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Snake Man

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Everything posted by Snake Man

  1. Snake Man

    TroopMon V 0.7 Mission debugger

    I quickly checked out this addon, my first impression is that why does it need the OBJECT placed on mission editor to activate it, why not use same method as the other debug console ESC -> Enter, or any other method of transparent activation so mission.sqm is not effected? In my view it defeats the purpose of this debugger, I stopped using mission debug radio triggers/stuff long time ago as they are ALWAYS left into the released mission by mistake. Always.
  2. Snake Man

    [CAMP] Perpetua

    Great job bardosy, I'm not sure but is this the second user made campaign for ArmA, anyways nice to see you back on campaign editing in ArmA.
  3. Snake Man

    How to Make Island?

    Yes you need to get WrpTool and read the manual. Also its godo idea to read our WrpTool forum for more details and tips. Check it out from PMC Tactical
  4. Snake Man

    OFP:BHD MOD

    I tweaked the BHD-LeaveNoOne The Final by hijacker objects so that they aren't causing so much slowdowns, I'm quite satisfied with it. This is the changelog of what I did --- fixes - removed the music, please! - tweaked bhdr\config.cpp file. - tweaked BHD_Houses\config.cpp file. - renamed island icon image. - moved the bhdr\BHDhouse10.p3d into BHD_Houses/ dir. - moved asfaltka200.p2d / paa into BHD_Houses/ dir. - removed bhdr\house.paa unused texture. - removed bhdr\tt.paa unused ground texture. - removed bhdr\BHD_SG*.paa unused ground textures. - removed bhdr\bhdrf1.paa and moved bhdrf2.paa into BHD_Houses/ dir. - replaced low resolution bhdr/ textures with resistance o/ textures. - leveled ocean floor to set -3m height. - renamed <filename>..paa style filenames to <filename>.paa like they should be. - resized the 3 resolution LODs to 0.0, 1.0 and 2.0 in the models they were present. - removed the hotel.p3d from island, come on 9800 faces and only one LOD, hehe! - added res LODs for many buildings. I never went to re-release anything, I sended email and private message to hijacker but hes gone by now.
  5. Snake Man

    Entry tools

    So I guess you guys sould call them Mercenaries or MERCS then as PMC has been our organization name since the early 80's.
  6. Snake Man

    Entry tools

    Say what? PMC Tactical - http://tactical.nekromantix.com
  7. Snake Man

    AAN - ArmA Navy

    Or in Fleet Command? Wonder if anyone knows if there is any limit on ArmA water depth? (In OFP it was depth of 50 meters).
  8. Look at the various PMC campaigns, for example PMC Ranger Path and PMC Hero's Path do use weaponPool. PMC Tactical - http://tactical.nekromantix.com
  9. Snake Man

    AAN - ArmA Navy

    I do hope CoC will port over Unified Artillery with Tomahawk Cruise Missiles AND that your ships/subs will use these cruise missiles then. At least I have tons of missions which could use the mentioned platforms. PMC Tactical - http://tactical.nekromantix.com
  10. Snake Man

    High-resolution map of Sahrani

    I made my own right away so I could continue to design PMC missions for Sahrani, it came to 4186x3737 resolution and was missing Rahmadi and few other small isles, also was having some seams not so good. Your map is even larger with more detail and without any errors that I could see on quick overview. Very nice job, I'll start to use this now to design my missions and the next PMC First Fight mission will be designed using this image. Thank you very much, this is appreciated. PMC Tactical - http://tactical.nekromantix.com
  11. Snake Man

    PMC First Fight - Campaign

    It should work just right when you select the gear, how many weapons can you see? Btw I'm finalizing the v0.4 here, all major "elements" should be in there now. I don't know when I release it, soon I hope.
  12. Snake Man

    CZM demo part 1

    Join the club buddy... I do have ArmA, installed, I do some mission making work for it already, but I don't play it daily because 800x600 res, 900m viewdistance with everything to very low detail settings... I still continue editing and playing OFP while I wait to become a rich man so I can buy completely new hardware Good to see that CZM is still being developed for OFP. Keep up the good work. http://tactical.nekromantix.com
  13. Snake Man

    CZM demo part 1

    Good looking units CZM team, congratulations on your demo http://tactical.nekromantix.com
  14. Everyone should know that using spaces in filenames is not smart thing to do.
  15. Snake Man

