Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Snake Man

Member
  • Content Count

    1561
  • Joined

  • Last visited

  • Medals

Everything posted by Snake Man

  1. Snake Man

    PMC Hero's Path campaign

    Ok thanks for correcting that one, I'll forward that to my our storyline guy I dont know what to say... works fine here and apparently works fine for few other people too. I hate to sound like the nagging guy, but are you *sure* you installed all the addons correctly? How about trying to put JUST the addons into new mod dir (sometimes other unused addons cause problems)? I hope you get it to work. btw I updated the first post with the two new mirrors, thanks guys. Also I added additional and basically optional but HIGHLY recommended patch for JAM3 which is the CAVS vehicles. This campaign does work without that CAVS patch since it wont add/remove any units/vehicles, but it adds so much realism into the JAM3 package that its very important. I'd assume that the M1A1 tank missions are now much more balanced than with BIS values, at least they should be. So better to put in that CAVS patch guys.
  2. Snake Man

    PMC Hero's Path campaign

    Funny thing is, this is not really a new campaign. It was first introduced (in alpha version) back in ... uh last year? I dont have any screenshot at the moment, I'll try to get some but its kind of hard to capture essence of this campaign into a few screenshots. I kind of dont know even where to start looking for nice shots, not that I know how to take them anyway heh. Thanks guys for the mirrors. I'll surely try to keep you up to speed when new versions come out. Yep, should be all listed in the first post and the readme. Why you ask? This means you do not have JAM installed, make sure its the JAM 3 (THREE), not the previous one. This version of the campaign uses the new JAM3 stuff so it wont work with previous versions anymore.
  3. Snake Man

    Chain Of Command Engine

    Yes we are using it. Personally I use it on few of my single missions, then two of my campaigns and finally on the Vietnam: The Experience which will have single missions and campaign using CoC Command Engine. I highly recommend the latest PMC productions which are the Hercules Rescue mission and the nameless dynamic campaign. You can find all of these from PMC Tactical web page.
  4. Snake Man

    Novajev Island Released

    Heh easiest part of island editing is doing the TERRAIN, so it escapes me why you did all the hard work by "hand" and left the most easiest task to be copied from Nogova. I dont get it...
  5. Snake Man

    Gunship experiments: AC-130 and other...

    How does this work now? Is it MP compatible too? If it works ok, you can send it to me so we can add it to VTE, we already have permissions from MapFact to use their DC3 models. No need for you to get any soldiers and release this separately.
  6. Snake Man

    JAM and CAVS

    VTE is not at current v0.2 using CAVS values, but it will be as soon as I can (know how?) to implement them. Perhaps even on the upcoming v0.3 already has these values in. As already stated, I'm very interested of ACES since we (VTE) have many air launched weapons and aircrafts to use them.
  7. Snake Man

    JAM and CAVS

    I was just thinking about the ACES too, would be great to have that done. I could have good use for it in VTE as we have many planes, we already did VTE_aw.pbo which contains all the Air launched Weapons, call it VTE's ACES Also my modern day missions could benefit greatly from ACES along with JAM3/CAVS. I fully support it.
  8. Snake Man

    JAM and CAVS

    Great to hear that JAM and CAVS is still alive. I'm going to do my best to implement CAVS values to Vietnam: The Experience which already uses JAM. Maybe in the future we could have some NAM era magazines we'd like to see in JAM.
  9. Snake Man

    JAM3

    That might be the cause, thanks for letting me know. I have been now doing extensive stresstesting and found no problems anymore since I checked my video card for cooling, must have been something wrong there. My apologys for JAM3 team for suggesting that it might be JAM3's fault. I know that JAM3 is backwards compatible, but its got some neat things like the CAVS and BIS vehicles made JAM compatible, if I understood correctly, even the tanks have new armor values to suit the CAVS(?). So I'd like to have all my existing JAM2 missions to be converted to fully support JAM3, meaning a BIS T72 would be replaced by the JAM3 new CAVS version. I'd like to know has anyone done a BIS/JAM2 -> JAM3 conversion guide?
  10. Snake Man

    Transition textures

    Important note! If you do not use the 2 character filenames for textures, then the transition feature will not work in WrpTool (I dont know about visitor).
  11. And true 25km desert island is PMC Rattler. Check it out from here which is old topic, you can find more up to date info at PMC Tactical forum topic.
  12. Snake Man

