Snake Man
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Posts posted by Snake Man
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PMC torrents are seeding right now, check your torrent client, most likely you need to port forward.
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Been thinking about vehicle support, in bis east wind stratis campaign hub you were walking or driving a ATV quad bike, in altis hub's you had a (three man?) team and a vehicle to drive with. Wonder if helicopter insert / extract support would fit into this design.
It depends on the base / camp size of course, if your campaign hub is Observation Post (OP) it obviously is only suited for few soldiers to live there, its very small without helopad capability. Forward Operating Base (FOB) is then a big step up as they can be various sizes. I've heard that in operation iraqi freedom some of the FOB's were just huge, in those you could easily host a helicopter landing pad.
Helo operations would work easily from support 0-8 menu, call insert or extract to a map location, helo takes off, flies to the coordinates, lands and then flies back to the base again. This could be done with the limited default support module even.
Just not sure if its "overkill" or how it would change the mood of campaign hub. Hmm. -
2022-07-03T18:51:00Z update for dev diary PMC Poland Hulskie real world data terrain.
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2022-07-02T15:43:00Z update for dev diary PMC Africa Niger Tongo (tongo) real world data terrain.
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2022-06-30T19:04:00Z update for dev diary PMC Taiwan Kinmen real world data terrain.
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2022-06-27T10:20:00Z update for dev diary PMC Taiwan Taipei real world data terrain.
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Created PMC Editing Wiki: L3DT page and collected most of the generic non game-engine specific info / tutorials there.
There is quite a lot of info how to use this terrain heightmap editing and satellite texture / mask generating tool 🙂- 1
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PMC Editing Wiki: Wilbur page created with all our Wilbur tutorials and info pages gathered there.
What is wilbur? Its old school, basic, even some advanced erosion features including heightmap editor.
Now that L3DT Serial Key Expired 2022 and its floating belly up and starting to stink, its great time to get back to the roots and continue (or start?) using Wilbur again. -
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Returning from a patrol into the campaign hub "base camp", does the mission end when you reach certain distance or will you be allowed to enter the base, access ammo boxes etc and then call end to the mission when you choose, in fact you could even go back out again.
The problem with that at least in a way bis did it on east wind, is the decorations in campaign hub, those eat precious CPU cycles if they are there during your patrol / side missions.
Dunno guess dynamic simulation would prevent that, not sure how it works with those switchMove animations or similar method decorations are using.
Guess the traditional way is the overall best, hang out in decorated base camp (hub) while outside world is completely empty of AI/objects, go out and patrol starts and then roles are switched (hub becomes empty).
Would love to hear feedback from other players, how would you guys prefer the hub in/out setup work? -
Added a link to the top of the list to your website for terrains, if you dont mind, at least more of the community will know about your work and the terrains!
Thanks, its nice to have our terrains listed here. I thought as first post states that this is a list of terrains in steam workshop that our stuff doesn't belong here 🙂
Not sure if you only list individual ADDON terrains, not including ones found in a MOD, so just in case, there is a bunch of terrains in Vietnam: The Experience modification https://www.vtemod.com/arma3/terrains.php- 1
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Just wrote to PMC Tactical Forums about howto start a patrol mission.
Which one you guys prefer, action menu, or a walking distance?
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Playable campaign PBO's are not available currently as our web page says. If you want to study campaign description.ext, mission.sqm and script SQF files, they are all available in PMC github page.
Its on my TODO list to officially release a regular campaign PBO for all users to just download & play, just haven't got around to it.
I know I know, need to do less editing and more releasing, but 😉- 1
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Hcpookie Artillery Pack damage texture report is finished. Damage / destroyed textures missing / not working in classes:
pook_2S1_RU pook_2S3_RU pook_2S5_RU pook_2S7_RU, partial; hull is OK but parts of the gun turret and rear apparatus has no damage texture applied. pook_9K52_RU pook_9K57_RU pook_9K57M_RU, partial; hull is OK but the gun turret has no damage texture applied. pook_9K720_RU, partial; overall its OK but small middle parts got no damage texture applied. pook_K300P_RU, partial; overall its OK but small middle parts got no damage texture applied. pook_MZKT_AMMO_RU, partial; overall its OK but suspension and missiles got no damage texture applied. pook_TOS1A_RU
You can download virtual reality damage texture raport testing mission: hcpookie_artillery9.VR.7z.
Hope that helps to track down the models.Edit: I apologize posted on the wrong topic, sigh 😞
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Seems like Hcpookie M-777 artillery gun's M712 Copperhead Laser round is not working; I laser target location, call the arty up, it goes through radio protocol all the way up to "splash" but nothing happens, no round never hits. (note: this was with bis support module, not with pook arty script function, I assume that was the reason).
Also M-777 artillery gun's AP Heat round nothing happens after radio call splash.
After my yesterdays first real Hcpookie artillery pack combat mission I feel like these vehicles can definitely be added to PMC missions in general, a lot of fun to play with them, shoot them and destroy them 🙂
Quote from PMC Tactical forums Hcpookie Artillery Pack Game-play topic.Edit: I apologize posted on the wrong topic, sigh 😞
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Wrote a detailed PMC Tactical forums: ArmA 3 Campaign Hub topic about how to design these things. Would love to hear feedback.
Dunno what it is about campaign hub style of campaign design but I just love to hang out in such hub base/camp/FOB location, rearm etc before going to patrol/scouting to keep the bad guys away 🙂- 1
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Please remove "PMC 51km Desert" link as I never uploaded anything to steam, its not original release. In fact if you see any of PMC terrains there, they are not original releases.
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Thank you for the continued fixes. I really need to get around adding some SAM stuff to my missions or just making brand new ones with heavy focus on SAM units. It might be that existing missions balance is thrown out of whack if such dangerous vehicles / sites are just plugged in there, would need some testing.
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Thank you for the continued work on hcpookie artillery pack, gotta love the big guns 🙂
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PMC Chechnya Grozny v0.2 for ArmA 3.
A very large realistic real world data terrain. Created in 2017 with big update on 2022.
Official PMC Chechnya Grozny Homepage.
Changelog PMC Chechnya Grozny Changelog.
Dev Diary PMC Chechnya Grozny Dev Diary.
Screenshots PMC Chechnya Grozny Screenshots.
Download from PMC Tactical ArmA 3 Downloads.- 1
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Just SteamCMD updated pook_ARTY and pook_ARTY_CUP addons, tested with few small testing missions and all arma3 in-game error popup's are gone.
Good job on the fix, nicely done.- 1
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in ARMA 3 - TERRAIN - (BUILDER)
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if you read PMC Editing Wiki: ArmA 3 Ultimate Terrain Tutorial it will explain how to get fully working ArmA 3 terrain in-game.