    Iraqi Insurgent Pack

    Here is excellent tip for you to make sure you at least don't miss any textures or obvious errors on the models. When you have done all the editing and are ready to release, BINARIZE the models. Binarize will tell you ALL missing texture names which is just great on many models with many textures. Next release could be 100% texture fixed then. Also I have no clue, but to my own experience I'd assume that you got few of those binarize errors, those would be great to get fixed but I understand that since they directly aren't effecting the gameplay many people (including me due not knowing how to fix, will leave them unfixed). For more details, at least some, check out the Binarize error messages - list & cause from PMC Tactical forums. If you have any questions I'm happy to try to help, but I'm no expert.
  16. Snake Man

    Help with CoC Command Engine

    Look reference from the many CoC CE missions from PMC, there you should find nice and working userinit.sqs setups. Download them from PMC Tactical
  17. Snake Man

    Iraqi Insurgent Pack

    Oh btw, any chance you would do same kind of config setup as Hyk did with his US troops, one for JAM weapons and one for ICP? (I would appreciate the JAM config for sure).
  18. Snake Man

    Vietnam: The Experience v0.3

    What patch? Yeah I do have that known bugs list, its not too big, not have any criticals on it, so we're all good. Yes there will be patch coming most likely, but when and how is another matter.
  19. Snake Man

    Peanut Addon Projects

    You try to give our organization some free advertising or why you call our name so many times?
  20. Snake Man

    Vietnam: The Experience v0.3

    Yes. I don't understand the question... nothings up with the forum it runs as its supposed to be. Of course if you mean that you just now logged on there after several weeks, yeah sure you see its changed, but all old user accounts (and then some) have been converted from the old forum. Now it runs with php+mysql which is very powerful compared to the old awful yabb. PMC Tactical will be one kickass OFP and ArmA site due time.
  21. Snake Man

    Iraqi Insurgent Pack

    Listen dude, if you make addons just to get posts on BIS forums you're seriously messed up. I think your insurgent addon looks nice on screenshots, I have not tested ingame yet as I only leeched the 1.00 version and now waiting for 1.05 update. I have not done any Iraq missions but certainly by looking at your screenshots, if I'll do them I'll use your insurgents. So wheter you should keep on working on the addon(s) is depending on posts on BIS forums... I'd say forget these forums and continue editing this nice addon. I have done great mission/etc work and received ZERO feedback, still I continue doing stuff. You do not comprehend what kind of people these forums are full off. Real genuine work goes unnoticed and then some sheer junk gets dozens of dancing banana posts. Forget about these forums and enjoy editing, thats how its fun and enjoyable, not by how many fans you got here.
  22. Snake Man

    Private Military Contractors?

    Yes we have lot of work planned for ArmA.
  23. Snake Man

    GDCE2 for AA

    Only true on stock default Falcon 4.0, the newer SuperPAK patches added feature to disable the player rating/score to effect the whole campaign. I think its the most absolute top priority to use this feature, to disable players poor performance to downgrade AI's performance also. Okay I know its nitpick thingy but just wanted to clear that up I haven't yet been able to comprehend how to script moving front lines. My random missions (see, I didn't use the dirty word here) usually are semi organized by the AI, but there is no front line to be mentioned about. I would definitely try to achieve such mission scripting. In flight sim community there is Jet Fighter III and Falcon 4. In FPS community there is quake and OFP. Do I need to explain further? CTI, DM, TDM, CTF, LOL... yawn. Not sure this is good idea in realism sense. I mean in Iraq, does US troops get more support and healing if they capture An Najaf faster? I don't think so While I understand what you mean by this in OFP terms, if there is any way to avoid such "point hunting" it would be a good thing. I mean when the war starts you have all the assets you need (unless storyline comes to play of naval Task Force arriving in X days etc) and thats it, there is no more support coming if you keep the civilians happy. You have what you got and you have to work with that. I'm no expert on GDCE1 but what I understand its just the target + few AI soldiers spawned around it just like rhe random mission alliance work. There is no WAR around the area where you're operting. When you return to base there is no chance that enemy has attacked it etc. You don't run into enemy patrol while moving into the objective. Thats why you should do it as Campaign.
  24. Snake Man

    Hyk modern u.s. infantry pack released

    Ah thats very good design decision. Very nice and appreciated. Thats great, now that my existing missions already use LSR weapons via Ranger/Delta/SEAL, your basic US troops wont cause any more addon hassle. This is great, just what I thought about in the first place. Keep up the good work.
  25. Snake Man

    Hyk modern u.s. infantry pack released

    For long time I was considering adding HYK troops for my various campaigns, was waiting for this 2.0 release... but now, there is rhs stuff added with additional addon requirements. Uh oh, I will not be adding HYK stuff to my missions now. If you ever consider just making US troops release/addon, you got one mission maker here standby, but like this... no way.
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