    DC3/AC47

    What did I write in my earlier post huh?
  13. Snake Man

    DC3/AC47

    [APS]Gnat is the expert on these, read here
  14. Snake Man

    Vietnam: The Experience - v0.2

    Ah my bad. As you see the CoC Divers IS listed on the required addons and is included in the picture, but in the release announcement post I forgot to write down the link. So check it out from CoC homepage - here Sorry about that, the first post have been updated now to include this addon. Thanks for letting me know.
  15. Snake Man

    Vietnam: The Experience - v0.2

    After reading burroughs comments on the official VTE forum I wanted to tweak the Unscripted War mission. Well I started to fix it "today" and it was quite interesting. I started to tweak it yesterday april 12th, about 1000hrs in the morning. Well I got carried away and went along playing, taking down the enemy and ordering the AI squads around giving them artillery and air (A1 Skyraider) support. Some time went by and I wrote down bug reports of what needs to be fixed. Then I noticed that when I edited on the background one script... the changed stuff popped up in the mission, wow I never knew this before that OFP loads every script again each time from the hard drive, I thought that when you press "preview" button, OFP loads everything for the mission at one time and no changes can be made on the fly. So now I got to edit the scripts as I kind of get to test them real time, I mean the mission right now was so interesting (I mean the session I was playing) that I did not want to exit the editor and restart OFP etc. I did editing and played the mission, had a great fun doing so. It took so long that about 1800hrs real time I had to go out to eat, well I left OFP on esc -> pause mode to wait because there was no chance that this mission would pass the savegame bug, noway. I came back home about 2100hrs and continued to play where I left off. I guess it was somewhat amazing, like OFP usually is, that I kept staying alive. I did some fighting on the front lines and helped the AI squads to get out of trouble etc, lot of friendly AI forces got killed in the process but I got to be healthy, cool I like that. The mission was great, previously when I played the original version and early VTE conversion I only witnessed NVA attack to Plei Me once or twice, now the suckers were on it constantly. I mean wave after wave they came, I just had to dug in at the base and defend it after two or so times I left the base only to hear distant gunfire behind my back after 5 minutes on the jungle Finally I started to think more aggressively, I sent out my AI forces into the nearby regions to take them under our control and that seemed to have positive effect as the attacks slowed down. Still every once in a while a sneaky NVA squad got through and attacked Plei Me. Put OFP again to esc -> pause mode, went to sleep at unknown time and woke up some hours later which had to be like 0400hrs in the morning, today, then continued to play the mission. So anyways, NVA kept attacking Plei Me and here is one situation of those sneaky attacks. I took this screenshot because it shows how far I played, those enemy KIA numbers are quite scary on the hint box. Unscripted War VTE, the score. Also there is the map view of the same time, same situation. Situation on the ground At this point I started to go out from the base myself, eventually I got through the two "levels" that are on the mission, then there was lot of enemy tanks that started to attack. I was located SE of LZ Albany defending the FARP/LZ I set there when something happened, dunno what script got bugged but darn OFP did CTD, heh. Ouch. Not quite the ending I was hoping for It was pretty insane, the mission OFP start time was 0700hrs and last time I checked the OFP clock (T) was about 1145hrs. I got to think, now I have definitely not only played this mission for 4hrs, so what... I played it OFP time like 16hrs or something? Excellent time again in OFP, I havent had so enjoyable mission in a long time. Good stuff. I get to fix lot of the bad bugs like airstrike not working and the three waypoint patrol giving a error. Also friendly vehicle reinforcements were not working, fixed all of that. Got myself a nice bugs list to fix and after those are done, this mission will be even more enjoyable and will be at the next VTE release.
  16. Snake Man

