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Snake Man

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Posts posted by Snake Man


  1. thx now i can use them in WRPTool but still have a problem with the "keep on Height" setting. Some forests work and they keep the height and the others do not.

    If you're still having problems, you can email me the pbo and I could take a look at them.


  2. The v2.44 you see on the net now is not a WrpTool Development Team release.

    It is not supported by us in any way shape or form, we do not take any responsibility of its operation.

    ODOL Explorer v2.44 is illegal, alpha, untested and leaked version. We will not acknowledge, or recommend anyone using it. You have now been warned.

    We will release v2.5 sometime in the future, thats all we can say.

    WrpTool Development Team

    Dschulle & Snake Man

    ---


  3. There is now one new mission in the campaign and maybe one or two more in planned. I did small invasion beach clear mission for Rangers and added the new CoC Cruise Missiles to the SEAL missions. Also other missions will get heavy CoC UA usage after I "reorder" the invasion forces.

    The island in the latest alpha feels quite empty, however its not a lagfest like usual islands with lot of vegetation. What would be the balance here, more densely populated terrain or lagless gameplay with somewhat empty areas?

    I personally feel and it was our goal that this island WILL have some large empty areas, for example to some huge tank battles or such. But surely we must make the nearby areas of cities etc more interesting.

    Also if anyone noticed I left out the res/nogova bushes because I've heard things about them that AI will see through them etc. To leave them out, good or bad idea?

    The Agent Smith released the great industrial pack v3.0 which I've been looking for possible use. I suddenly wanted to build some oil refinery and pipeline objectives in the island, but then again... is this poor agricultural small town island or more high tech one with new goodies like oil wells and such?

    I'm very slowly working on a update, no dates or list of fixes yet.


  4. PMC Vietnam 12 & 25km islands has been released. These islands require the stock default SEB NAM Pack v2.0 to work since they use the objects and textures from it.

    NAM 12km

    nam_12_map-s.jpg

    1200x1200 high res

    NAM 25km

    nam_25_map-s.jpg

    1200x1200 high res

    Sorry about the low quality images, I just cant keep the filesize small while quality on the image, anyways.

    If someone wonders why didn't I use the new Ebud made SEB_ILO v2.0 objects, the reason is that these islands were created long before the new objects were completed. And no, its not as easy as using WrpTool's Replace Objects feature since the objects aren't 1:1 compatible with the old SEB NP2 stuff. In the future I might convert these islands to the new objects, but no promises. Of course I'll fix any bugs you guys discover, to the missions or the islands.

    These islands include missions. nam 12km has one SP/MP mission. nam 25km has 1 video/cutscene mission, 3 SP/MP missions and one CoC CE mission. I especially like the video mission, just start it up, grab ice cold Dr. Pepper and enjoy the show.

    Download is 12mb and includes both islands, check it out from our PMC Tactical Downloads page and visit PMC Tactical.


  5. Wrptool saves only in 4WVR format, at the least the  version i have (0.906), and i need to save a file as OPRW.

    Visitor also saves for 4WVR format. Do you know what the catch is? ... You can use binarize to make 4WVR -> OPRW format.

    Its interesting that you know WrpTool's saving format but you dont know the fact that binarize does the conversion from 4WVR to OPRW, which after all is written in the WrpTool manual. There is also bunch of other interesting wrp related info on the manual for people to read.

    Quote[/b] ]was developed byPCM Tactical: I was searching for a newer

    Its PMC.


  6. PMC_Euro is project name for 25km sized terrain and 34 mission campaign.


    PMC_Euro_map2-small.jpg

    1200x1200 res image

    1200x1200 res image with town names


    The island has now cities, roads and forests placed, everything else is missing like vegetation objects. All the campaign missions are done, but some of them only have minimal briefing (meaning no background story, only the essentials to know what to do) and no cutscenes.


    Island is european style greenish place. I feel like its (going to be) somewhere between Everon and Nogova in its feel.


    I need help in terms of feedback and suggestions. I'll do all the work, if someone just points me to the right direction.


    1) Name for the island.

    2) The island most likely needs more cities/populated areas and roads, also more forests might be a good idea.

