Snake Man
Member-
Content Count
1561 -
Joined
-
Last visited
-
Medals
Everything posted by Snake Man
-
I'll look into this mission, if you find anymore problems please let me know so I can fix them.
-
Just private message me here if you have lost your login info to our forums. Also if you try this campaign and find some bugs/issues, feel free to report them and I'll try to do my best to fix them. After the ArmA patch mania settles down a bit, I'm planning on adding some more missions.
-
Error compiling vertex shader VSShaderPool
Snake Man replied to NECQ's topic in ARMA - TROUBLESHOOTING
You get this error when you run the 1.05 euro patch into 1.04 but try to start game with the OLD 1.04 executable. Yes you need to save the old exe OR the patch fail to update your exe to get into this problem. Just something I ran into today, thought the info might help. -
Oh really? Most of the PMC missions use this script. Look for them in PMC Tactical OFP section of course.
-
Hehe, ouch! Much appreciated, will be eagerly waiting for it.
-
VTE does not use AGS stuff. You have not correctly installed VTE as mod dir, or are using also other mod dirs when launching OFP. Please re-read the readme and our VTE Install Help page. Thank you.
-
Private Military Contractors Beta 1.0 Release
Snake Man replied to ardvarkdb's topic in ADDONS & MODS: COMPLETE
You guys are joking or what huh? The POINT here is that you/whoever releases LONG-NAME something and then this long name is shortened into name of our organization which is "PMC". Its not a shortcut of anything, the name is just... PMC. If I do addon lets say basic armored shell and then I come here and post topic "NEW BAS ADDON!", how would that look? Anyone get the picture here? PMC was born 1984, we did alot of stuff before Bohemia Interactive Studios did even start to work on the poseidon engine which became to OFP then. PMC has been with OFP scene since the demo was released, we were one of the first to release patcher to the demo which let you have new guns and stuff. PMC is the most active campaign creator team, in fact PMC still holds the position of creating Operation Flashpoint largest campaign. PMC is behind WrpTool island creator utility which is the most used in the OFP wrp scene. PMC is behind Vietnam: The Experience (VTE) modification. PMC created the first ever ArmA campaign. PMC has done alot of stuff outside OFP scene like being the one and only Falcon 4.0 Theater developer on the scene. Enough of merits already? I really hope someone get the HINT at this point. Stop spamming the name PMC with these private military contractors, just call them what ever you wish but its just lazyness if you make posts into forum/news sites with character strings of our name. I mean one good example is the Crappy Zombies Mod which called itself as "CZM" when it was initially released, I kindly pointed out about already existing mod called Conflict Zone Mindanao (CZM) and the author of the zombie mod was smart enough to see this and now its called Zmod. Take a look at this topic, it says "Private Military Contractors Beta 1.0 Release" which PMC has absolutely no problem about, its perfect and nice looking topic... however then in the bottom info part it says "new PMC units", hey, PMC did not release any new units... I mean this is a small issue, however the issue is part of the guys who splatter our name without any need to do so. Hopefully that clears it up for everyone. PMC since 1984 http://tactical.nekromantix.com -
Private Military Contractors Beta 1.0 Release
Snake Man replied to ardvarkdb's topic in ADDONS & MODS: COMPLETE
Good PMC stuff. -
We would need some research reference pictures / information for the US M35 trucks. itim_tuko from Conflict Zone Mindanao is modeling these trucks and needs some reference, so lets all help.
-
Yes. Try PMC Dynamic CE campaign for OFP. As said, the above campaign is for OFP but when I get around to it, I will port this over to ArmA for sure. But I don't know if I'll try to do 1:1 port of the island + campaign or just do brand new campaign using the same technics. Same recommendation for you too, try PMC Dynamic CE...
-
This is excellent piece of addon, I salute you for your efforts on the Addon and for the Release. I wish your addon making standard would spread around to many other addon makers, OFP/ArmA scene would be 10 times better. Will start to test this right away and report back if there is any issues. I'm sure this will help me greatly when designing and debugging PMC missions. I thank you for creating this great addon
-
TroopMon V 0.7 Mission debugger
Snake Man replied to charonos's topic in ARMA - ADDONS & MODS: DISCUSSION
Any chance you could add like "Action Camera" which would try to follow the combat around all the units? This is a mission debugger as topic says, but many times when debugging a mission its just to sit back and watch what happens, so why not add a special camera for such enjoyment which you don't have to manually control all the time. Many times I just sit back and watch some cutscene movie with looping script around all units, I love to observe what the AI is up to. Just a thought. PS, less videos more releases -
CZM demo part 1
-
Its not what to add, but what to improve.
