Snake Man
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Everything posted by Snake Man
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Where do you get this kind of information? Yes. Regards, WrpTool Development Team
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With JAM3 (not with the new fix) I got the "WGL freeze" where OFP just locks up while sound is playing/looping in the background and only solution is to reset the computer. I recall having three or four rifle squads with fire support on each side, West, East and Resistance (res was friendly to Nobody). These squads were all fighting each other. Lockup occurred after the battle was over and few soldiers were running around, I did not see which sides units were left alive (I was civilian observing the fight). No, I did not have *any* other addons in the mod directory at the time, just plain and simple JAM3. Quite alarming, huh...
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The rar contains the following addons: AGS_build.pbo AGS_inds.pbo ags_port.pbo Baracken.pbo F3WX_O1.pbo JOF_Objects1.pbo MAP_Heaps.pbo MAP_MilObj-Pack.pbo MAP_Shed.pbo RKSL-Hangers.pbo RKSL-HASN2.pbo xobridge.pbo These addon pbo's total to 31.7mb rarred up (max compression of course). Thats all I wanted to know before download, well lesson learned.
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The download is 85mb, what are the third party addons you have included here?
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Mapfact's Dynamic AI Creator: Preview
Snake Man replied to raedor's topic in OFP : MISSION EDITING & SCRIPTING
Oh you mean random, ok Mapfact's Random AI Creator. Got it, thanks. -
Mapfact's Dynamic AI Creator: Preview
Snake Man replied to raedor's topic in OFP : MISSION EDITING & SCRIPTING
And the Dynamic part is... where? -
Read the WrpTool manual, it has pretty close to all the info you need to make basic island.
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In Falcon 4 campaign, which is the real Dynamic campaign available, has no different SP or MP modes. Its just campaign, thats it, you can play it SP or MP. Where OFP missions work both ways too SP or MP, there is tons of that server/client stuff which you Bn880 know great deal about, in F4 world there is no such thing. Just fire up the campaign in MP/COOP mode and fly away. What does it track... if I'm correct there is no fuel supply tracking, ie litres and such. But lets say you take a bomb load into a mission but you dont use/drop all the weapons, the ones you bring back are put back into the squadrons inventory. So yes there is at least individual weapon amounts tracking. Mostly the tracking is which targets are dead, where units are and their strenghts etc. One more time I like to remind people, Falcon 4 campaign is the real dynamic campaign and not just scripted stuff.
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Hmm interesting... Looking at the web site I recognize few old friends names there, are these guys all gone from Falcon 4 community members as working to this company? Hmm. I guess its time for me to go ask around in the Falcon 4 scene to find out the details. http://falcon4.nekromantix.com is like a ghost town nowadays
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VTE team is right now working on the SEB NAM Pack stuff. We are interested of the stuff you got there, can you send the stuff over to us so we can add them in? You are free to continue this discussion on the VTE topic since we dont want to hijack Warrior X's campaign topic.
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Multiple Groups Activating Trigger
Snake Man replied to Billabong81's topic in OFP : MISSION EDITING & SCRIPTING
Do it like this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"alive _x" count units gr1 == 0 && "alive _x" count units gr2 == 0 && "alive _x" count units gr3 == 0 That works for sure, however some script wizard must know some better way to check all groups. That is somewhat copy-paste method -
I'm going use these on PMC Command Campaign and PMC Euro islands campaign. In the first one you dont actually get to play as SEAL since its CoC Command Engine campaign and you are a "HQ" guy there, but in the second one you get to go deep into enemy territory as a SEAL team leader on several missions.
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Excellent work Laser, you delivered where bas (and others) failed, very much appreciated.
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Sorry to little bit offtopic, but thought of posting anyway. I just recently planned to make some at least 25km or maybe 51km air combat island. Air combat in that sense that it would be practically lag free island (with little or no objects). I'm not sure how the terrain would be interesting without objects, so perhaps some amount of them would be necessary. So, if it would be up to you, what kind of air combat landscape would be perfect to your needs?
