Scud
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Everything posted by Scud
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I have a ramp that opens and shuts and would like a noise/sound to coincide with the ramp movement probably gun_elevate. I have all the animations working, just need to add sound to cpp. What is the correct script and which section do I place it?
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Problem solved thanks to Kaliyuga and Tomb. If any1 else is interested // Cfg Sounds class CfgSounds { class rampsound { sound[]={"\scud_skyvanbr\gun_elevate.wss",db+50,0.4}; name = ""; titles[] = {}; }; }; // Useraction class class UserActions { class Openramp { displayName="Open Ramp"; position="pos_ramp"; radius=7.000000; condition="this animationPhase ""ani_ramp"" < 0.5"; statement="this animate [""ani_ramp"", 1]; this say ""rampsound"""; }; };
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The Skyvan or (flying shed) is a good small plane. Built for the purpose of going where the larger transport planes wont go. We had them at Changi Air Base in the late 70's and I just did alittle research and these countries are still using them "Austria, Botswana, Ghana, Guyana, Indonesia, Japan, Malawi, Mauritania, Mexico, Nepal, North Yemen, Oman, Singapore, South Africa, UK, USA." well that was a list from 2001/2 it may have changed more or less by now.
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have you got a view-pilot lod ?
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go to start button open programs look for c:\ Command Prompt open command prompt type "cd\" enter (this will get you back to c:\ type "cd\binarize" enter type "cd\bin youraddon.pbo" enter type "exit" enter (to close command prompt) new binarized file should be in the Opt folder
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In my Uboat model cpp file I had transportAmmo=1000; thinking that it was for the use of units to rearm. I didn't think the Uboats own guns would keep drawing on this resource.
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Problem solved I had transportammo with a figure in it. Just set it to 0 and no more problem. I thought I would of had to state what ammo I was transporting but obviuosly not.
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Probably a dumb question but... what does 'cost=20000' in the cpp file actually mean?
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Understood - thanx for explanation.
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Can this modelspecial be used on the model or just part there of? And if so, does it transfer the driver, gunner etc to the replacement model? If you know what I mean.
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I sat on the tarmac for 10 minutes revving the crap out of my plane until I realised the problem.
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The U-Boat ? Just getting the guns sorted and thats about it for the basic model.
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try adding weight to geo lod
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All lights are working fine. Just a few more adjustsments and plane will be ready. Its a Skyvan SC-7 (well my redition of 1) We had them at Changi airbase in the late 70's. Cool little plane, made in UK.
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Just out of interest, has anybody used COC Torpedos with Vosper yet?
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"ipbr" I think
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This line is in the planes cpp file. and if someone could give me a better understanding of its function it would be helpful.
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Yeah gravity sux! How can I decrease the amount of gravity on a bullet. I have decreased the bullet weight as much as possible and I have to keep velocity down. At the moment it flys like roadkill of the front bumper. I found a sidefriction setting but no luck with verticle G forces Is there a way I can reduce the G's on my bullet?? thanx
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I am working on it