-
JAM 3 doesn't have exact magazines like this. We could of course make our own, but so far I decided just to use the closest match from JAM3. I have saved your feedback in our development files and hopefully we could modify them a bit someday.
-
APPEAL TO ADDONMAKERScan't we do some kind o
Snake Man replied to vilas's topic in ARMA - ADDONS & MODS: DISCUSSION
For infantry personal weapons the answer is JAM, for vehicles its CAVS. I havent tested air vehicles ACES yet but hopefully it would be good. All PMC releases (including VTE) will use JAM and CAVS (like I said I havent tested ACES yet). Of course these are OFP modifications, hopefully they get ported to ArmA. I already did my personal JAM for ArmA while testing my missions. -
For guys who want to get themselfs killed because AI is queuing the orders, we will include also the config that has the voices in as optional config. The default install of course remains as is, you just need to copy the radio voices on config in its place then.
-
Unplayable? You are free to post bug reports so any issues get fixed.
-
Thanks. Those bugs are in the bugs list now so hopefully they get fixed in the update.
-
M41 and M551 have unique p3d model, M48 is BIS model but we have new model coming in the next release, for which I don't have any dates. btw: Have anyone find any new bugs which we could fix in the next release?
-
TroopMon V 0.7 Mission debugger
Snake Man replied to charonos's topic in ARMA - ADDONS & MODS: DISCUSSION
Just awesome, cant wait to try the new version. Also I'll report any bugs or issues I find when testing it. This will be great piece of addon with the transparent activation. Good job, much appreciated. Yeah I guess its like in OFP the vektorbosons console and xcam comparison. Both have their uses. Naturally I have the czech version patched with 6th sense english patcher. -
TroopMon V 0.7 Mission debugger
Snake Man replied to charonos's topic in ARMA - ADDONS & MODS: DISCUSSION
Considering the other debugger is in czech and quite small/featureless (or perhaps I just dont understand the cz language?) there is no fear of interfering with that. Just use the ESC -> Enter method, its excellent. Just drop the addon into addons dir and then dont worry about nothing, use it if you like, no problems with mission.sqm infestation etc. I tried the debugger bit more now, definitely looks worth using. But I plea to you to change the way it operates, not to mess with mission.sqm, please -
PMC Ranger Path OFP Campaign Featuring excellent BAS addons Delta/Rangers. You can find basic details on the PMC OFP Campaigns Page and PMC Tactical Forums PMC Ranger Path Area, but briefly you need BAS Delta/Ranger, Littlebird and Chinook along with ColMoore's C-130 Hercules and finally CoC Mines pack. PMC Ranger Path Campaign background PMC Ranger Path campaign is US Army Ranger specific using Laser's Delta/Ranger, bas Blackhawk, Littlebird and Chinook addons. Missions are somewhat special in nature and you dont find same kind of basic infantry grunt action here as in PMC Fury. The lame storyline is much like in the other campaign where US forces fight off Russians from the four (official BIS) islands. Some facts of PMC Ranger Path campaign: - Radio messages without voice files, you'll see radio text but not hear a voice. - Two cutscenes on every mission, these aren't that hot (sorry, don't expect BIS quality here). - Thorough briefings, small section + detailed section. - Over 20 missions and two standalone cutscenes. - Islands used: Everon, Malden, Kolgujev and Nogova. - Some missions might require lot CPU power (more or less 1ghz). - Requires some addons; C-130, CoC UA/Mines, LSR Delta/Ranger, Bn880 Tracers, JAM3 etc. - Optimized for 1500 meter viewdistance. - Missions are designed for COOP multiplayer compatibility (MP versions will be released later). PMC_Ranger_Path_v1.0b.r15.rar - 319kb.
-
Restart the mission then. Its normal OFP behaviour that sometimes when ejecting units from plane they get killed.
-
Most likely something wrong with your configs then.