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suma

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Everything posted by suma

  1. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ Feb. 11 2002,13:42)</td></tr><tr><td id="QUOTE">Inq = "SoldierWlaw" createUnit [(getpos a select 0),(getpos a select 1)] setIndentity "InqWiper" Shouldn´t that give the unit the name "InqWiper" ? Then I tried "InqWiper setdammage 1" in a trigger and nothing happend.<span id='postcolor'> No, it should not. The statement you write here contains several errors. Most important is createUnit does not return anything (or more precisely, it returns nothing - i.e. object of type nothing). If you will pass this nothing as left argument to setIndentity, it will be triggered as error and expression evaluation will abort
  2. suma

    player management

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I assume ofp is still broadcasting and gamespy/ allseeing eye is picking this up. If so is there a way to prevent the broadcast of the game. <span id='postcolor'> To disable automatic broadcasting to Gamespy Arcade add following line to your Flashpoint.cfg file: reportingIP=""; See readme file for more information.
  3. suma

    CreateUnit Bug/Missing function

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">guy1="SoldierWB" CreateUnit [getpos player, groupalpha]<span id='postcolor'> If you will check our command reference, you will see createUnit is not returning any value, while createVehicle does return newly created object. This is because createUnit is internally very different and unit "name" is not known by the time it is called, but later. Possible way how to give unit a name is to use init line "unitName=this" in init field of createUnit argument array like this: "SoldierWB" createUnit [getMarkerPos "barracks", groupAlpha, "soldier2=this"] Unfortunatelly this currently does not work due to bug in createUnit implementation, but this bug will certainly be fixed in next patch available, and you will be able to use it.
  4. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">guy1="SoldierWB" CreateUnit [getpos player, groupalpha]<span id='postcolor'> If you will check our command reference, you will see createUnit is not returning any value, while createVehicle does return newly created object. This is because createUnit is internally very different and unit "name" is not known by the time it is called, but later. Possible way how to give unit a name is to use init line "unitName=this" in init field of createUnit argument array like this: "SoldierWB" createUnit [getMarkerPos "barracks", groupAlpha, "soldier2=this"] Unfortunatelly this currently does not work due to bug in createUnit implementation, but this bug will certainly be fixed in next patch available, and you will be able to use it.
  5. suma

    Throttle Control

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Throttle sensitivity needs improvment<span id='postcolor'> Throttle sensitivity when flying helicopter will be improved in next patch. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Please add a Forward/Reverse Throttle Option for when you fly planes versus helicopters. <span id='postcolor'> Airlane throttle (not heli throttle) direction will be reversed in next patch.
  6. suma

    Server memory leaks

    We are willing to fix any memory leaks that might be left in OFP code, but currently we do not have evidence nor indication of any such leaks. If you are able to provide some more information, I will gladly investigate the issue. What is normal memory usage of your sever? How does it change during the time server is running?
  7. suma

    possible key code degredation

    Ok, let us continue with troubleshooting. Did you check "Troubleshooting FAQ" topics on crashing and freezing? Can you identify the chipset you have? If you have VIA chipset, there are several steps that can make VIA based system more stable, as described in Troubleshooting FAQ.
  8. Update: Latest drivers for SB Audigy seem to fix this problem. You can download them at www.soundblaster.com. We are not sure if SB Live updated drivers are available.
  9. suma

    Most common problems

    The list of most common problems can be found at Troubleshooting FAQ Forum. Good place to seach for information is also The Avon Lady OFP FAQ. Thanks to Avon Lady for her excellent service for all OFP fans. Edit: Wherever possible make sure you have the latest drivers, a lot of the time people with troubleshooting problems are using old drivers.
  10. suma

    Loud Foot Step bug, When it will be fix?

    This bug should be fixed by latest Audigy drivers available at www.soundblaster.com. If new drivers did not fix it, disable EAX. If that does not help, disable HW acceleration as well (both can be disabled from ingame sound options). See also I can hears footsteps from large distance topic in Troubleshooting FAQ forum.
  11. suma

    possible key code degredation

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (tobymccall @ Jan. 31 2002,15:38)</td></tr><tr><td id="QUOTE">that's when i got the new problem, the game will load all the way to the end and then tell me that a bad key was entered at setup! i know that the key was entered in correctly cause i tried the setup again and typed it slowly, still no luck.<span id='postcolor'> It looks like registry key containing serial number is somehow corrupted after installation. Most probable reason for this can be disk transfer error or some bad memory chip.
  12. When OFP is crashing or freezing on your computer, be sure to check Troubleshooting FAQ, especially topic OF RANDOMLY CRASHED and if you have VIA chipset based motherboard, also check AGP 4x problem on VIA. If OFP has crashed, you can also send us crash files and we may be able to identify your problem: Send ONE mail to support@bistudio.com with this: - brief description of your problem - CPU type, motherboard, graphics card configuration (you can send DxDiag.txt, which contains this and even mose) - Flashpoint.rpt and Context.bin files - what version of OF are you using (which addons) - in which mission are you experiencing problems - are you using HW T&L or not? - what operation system have you got? (Win9x, WinME, Win2000) You can also search this forum to see if anyone has similiar problems as you or you can ask if there is some known solution. When asking, always provide as much information about your system as possible, especially: graphics card model (e.g. GeForce, Intel, ATI Rage, PowerVR Kyro) motherboard / chipset (e.g. VIA, Intel 815) CPU type (e.g. Intel PIII 800 MHz, AMD Duron 1200 MHz) operating system (Win2000, WinME, Win98, WinXP)
  13. See also OF RANDOMLY CRASHED topic . When you will send us crash files as written there, we might be able to pinpoint your problem.
  14. suma