    3) Campaign needs more background story and briefing text to create the War feeling.

    4) Campaign needs dates and times for the missions.

    5) Names/faces for the campaign characters

    6) Possibly few "special" missions like clishe rescue downed helicopter etc.


    This is the list of missions and extremely brief commentary of what happens in them. Format is number - mission name and then description of events.


    PMC Euro Campaign Plan


    01 - Leisure

    US Army guys are chilling on Vaals with Hummer. Russians invade and guys are

    called back to base only armed with sidearms. When they get to the base, they

    get M16's and defend off the first wave of russians from Mi-17 HIND insertion.

    02 - Lizard Tooth

    US Army guys are now on camo BDU's and armed to the teeth, they defend of more

    massive RUssian attack on the army base.

    02a - Cutscene 1

    cutscene for US Army guys calling to help from HQ.

    03 - Ocean Breeze

    NAVY SEALs penetrate from the beach into the castle ruins at mountain, meet army

    squad and then bring them safely into a beach extraction location.

    04 - Black Shepherd

    SEALs conduct reconnaissance at Velp and Vaals cities.

    05 - Ninjas Song

    SEALs take out two command & communication sites and anti air compound.

    06 - Blue Eyes

    SEALs start from H8 beach, proceed to take out enemy AAA at I8 and J8 hilltops.

    07 - Knight Blade

    Rangers get helo inserted to E8, proceed north to attack tank refuel site at F7 road.

    Talk to farmers at E6 for intel. Helo extraction after talking to farmers.

    08 - Hornet Spike

    Rangers start LSD sea, helo insert SW of target which is assault army base at L3.

    Reinforcements of regular Army guys arrive by UH-60L helo insertions.

    09 - Hungry Bear

    Rangers start at base, assault supply convoy at Rozenburg.

    10 - Ghost Cross

    Rangers start army base 1 and assault army base 2.

    11 - Shiny Black

    Army guys assault Vaals, ammo depot, field HQ and acquoy.

    12 - Ocean Gate

    US Army guys start from army base 2, assault Alverna sea port.

    13 - Hawk Nest

    Army guys clear Dearsum, assault airbase and capture it.

    14 - Silver String

    Army guys assault tubbergen, fuel depot, galder and bridge 1 road block.

    15 - Red Anger

    Army guys defend russian assault near tubbergen.

    16 - Night Eagle

    US Army AirForce AH-64 pilot starts from airbase, assaults group of vehicles in the

    road from Beckum to Charlois.

    17 - Eagle Point

    AH-64 starts from airbase, assault on armored vehicles SE of Maarn.

    18 - Mother Eagle

    AH-64 starts from airbase, supports ground armored assault on Sint-Annen to Rozenburg.

    19 - Eagle Strike

    AH-64 starts from airbase, assaults Haelen targets.

    20 - Storm Beach

    Rangers attack Colmont, outpost (hill), intersection and Fortmond.

    21 - Dark Crown

    Rangers assault bridge at N5, Wolsum and castle.

    22 - Shiny Jewel

    M2A2 bradley's start tubbergen, assault farm, house, charlois and hoorn/bridge 3.

    23 - Copper Shell

    M2A2 bradley's attack farm, pekela, oss and beckum.

    24 - Green Sabre

    M2A2 bradley's attack colmont, fortmond, kessel and moorsel.

    25 - Gold Shield

    Army guys attack sittard

    26 - Beggar Beach

    Army guys attack bergh

    27 - Black Bat

    SEALs take out SCUDs on ruined town.

    28 - Tired Bear

    SEALs destroy enemy field HQ at H6 mountain high.

    29 - Steel Arrow

    Abrams attack houses, farm, maarn and camerig.

    30 - Red Blood

    Abrams M1A1 tanks attack farm, houses, farm and Marum.

    31 - Grey Lions

    Abrams M1A1 tanks attack house, farm and Haelen.

    32 - Lion Cave

    Abrams M1A1 tanks defend against quick counterattack on Haelen.

    33 - Night Warrior

    Rangers assault Zalne and Boxtel.

    34 - Star Response

    Army guys start Maarn and assaults Asten capitol.

