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Scud

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Everything posted by Scud

  1. Scud

    Id Tag HELP! plz

    Woo hoo   it works. Man I would kiss yuh but yuh too ugly. Lol, only joking. I wouldn't kiss you. Â
  2. Yeah, use my pc to play it. Works fine. There is a fix on the way, just waiting on a couple of things before I release it.
  3. Scud

    Post your OFP nigglies

    when building to the 1 metre scale I find you can not fit the right amount of units into the set cargo space. So I always fing the units too big. Maybe its just how you look at it
  4. Scud

    Post your OFP nigglies

    Not wrong there, planes are not too bad but I am doing three choppers atm and I have had to scale up or stretch the birds to fit the correct number of ppl in. As I always said, the ppl in Ofp have such big butts.
  5. Scud

    Post your OFP nigglies

    Another one is not being able to crouch if no weapon. Its either prone or stand no in between.
  6. 1974 was a very busy year for all RAAF transport crews. I will never forget christmas morning when my old man got the call about 6am to head to Darwin. That following month effected him more then anything, including Nam.
  7. Glad I could make someone happy Â
  8. I just ran a test on Everon, Maldon, Nagova and several addon maps and can not recreate this problem. Just out of interest what game inhancement addons do you use? ----- ok after having a talk with Lupus[WD] I decided to make bou TAG compliant but if that doesn't fix your problem well you are on your own.
  9. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#checkspeed ;check to see if plane is slowing _speedthen=(speed _plane) ~1.5 _speednow=(speed _plane) ; if so and plane is on ground then open chute ?(_speednow < _speedthen) and (getpos _plane select 2)<3 :goto "dragchute" goto "checkspeed" This is what I made for the Drag chute on the F100 Super Sabre. and I use the reverse for the afterburners. its very basic but it works.
  10. Scud

    Eventhandlers

    Live and Learn
  11. Scud

    Eventhandlers

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class EventHandlers { Â Â Init = "[_this select 0] exec ""\nafinf\scripts\init.sqs""; [_this select 0,1] exec ""\nafinf\scripts\rocamcrank.sqs""; [_this,""NAFFal"",""NAFfalmag""] exec ""\NAFEvents\onPlayerInit.sqs"";" by putting ; inside the last quote wouldn't that thro up an err? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">exec ""\NAFEvents\onPlayerInit.sqs"" "; that's how I thought it would be.
  12. Scud

    wheelchair

    The wheelchair was suggested by 'Offtime' as being needed for a mission. So here it is - well nearly just have little problemo with it but should be fixable soon. Stats:max speed 1km unless you are going downhill then it picks up abit  Being my first V hicle car class model there are acouple of small things that I need to iron out. I have 2 animations in mind that would cap this off but I don't do animations - so if someone would like to help there would be much appreciated.
  13. Scud

    wheelchair

    Well its not officially released yet - just sorta snuck out. I have updated the origional pbo to get rid of acouple of generic problems. Just waiting for the it to be posted.
  14. Scud

    2 Problems

    try this canDeactivateMines=true; Maybe remove the last }; quick count seemed 1 too many.
  15. Scud

    wheelchair

    Might have to give Woodbridge a call
  16. Scud

    wheelchair

    Just for interest sake of mission makers. This wheelchair is based on the Everest and Jennings design from 1933 and this basic model is still widely used today. I will release as is, maybe then someone (animator) may add some cool animation later on.
  17. Scud

    ? Remove tyre tracks

    I have found how to adjust the tracks to suit the model so everything is honkey doorey.
  18. Anybody know how to remove/stop the tyre tracks that are laid down when vehicle moves?? thanx. --- hmmm.. only other question re this remains unanswered from a year ago. I will swap classes which should solve this problem but I would still like to know how to stop vehicle from leaving tracks on ground. plz
  19. Scud

    wheelchair

    Thanx KaseKasimir, The model is finished and working. But the right animation/s would be the icing on top. Either Person sitting working the wheels with arm action or Person walking pushing from behind. or both.
  20. looks good as usual Just quietly is there any chance of a Monitor?
  21. Scud

    Huckins 78' WWII Patrol Boat

    Thanx mate I haven't laughed so much for ages. sorry Pappy, you know I know how you feel.:crazy: I don't understand this limit? I have a model of the 'Hood' and that 262 metres (just hull and main frame at the mo). I can sink it, land a chopper on it etc in game.
  22. Scud

    An old pepperpot

    Try this in class CfgVehicles damperSize = 0.1; damperForce = 3; Just sounds like armour is too high
  23. Scud

    Help

    ReBoot and try again
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