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suma

BI Developer
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Everything posted by suma

  1. suma

    Why are there no missions in the Red Hammer list ?

    This bug will be fixed in next patch.
  2. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I'm in M1 or T80 (not sure about other models), and when target comes into range tank starts firing by itself. Â I might still be in the driver seat. Â Even after I switch to gunner seat the gun is firing. <span id='postcolor'> This bug will be fixed in next patch. Problem is with remote vehicle prediction that includes AI gunner prediction even when there is no AI gunner present in the vehicle. Same problem can be seen in Su24 with unguided missiles or machine gun.
  3. suma

    problems issuing commands

    If your radio volume is not zero, I have no idea what is the problem. You might want to try following ideas, but there is no guarantee it will help: 1) Try selecting different speaker in "Player Edit" screen. 2) Try both values of switch: Voices All / Single in "Audio options" screen. 3) Try different settings  of audio HW acceleration level (none, standard, full) (in windows advanced audio properties).
  4. suma

    Redhammer

    This problem will be fixed in next upgrade. For temporary workaround see Troubleshooting FAQ.
  5. suma

    problems issuing commands

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I have lost the ability to issue commands to soldiers when I play an officer. I can press all the buttons but never get the command either written on the screen or said verbally. Is it a known bug? Is there a fix? <span id='postcolor'> There is a known bug that causes radio commands not to be transmitted when you change Radio volume in Audio options to zero. This bug will be fixed in next patch. As a workaround do not set your radio volume to zero.
  6. suma

    Whats Up with RH Intsall & V3 patch

    The MP problems when Gold Upgrade and other 1.30 version play together will be fixed in next patch.
  7. suma

    MPMission on Ded Server issue

    If you a web page, post your link here. If not, get one (there is plenty of free web page services like geocities).
  8. suma

    ?

    1) Disable multitexturing in ingame Video options. 2) Post questions like this in troubleshooting forum 3) Use more descriptive topic names.
  9. suma

    multiprocessor and dedicated server

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Kegetys on 2:47 pm on Dec. 5, 2001 At least Windows 2000 allows you to change a process to run into another processor from the Task Manager... If you run two dediservers on the same system, you could change the other one to the second CPU from there? Or run the dediserver on other and the game on the other...<span id='postcolor'> This should be working that way without any user intervention - Win2000 process/thread sheduler should do this normally when it makes sense (like when one CPU is fully loaded).
  10. suma

    MPMission on Ded Server issue

    Can you provide the mission for donwload, so that other people could try to reproduce your problem?
  11. suma

    To BIS... Radeon users would like...

    Note: As far as I know, Truform is only supported by new Radeon 8500, not by normal Radeon cards.
  12. suma

    To BIS... Radeon users would like...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Many games are already supporting Truform via a patch and ATI says it's fairly easy to add Truform to a title. <span id='postcolor'> I will check how difficuult it is to enable it. If it is VERY EASY, we might consider adding it.
  13. suma

    multiprocessor and dedicated server

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The point is that a multi-threaded application will always run faster on an SMP system, provided there are no thread synchronization issues where one blocks the other through a critical section, mutex, or another type of synchronization object. <span id='postcolor'> Unfortunatelly OFP is not multithreaded by design. Almost all threades you can when attempting to debug it are helper threads that are created by DirectPlay or DirectSound.
  14. suma

    Crash when starting from gamespy

    See Troubleshooting FAQ topic.
  15. Note to all designers of MP missions: publicVariable is able to broadcast numeric variables only (type Scalar), not bool, Object, Group, Side, Array or any other type values. I am sorry this was missing in the docs. See http://www.flashpoint1985.com/cgi-bin....ic=1328 for more discussion about this.
  16. suma

    Mouse-Delay

    Are you using antialiasing or very high resolution? Some users reported switching AA off and running in 1024x768x32 mode solved the problem for them. Some other report turning pre-buffering off with NVMax utlity helped them.
  17. suma

    SUPERHUMAN AI

    Maybe they know there is something wrong with the ZSU because its crew is not reporting to base as it should? Maybe they asked on radio for identification before shooting? We have no intention to fix this.
  18. suma

    Waypoint Cycle

    The "Cycle" waypoint cycles to the nearest waypoint from the place where "Cycle" is placed. Note: all groups have default waypoint created on their initial position.
  19. suma

    multiprocessor and dedicated server

    OFP is not optimized to be able to use dual CPU systems. I am not sure what is your sentence "as OFP seems to be full multi-thread" based upon.
  20. suma

    Veteran mode

    User configuration (like difficulty mode customization) is currently taken from the default user profile under which dedicated server is running. If you are able to run OFP and the same computer, you can use OFP options to change difficulty settings. If not, you can edit UserInfo.cfg in corresponding user directory. If server is running while logged as user "JohnDoe", this file should be placed in Users\JohnDoe\UserInfo.cfg subpath of OFP instalation. Hope this will help.
  21. suma

    A dose of truth for the US Army

    #Moderation Mode Moved here
  22. suma

    multiplayer? where?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from rumpshaker007 on 5:35 pm on Dec. 2, 2001 well, me and my lan seem to live in the middle of nowwhere cauz when I click the 'multiplayer' option in OPF, I get a blank screen with the only info 'port: 2234'. 'when I click 'remote' the IP adress is blank) I even installed 'allseeing eye' to spot other OPF players but they are nowwhere to be seen! what's wrong? <span id='postcolor'> I am not sure I understand your problem decription: What you decribe here is quite normal. If joining MP games directly from OFP, you should be able to see the list of games that were already created on LAN or you need to know IP address of the game you want to connect to. What kind of session are you trying to join?
  23. suma

    No grass!!!

    There is new option in version 1.30 that should help you with this: Multitexturing (found in Options / Video). If you disable it, OFP will not try to use multitexturing on the ground. The reason for ground being white is your videocard drivers report multitexturing is supported, but in reality it is not or only partially. Hope this will help.
  24. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I wasn't aware of the users\username\userinfo.cfg file.. (Hey, gimme a break, I just bought the game 2 days ago heh heh).. I seen a post about it being a menu item inside the game which would be all fine and dandy IF I could see anything in the game to change it. Would be nice for it to be an option in the preferences.exe. <span id='postcolor'> This option is present in Options / Video and it reads "W-buffer: Enabled" or "W-buffer: Disabled" depending on the current w-buffer state.
  25. suma

    # VOTE vote list

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Now it's very important that all plyers vote on the same things at the same time, if you'll voting reassign and some idiot votes Restart the server will stall for a long time you have to vote fast as any New players joining restest the Vote, this can cause lock ups <span id='postcolor'> Note: when new player is connected, voting is not reset. The only thing that happens is that new player is considered in total player count, and therefore voting may not be passed - but it stays active. Voting are cleard only when admin is logged, when last player is disconnected or first player connected. Can you provide more information about lock-ups you are you talking about? What lock-ups?
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