    Vietnam: The Experience - v0.2

    No I dont, I do have two of my own campaigns in VTE, but I didn't refer to them in the previous post. I meant that I like the old campaigns by various authors. Also I hope I didn't sound too harsh on my comments, I re-read them and felt that they were appropriate since SO much negative has been posted about the missions. Hehe call me lone ranger defending the poor old missions Quite the opposite, the missions and campaigns (not including mine) are very old, they are these SEB NP2 conversions. So one could assume that they have been circulating a long time and bugs are mostly fixed during that time. Different story is the NP2->VTE conversion process which might have introduced new bugs. Thats correct because they are JAM weapons. But I have now included them in the weapons & units list. Thank you very much for pointing this out. Here is the list I added <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">JAM_M14, JAM_W762_20mag, JAM_W762_20HDmag, JAM_M14Mortar (M14) JAM_M79, JAM_M433grenade, JAM_M433Vest, JAM_M576buck, JAM_MarkerGrenades, JAM_MarkerRound (M79) JAM_M60, JAM_W762M_200mag, JAM_W762M_200HDmag (M60) JAM_M72LAWLauncher, JAM_M72Rocket, JAM_M72ALLRocket, JAM_M72AARocket, JAM_M72APRocket (M72 LAW) JAM_M21, JAM_W762Sniper_20mag (M21) JAM_Remington700, JAM_W762_5mag (Remington) JAM_flaregun, JAM_flareWhite, JAM_flareRed, JAM_flareGreen, JAM_flareYellow, JAM_MarkerGrenades (Flaregun) JAM_AKM, JAM_E762_30mag, JAM_E762_30HDmag, JAM_AKMmortar (AKM) JAM_AKMGL, JAM_E762_30mag, JAM_E762_30HDmag, JAM_VOG25grenade, JAM_VOG25Vest (AKMGL) JAM_SVD, JAM_E762_10mag (SVD) JAM_SKS, JAM_E762_SKSmag, JAM_E762_SKSHDmag (SKS) JAM_Tokarev, JAM_Tokarevmag (Tokarev) JAM_RPD, JAM_E762M_100mag, JAM_E762M_100HDmag (RPD) JAM_MosinNag, JAM_E762_5mag (Mosin Nagant) Yes they are placeholders. We will try to get them modeled as soon as possible since I do not know anyone whos already made them. If anyone knows these models existing for OFP, please let me know. I know the K63 should be in the VME mod, but I surely havent found it. Any info about this would be appreciated. Heh of course we welcome the feedback and no worries about not being here earlier, this version if way better than previous one. we are really happy that you guys wanted to take a test on VTE. I just wish I could join you, but my net connection is such a lame one it disconnects too often for MP session. I'll try to sort out the requireAddons config part real soon as I believe that is very important on the linux dedicated server. I already have the KillSwitch information tips about the cpp and try to implement them. btw I added ofp.info download link to the first post. Thanks for the ofp.info guys for the hosting.
  17. Snake Man

    Vietnam: The Experience - v0.2

    VTE is next evolution on OFP NAM. The units are based on SEB NAM Pack 2, some more edited, some not, some completely new models. This is not a collection pack, its a VIETNAM MODIFICATION which has and will have edited stuff, new, old, etc. One new campaign added, others have lot of missions tweaked including adding CoC Unified Artillery to the missions, new missions etc. Been over this over at the old topic. Adammo/ColMoore's outdated C-130 is time and time again proven to be working in various missions and combat situations. We love the unit, we're happy with it Yes, outdated infantry that works great so far. Well maybe in your "how to create napalm airstrike" topic you will produce something truly great, I mean after all you're the god of mission making and others are nothing compared to your high end stuff, right? I mean come on man with comment like "complete rubbish" you set yourself on a pretty tight spot, you gotta have some REALLY good stuff to back it up. Lets see your stuff, lets play. Hey how about... download v0.2 and make some superb mission which leaves me speechless, that would be great. Apparently you completely forgot the new objects and textures for islands... No, no patch. Too much have changed since the last release. The patch would have been too big (to be a patch) and also even the dev team lost track basically which files were edited and which were not. Full release was the simplest to do overall. Also last time we did patches to be efficient for download sizes and all, people complained about getting a full release because its difficult to patch. Well now we have full release and what is the first thing people ask... a patch. Hehe gotta love this stuff Instead of going with the bandwagon of "missions are useless", how about naming the specific missions campaigns which you find useless? Can you do me a good campaign, how about even a single mission? What would you say if VTE came with 0 missions like the usual addons? Sure, sure... MOST of the missions ARE old and stuff, but then again... so is SEB NAM Pack 2, it was released years ago. VTE is new, today, you think we can take bit more time to bring you dynamic campaigns and fancy stuff that please you? Its strange, I believe the campaigns mostly being said to be useless, I actually like them. Small scale missions with basic stuff, as long as it works, its NAM, hey whats wrong with that. Its like you dont have to play them, just like you dont have to download any addon you dont like. And after all, every damned addon comes with zero missions where people complain about no missions, its funny to see comments like yours when we actually do have missions. And yes, we do plan to tweak the missions as bugs/problems are reported. But I would not go and re-do them, I rather do some new missions which, in fact I already did for this release. Are you absolutely sure you run VTE alone, I mean REALLY alone in a x_vte/ mod dir (with the required addons of course)? Well thanks for the nice comments, I'm glad you like it. And when you try v0.2 you will absolutely love the fixed/tweaked and new stuff we added. Thanks everyone for the comments, even the expected negative ones, its nice to count on you guys. Now go play some more Vietnam missions and enjoy it
  18. Snake Man