    1.42 Problem

    If any crash files were created (Flashpoint.rpt and context.bin), please send them to support@bistudio.com for detailed analysis. We might be able to provide you more specific help when we receive those files.
  15. If you want us to deal with this crash, please send crash files to as support@bistudio.com - see Troubleshooting FAQ topic
  16. suma

    A10 Can't fly by keyboard

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ScrewYou @ Jan. 24 2002,04:18)</td></tr><tr><td id="QUOTE">I Only problem is you CAN'T assign keyboard commands to rudder or elevator controls for planes??!?!?! (you will notice in the controls section of the game the last 4 commands can not be assigned to the keyboard only joystick) There is no special reason for this I can see. I mean an event manager is and event manager right? Maybe to many fatties and bags of jelly donuts eh guys! lol<span id='postcolor'> Yes, there is reason why you cannot assign keyboard commands to rudder or elevator controls for planes: these controls assume analog axis with both positive and negative values (-1 to +1 continuous range) is bound to them, which is not true for keyboard, which can provide only 0 or 1 (discreet, no negative value). The handling of keyboard controls is therefore different then handling of joystick controls.
  17. suma

    Modified config and Fade messages

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The other message i see on my server is "User is using a modified config". I dont have a clue of the meaning of this message other than what the sentence says, eg the user has modified his config.<span id='postcolor'> This message means content of users config file loaded from config.bin and resource.bin has been changed. This may happen either by explicitly changing config file (like some sound replacements do) or by using addon in Addons foldier that is not respecting class inheritance structure of original config file. It has no other meaning and it has no side effects. This message is not related to Fade, it is ment as a protection against cheating, warning all other players given user is not using identical properties for some of default weapons or vehicles. In next patch this config protection will be improved and no addon will be able to modify the config structure (unless executable is changed).
  18. suma

    1.42 Dedicated Server Crashes on #Reassign

    I see now you provided information about memory leak in separate mail. Let me quote it here: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Server is still not releasing unused memory although it is better than 1.30. Better in that I have never seen it higher than 124mb. Typical behavior I see is the Ded Server starts at 30mb but when one or two people log in to play games it goes to 90+ When all log out and lets say it sits idle for 10 or 20 minutes I say it should have released that memory and go back to 30mb. But it does not. <span id='postcolor'> There is a lot of information that is kept after session ends - most important last island is still loaded. When server starts, it loads only Desert island, which requires very little memory. After you play any mission, other island (like Everon) is loaded - requiring a lot more memory. Also other information (like some commonly used vehicle models) may persist. This does not mean there is any memory leak, as this information will be used when next mission is played. As you write, it does not grow up and up forever - it stops at certain limit. If there would be any leak, memory usage would grow and grow (as it did in 1.30). When nobody is playing on a server for a long time and system needs the memory used by DS for some other purpose, it will swap it out. If the memory is not needed, there is no point releasing it.
  19. suma

    1.42 Dedicated Server Crashes on #Reassign

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ViperMaul @ Jan. 28 2002,21:49)</td></tr><tr><td id="QUOTE">I have sent files to you a few days ago.<span id='postcolor'> We are investigating the crash files. I will let you know when I know more. What about the memory leak? Are you able to provide any more information about it?
  20. suma

    Altitude and velocity

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([TFF] NEO @ Jan. 29 2002,07:21)</td></tr><tr><td id="QUOTE">In the aircraft, are the altitude and velocity displayed in km/h, mph or knots, in meters or feet? And how do you know your answer is correct...?<span id='postcolor'> All values use metric system: velocity: km/h altitude/distance: meter Originally we wanted to make this optional or vehicle dependent, but there were other more important things to implement.
  21. suma

    Empty Campaign Book After Reinstall

    Maybe you are using different user name now? What is current content of your users subdirectory?
  22. suma

    Is there wind?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WAKINYAN @ Jan. 25 2002,00:40)</td></tr><tr><td id="QUOTE">it´s also modelled with real time travel? is the model working only with the snipers or all shots have the same model?<span id='postcolor'> Yes, it is modelled with real-time travel. Yes, all shots have the same model - only some coeficients (like ammount of air-drag) vary, therefore the trajectory is not exactly same for different kind of shots even if speed is the same.
  23. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">description.ext.respawndelay': 'Ë™' encountered instead of ';' when I add this respawn=3 respawndelay=5 (on seperate lines) Â Â to the ext file.<span id='postcolor'> There needs to be semicolon (';') at the end of each line. Correct syntax is respawn=3; respawndelay=5;
  24. I am not able to go here, as here requires registration even for viewing topics. If you want to get an answer in this forum, please post question text in this forum too.
  25. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dr Jekyll @ Jan. 23 2002,16:58)</td></tr><tr><td id="QUOTE">So you are basicly saying that a tank is "hidden" if it's engine is off, does the AI fall for the trick or do they just fire at will.<span id='postcolor'> Tank is not "hidden", it is visible on radar, but it seems to be empty. AI will probably consider it empty unless it will clearly see (visually) some kind of activity (turning turret, firing).
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