script if someone could help. [HC]Para for testing and feedback. big thanks to Ken Howard, Flight Engineer on the Bou from 1960's. DownLoad from http://www.ofpbase.com/ Â Â of course
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It is actual recording of bou in flight. Could not get the recorder hiss out of the background which is annoying (dont have sound mix prog) but if you have something better plz send it and I will update for next ver. coming soon. Also still waiting on reply from the few you where checking new bou.pbo.
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remove this from cpp
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OK all sorted, thanx Same geo lod just increased or decreased rotor diameters for desired performance. Yep, max speed does only seem relevant to AI not flight model. Now has anyone solved this landing backwards? Also, when flaring. Can I reduce or stop the amount that the chopper raises in alt when it should be dropping?
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Fair enough. thanx
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why do some addons have to go in Res addon folder and others dont?
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So give it the geo of a flying brick and that may slow it down? Just had a ride from North to south Malden sitting on edge of deck feet on the skid. Top speed over 400 with Absentminded Imbecile as pilot. Very scarey
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Bird already weighs 5x more then it should. Flys like friggen LHX and not what it is. Any ideas on what these settings do? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">maxMainRotorDive = 0; // rotor diving capability maxBackRotorDive = 0; minMainRotorDive = 0; // rotor diving capability minBackRotorDive = 0; neutralBackRotorDive = 0; neutralMainRotorDive = 0;
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glad you brought that up coz i have set max speed to 90 and the bird tops 300 in game. so, how do i reduce the 'max speed' of the chopper??
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I am pretty sure it is nameSound="plane"; if you change it to target, game will say target at 12 O'clock. or you can leave it blank nameSound=""; as I did with wheelchair
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A few people have shown interest in a U Boat model which basically I made for my own use as target practice, eyecandy and taking pics. I made this model around a year ago and haven't done any improvements to it. Â I don't plan to either. I would be happy if somebody would improve the U Boat. There is so much that could be done but it's not too bad as is. More for WWII gamers http://www.ofpbase.com/ is the place to get it.
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It is a very basic model based on the Liberty Ships, troop transport.
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It was a VIIB or VIIC I can't really remember.
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the id tag ie: shown in pic. Some models its there and others it isn't, only happens with my planes. Why? Does anybody know how to ensure that its there all the time? honestly I don't know if I am Aurther or Marther trying to get the little bugger to stay. Help! plz
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I didn't mean that, there is acouple of things I am trying to sort out myself. SelectThis has solved 1 of my probs, thanx buddy. Â