    An Najaf map beta release

    You have 6 pages of posts here, its not all that bad. However, personally I have not tried out this island because the ridiculous addon requirements.
  19. PMC Vietnam 12 & 25km islands has been released. These islands require the stock default SEB NAM Pack v2.0 to work since they use the objects and textures from it. NAM 12km 1200x1200 high res NAM 25km 1200x1200 high res Sorry about the low quality images, I just cant keep the filesize small while quality on the image, anyways. If someone wonders why didn't I use the new Ebud made SEB_ILO v2.0 objects, the reason is that these islands were created long before the new objects were completed. And no, its not as easy as using WrpTool's Replace Objects feature since the objects aren't 1:1 compatible with the old SEB NP2 stuff. In the future I might convert these islands to the new objects, but no promises. Of course I'll fix any bugs you guys discover, to the missions or the islands. These islands include missions. nam 12km has one SP/MP mission. nam 25km has 1 video/cutscene mission, 3 SP/MP missions and one CoC CE mission. I especially like the video mission, just start it up, grab ice cold Dr. Pepper and enjoy the show. Download is 12mb and includes both islands, check it out from our PMC Tactical Downloads page and visit PMC Tactical.
  20. Snake Man

    M1A2 SEP 3.0

    Head over to WrpTool forum topic to check out how to unpack this addon pbo.
  21. Snake Man

    M1A2 SEP 3.0

    I was waiting for the updated version of this tank, especially when it was posted that there will be more LODs added etc... but reading this I can skip the tank completely now. Shame, I wanted to use this on several of my existing and upcoming missions.
  22. Snake Man

    WRPTool

    Official WrpTool pages/forum can be found here http://flashpoint.nekromantix.com And no, you cannot change the cell size from WrpTool. MidShip however did a "Typedemo" (or what was its name) island with smaller cell size. Look it up from somewhere.
  23. It is possible to use CoC Command Engine in MP. Read this to learn more.
  24. Snake Man

    ODOL Explorer v2.0

    ODOL Explorer v2.0 for OFP P3D Models from PMC Tactical From ODOL -> MLOD converted and loaded to O2 models of BAS Blackhawk MLOD1.jpg BAS Delta/Ranger MLOD2.jpg BAS Littlebird MLOD3.jpg And also BAS UH-60L in ODOL Explorer itself with textures MLOD4.jpg Official WrpTool Forum and specific PMC Tactical Forum OFP ODOL Explorer Topic and also check Bis Wiki ODOL Explorer. Download from WrpTool Homepage.
  25. Snake Man

    What is Streaming Technology then?

    If its same system as Falcon 4.0 used, then the terrain file(s) can be huge, lets say 1100 x 1100 kilometers, but the game engine only loads for example 1.5 x 1.5km at time. How about this "island" with realistic distances for OFP? If it works like the F4 terrain system, then I'm baffled how the AI would handle themselves with waypoints beyond this loaded range. I mean if you setup a patrol around a city or through it... how they walk around the buildings when player is out of the range AND what happens when he appears in range, how can OFP tell if the AI units are inside a building or other object. I have no clue. Anyways the terrain would not be empty/flat beyond the loaded range... it would just not exist. Imagine 1.5 x 1.5km OFP island, it would be really small compared to the standard 12 x 12km BIS islands and 25 x 25km & 51 x 51km possible user made islands, meaning very light on CPU and memory load. Streaming terrain is very interesting in ArmA, I cannot wait to get it.
×