    34a - cutscene 2

    War ends.


    If you want to help by providing feedback & suggestions and agree that this is piece of crap ALPHA version of the island and campaign, then feel free to download this package below.


    Addons used: BAS Delta/Ranger v1.50. MH-60 Blackhawk. JAM2. LSD dock landing ship. CoC Unified Artillery. CoC Mines. etc. The island is configured to require OFP v1.96 ...


    Latest on Official PMC_Euro 25km island + campaign topic.


  7. 1. It doesn't save the 'mass' settings on the geometery lod

    2. In the 'named properties' section, the name of the property has a space after it, so it doesn't work in ofp unless you edit out the space after the name.

    Thanks for letting us know, we'll looking into this if we can get them fixed.

    If anyone have any other bugs or suggestions of new features in reasonable limits, feel free to post them here.


  8. Thank you very much, Snakeman! smile_o.gif

    Youre welcome, but please assign the thank you also if not specificly to Dschulle also. He coded the thing, I'm just a slavedriver, readme/manual writer and tireless tester & whiner. smile_o.gif

    But we're very happy that our small util has helped you. Oh btw next WrpTool version should have the AGS stuff not working bug fixed, as it is in this ODOL Explorer v2.0 already.


  9. All the normal information is listed in the WrpTool PDF manual, its all there. Only thing not mentioned in the manual (I believe) is that Agent Smith's industrial pack buildings wont show up in real p3d shapes. However you still can fully place them.

    If you have any specific questions, ask away I'll try to help as best as I can.


  10. Hi guys

    Some of you who says "this is cool, why havent this been done earlier", heh well I think it was the first thing we did since the WrpTool code was build, it was the generic advertizement image of ours.

    wrptool-24.gif

    Now like guys already said, Nogova is offlimits so the above was just us funnying around.

    Then lot of time later I believe Jahve requested a Malden + Everon in one island from me, I did it for him but it never came to anything, dunno why. And now Mad Fred let me know that guys are again wanting a big "island" where you have all the islands combined, so I took the 20mins of WrpTool time and created the islands.

    Malden is 100% identical to the original. Everon is 100% identical to the original. Kolgujev is 100% same size and objects, but the textures are changed to more generic ones to bring down the texture count. Like said before, OFP only supports total of 512 textures and Kolgujev alone has over 300, so it had to be edited a bit.

    wrptool-small.jpg

    The above image is Malden + Everon together, it was from the initial WrpTool advertisement post. And then there is the image of the "AEC: Abel - Eden - Cain" islands which looks like this

    aec-map-small.jpg

    Click also the huge image right  here

    I guess the main reason this wasnt done earlier by me was that I consider this a "cheating" island. its not a island editing in the true sense as you just "paste" together other peoples work. But since lot of guys seem to have interest for this and by looking the replies in this topic, I guess this island was indeed in demand.

    I'm glad you guys like it smile_o.gif


  11. WrpTool v0.950 readme


    .---------.
    | WrpTool |
    `---------'


    OFP Island Creator utility


    v0.950 Upgrade!


    December 6th, 2003.


    This is the v0.950 upgrade, this alone is not working WrpTool version, you must download


    the base installation v0.906 from WrpTool web page.


    UPGRADE INSTALL


    Install this upgrade by just unrarring the contents of this rar into your WrpTool directory,


    if you do not want to lose your objects.ini file (if you edited the original) then dont


    overwrite it or move the edited one to safe place. This includes new objects.ini file with


    the same default BIS objects, but they are organized bit better now.


    This upgrade will update the WrpTool.exe to v0.950, WrpTool_Manual.pdf to v2.7, reorganized


    objects.ini file. It adds new ForestDef.xml config and NoSkew.ini files.


    BUGS


    If you encounter any problems, read the manual. If you detect any bugs, check the manual


    that you dont take some new feature or change as a bug. If you dont find solution to your


    error on the manual, log on to our web page and report the bug at the bugpage at


    Official WrpTool Forum


    See you on the islands,


    WrpTool Development Team
    Dschulle, Snake Man

    Official WrpTool homepage - WrpTool


  12. WrpTool v0.950 Upgrade has been released!


    This new version has too many cool features added, but mostly I could list a the texture transition maker, region tool, names feature, cell selector and forest placer.