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About 51km desert island. WrpTool download comes with 12, 25 and 51km island templates. These templates are in the WrpTool download and not directly in the web page. A-Lone-Wolf released the first 51km desert island, check it out here If you want, I can make you a 51km desert island using basic Resistance textures, trees, bushes & rocks just like in Nogova desert. Just specify how dense you would like to have the objects. Or if you want it completely object free, it can be done also. But as of anyone releasing a "real" 51km x 51km desert island, no, nobody has done such yet.
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Huges 51km island addon ? Where ?????
Snake Man replied to VladAlex's topic in ADDONS & MODS: DISCUSSION
About 51km desert island. WrpTool download comes with 12, 25 and 51km island templates. These templates are in the WrpTool download and not directly in the web page. A-Lone-Wolf released the first 51km desert island, check it out here If you want, I can make you a 51km desert island using basic Resistance textures, trees, bushes & rocks just like in Nogova desert. Just specify how dense you would like to have the objects. Or if you want it completely object free, it can be done also. But as of anyone releasing a "real" 51km x 51km desert island, no, nobody has done such yet. -
Thank YOU, finally the RAR "installer" is here.
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This mod comes with EXE installer, that is so lame. I wont install such thing. I'll pass this mod until they make rar package out of it.
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Oh so its campaign, right right.... heh. Ok tell me one thing, does it have enough scripts/stuff running so it triggers the OFP savegame bug?
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I would suggest you change the topic name since this is not a campaign. Campaign is 2 missions or more in the campaign structure, this is one mission.
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In the zip there is The Chain of Command's Unified Artillery addon: CoC_Arty.pbo included (11mb), why is that? Also there is pretty much all the standard OFP addon pbo's like 6G30.pbo, Apac.pbo and LaserGuided.pbo etc. Its okay if these are edits and/or retextures, but if these are the pure original OFP files, then someone is going to really get flamed for packaging this. Anyone know whats the real deal here?
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In the zip there is The Chain of Command's Unified Artillery addon: CoC_Arty.pbo included (11mb), why is that? Also there is pretty much all the standard OFP addon pbo's like 6G30.pbo, Apac.pbo and LaserGuided.pbo etc. Its okay if these are edits and/or retextures, but if these are the pure original OFP files, then someone is going to really get flamed for packaging this. Anyone know whats the real deal here?
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WrpTool is being developed. So far the current release version is working good (ie no critical bugs) so we havent put out new version.
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WrpTool Terrain Editor for Operation Flashpoint from PMC wrptool-small.jpg Current features of the utility: - Writes 12.8km x 12.8km, 25.6km x 25.6km and 51.2km x 51.2km WRP files (and smaller). - Import terrain in Wilbur long/lat TXT format. - Place random 3d objects throughout the map, but not in the water. - Graphical User Interface (GUI) to edit 3d object placement. - bitmap preview image "icon" of objects in object browser - Copy & Paste for object, or multiple objects. - Current object preview from bmp image when mouse over object. - Object rotation using mouse, multiple or single object. - Display 3D-View of the terrain elevations and objects (no texture yet). - Graphical User Interface (GUI) to edit elevations and texture placement. - XML configuration file for object p3d icons and categories. - GUI mini map, for quick overview and jump-to selections. - Reads 4WVR, OPRW v2 and OPRW v3 island formats. - Rescale object sizes, change their direction. - Road Tool. Place roads by clicking RMB for left, right, straight etc road pieces. - Region Tool, choose region and random place objects, delete objects etc. - Forest Placer, to quickly and automatically place forests, including SEB, BAS 1 obj forests. - Automatic texture placing for "transitions". - Cell Selector, to select cells according to elevations. Check out WrpTool Homepage and Official WrpTool Forum.
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PboX v1.0 has been released! PboX is utility to unpack and pack pbo files. You can view inside the pbo without opening it, you can view p3d files, config.cpp files and textures for example. Both ODOL and MLOD p3d's are displayed in 3d preview view. PboX runs with standard "WrpTool" DLL's, which can be found either on WrpTool or ODOL Explorer releases. Browse pbo's, view models inside... PboX1.jpg Remember to read the readme for additional instructions. If you have any problems, contact us on WrpTool forum where we will try to help anyone with questions. Download PMC Tactical OFP Downloads page. October 12th, 2004. WrpTool Development Team Dschulle & Snake Man