    This upgrade comes with the new PDF manual with 124 pages of WrpTool information reading including tutorials of how to create OFP island from ground up and how to bring it to in game.


    Check out the upgrade from WrpTool project page and check out Official WrpTool Forum.


  13. Battle Royale Beta Island Release


    Boy if you want to take a look of island release that is good example of how NOT to do it, this is it.


    To start this off with the happy news that the island release comes in filename BR_BETA_ISL.exe at filesize of 12.4mb. Hmm okay, no readme at all included in this release exe so maybe its on the inside. So with scare I clicked the EXE and installshield installer popped up, uh oh. here is the text thats displayed when the installer starts:



    BATLE ROYALE BETA ISLAND RELEASE

    BOW MOD TEAM

    -------------

    Announcement

    All addons not created by BoW contained in this pack are the property of their respective owners, and feedback should be given to them not us.

    Installation

    Simply point the installer to your main Operation Flashpoint Directory and install.

    Load up Operation Flashpoint and look for the island "Battle Royale Deathmatch Island"

    Please note, this is a beta release and does not represent the full quality in which we will release the full version. Feedback will be much appreciated and suggestions also. Log on to the website and post in the message board if you have any feedback.

    We hope you enjoy this installment to ofp,

    Regards

    BoW Mod Team

    Copyright 2003 "Battle Royale Online"


    So I decided to try to point the installation to some temporary directory, it worked (luckily). Finally as the install was completed, what was there... a FLASHPOINTRESISTANCE.EXE, html shortcut to their web page and the Res/ addons dir. Yes you heard me right a flashpointresistance.exe file, heh imagine installing this to your real OFP dir, whoa overwriting your OFP exe file. The readme inside the installer did not say anything about overwriting your OFP files, not to mention the executable program itself.


    OK the island itself is small deathmatch type place, I have no issues with that. The island pbo size is 126kb. Well hey you say, thats not so bad only bit over hundred kilobytes so whats the big deal, huh?


    The big deal comes with the additional addons these people have decided to add there. This includes Agent Smith port pbo (no big deal, lot of people choose to use it). Some zwa cottage pbo. editorupdate102 pbo, huh? editorupdate, why? Then the big ones; iloilo_obj.pbo which is the Ebud made jungle objects, it still includes the 512x512 resolution TGA file (1mb in size) inside the PBO file, this pbo is 5.3mb in size. It also has sebnam_obj.pbo included which has the main objects and textures from SEB NAM Pack 2. The sebnam_obj filesize is 5.5mb.


    The islands wrp file itself is raw 4WVR format (written by Visitor or WrpTool), which dont have nothing wrong in the developer sense, but at least if these people have used WrpTool and read the manual, it clearly instructed users should not give 4WVR format islands to beta testers/public.


    And now the most unbelievable thing, why in the world has these guys included the iloilo_obj.pbo into the island? In the pbo there is duplicated copies of SEB textures which the island uses (why not the originals?), the only objects it uses from iloilo_obj.pbo is:


    iloilo_obj\iloelekrovi2.p3d


    iloilo_obj\ilostr_fikovnik_ker.p3d


    Uh, so this qualifies for 5.3mb download, there is like no way SEB NAM Pack objects would have been good enough? And by including sebnam_obj.pbo it means that those users who have already SEB NAM Pack 2 installed, this will overwrite the original pbo and of course users need to download 5.5mb unessary files, not to mention the iloilo objects with the big TGA file inside etc.


    Btw if these guys used WrpTool, the manual also instructs clearly not to make this mistake with the addon pbos, however if they are Visitor users and never tried out WrpTool, thend ignore this comment.


    This island release has so many things wrong it makes me believe its a joke, people make mistakes and thats natural but c'mon you cannot expect me to believe that OFP community accepts this kind of release quality from anyone. Do you want to download 12.4mb instead of about 100kb? Do you want to overwrite your NAM Pack pbo? Do you want to overwrite your OFP executable?


    You have been warned.


    More details from PMC Editing Wiki: OFP HOWTO Release page.

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