Snake Man
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Everything posted by Snake Man
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Roller is not terrain editor, its a converter.
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Great to see someone working for terrain utilities. Good job and respect. PMC Editing Wiki - Roller. PMC Tactical forum topic here.
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TALIBAN! TALIBAN! TALIBAN!!!
Snake Man replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
Screenshot them and then delete the private messages. Store the screenshot for later date if there is any reason for you to "prove" that you got permissions. That's what I've done so far. No need to keep the PM's filling the inbox. -
I printed this topic and there was no search matches, so time to post request. Does anyone know real life photos of Somali Mogadishu Olympic hotel building? I searched from Google images and came up with absolutely nothing.
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TALIBAN! TALIBAN! TALIBAN!!!
Snake Man replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
That is just absolute nonsense. Its been a known fact since early days of OFP not to include unneeded stuff in your addon release. If your addon references other addons, then user needs to download/have those to use yours, simple. -
TALIBAN! TALIBAN! TALIBAN!!!
Snake Man replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
Why have you included 148mb worth of Vilas weapons addon with your Taliban units? Don't you know that you do NOT include extra addons (with the few exceptions of tiny extended eventhandlers maybe). Please with possible next update make the release properly. If you need any help about releasing, don't hesitate to contact me as I'm willing to help. -
TALIBAN! TALIBAN! TALIBAN!!!
Snake Man replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
Very nice, good work. No we finally have some fighters for CAT Afghanistan terrain. -
Err, this must be a trick question... or how do you explain the screenshot from ... ingame? Check out also PMC Editing Wiki: Visitor Terrain Analysis.
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I'll take a guess that its "shallow water"?
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Never mind that one guy, he just wants to stir trouble. You didn't out release anyone, VTE F4 has been out since 2007. I simply meant what I said, it will be interesting to see how your F4 looks like as we had the same source files to begin with.
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Interesting to see how different this is for the VTE F4.
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If you refer/believe that this 4WVR terrain file, then you can use long viewdistances if you put your terrain detail to high (or higher?). Works like a charm. (I don't know what this terrain is, haven't tested it yet).
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Wishing You All A Happy New Year For 2009!
Snake Man replied to Jennik's topic in BOHEMIA INTERACTIVE - GENERAL
Looking forward to 2009 with BIS developing ArmA 2, I sense its going to be great year for all of us. Happy new year for everyone. -
VTE ACH-47A gunship is 30,000 polys and causes absolutely no FPS loss even on my old computer, of course as its special vehicle its only used once or maybe twice in a scene/mission. However this tree is to be used thousands of times in a terrain so its bit different. I'd say go for it with the high poly first LOD, as long as you drop each resolution LOD down to 50% of the polys ending up the last LOD with less than 100 polys with one section.
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forums.bistudio.com PUBLIC BETA
Snake Man replied to Jennik's topic in BOHEMIA INTERACTIVE - GENERAL
Well, if you convert from one forum software to another, naturally you shouldn't decrease some limits "on the fly" as then some things are deleted automatically like in this case the private messages. I guess 200 is the limit in ikonboard forum, I really think it should be the same on vBulletin on the conversion moment, if you guys want to decrease it later, please inform users before doing so that "important" messages can be saved by deleting others. As for how many it should be... well I guess its decision based on technical aspect and admin preference. Technical side considering, I believe vBulletin uses mySQL so having a large, private message config should not strain your server... But, please keep it at least the same as in ikonboard. -
forums.bistudio.com PUBLIC BETA
Snake Man replied to Jennik's topic in BOHEMIA INTERACTIVE - GENERAL
It says "Your PM box is 100% full." even though in this "old" forum there is still plenty of space. So private message box settings in new forum don't match with the old one. Good choice for forum software, while vBulletin is not my favourite forum software, its well known and I assume quite stable. So I'm looking forward of doing Forum Business in the future for ArmA / ArmA 2 etc Edit: Also my signature turned out weird on the vBulletin conversion, it looks like this:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">http://\"http//tactical.nekromantix.com\" However it should be naturally just http://tactical.nekromantix.com Hope that helps to tweak the conversion process -
Razani, North Waziristan Map
Snake Man replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: DISCUSSION
When you have rebooted your computer, started ArmA, selected mission editor and this terrain, how many seconds it takes ArmA to load until mission editor comes up? Simply, what is the loading time? -
Thanks AGS, appreciated.
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Hi AGS. I went through the MLODs cleaning them up in the process of porting them to ArmA, I found few ODOL format models in the dirs, here is the list: DMA_Libya_o AGS_MEGasStation.p3d DMA_Billboard1.p3d DMA_Billboard2.p3d DMA_Billboard3.p3d DMA_Billboard4.p3d DMA_Billboard5.p3d DMA_Billboard6.p3d DMA_Billboard7.p3d DMA_Billboard8.p3d DMA_Billboard9.p3d DMA_BillboardHi1.p3d DMA_BillboardHi2.p3d DMA_BillboardHi3.p3d DMA_BillboardHi4.p3d DMA_BillboardHi5.p3d DMA_bush1.p3d DMA_palm_s1.p3d DMA_palm_s2.p3d DMA_palmt1.p3d DMA_palmt2.p3d DMA_palmt3.p3d DMA_palmt4.p3d DMA_palmt5.p3d DMA_plant1.p3d DMA_plant2.p3d DMA_trailpath10 100.p3d DMA_trailpath10 25.p3d DMA_trailpath10 50.p3d DMA_trailpath10 75.p3d DMA_trailpath12.p3d DMA_trailpath25.p3d DMA_trailpath6.p3d DMA_trailpath6konec.p3d F3WX_O1 chd_barrier1.p3d chd_barrier10.p3d chd_barrier11.p3d chd_barrier13t.p3d chd_barrier14.p3d chd_barrier15.p3d chd_barrier16.p3d chd_barrier17.p3d chd_barrier18.p3d chd_barrier19.p3d chd_barrier2.p3d chd_barrier20.p3d chd_barrier21.p3d chd_barrier22.p3d chd_barrier23.p3d chd_barrier24.p3d chd_barrier3.p3d chd_barrier4.p3d chd_barrier5.p3d chd_barrier6.p3d chd_barrier7.p3d chd_barrier8.p3d chd_barrier9.p3d f3wx_lamp.p3d f3wx_vo_seda.p3d f3wx_vo_seda_y.p3d jc_ble.p3d mig_most_stred30.p3d vbsshed.p3d _fences\BAS_GovFence.p3d _fences\BAS_TinFence1.p3d _fences\BAS_Urbanwall1.p3d _fences\BAS_Urbanwall2.p3d _fences\BAS_UrbanwallPOINT.p3d Could you find the MLOD's for these models?
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Thank you Agent Smith, Thank You! This is very very good, I so much appreciate this gesture, I have been waiting for your addons for ArmA for so long (and I was one asking for permission to port them) and now it has happened. Thank you very much, I and few of my WRP making friends will be most happy with this release. Great stuff and nice to see you again I have already ported (for private use so no release was done), AGS Ind/Port addons. I'll try to get them retouched with these original MLOD's and released so terrain developers can finally enjoy them in ArmA.
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Sorry man, I thought someone would find Vietnam era SEAL Team action in OFP/ArmA interesting.
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Vietnam: The Experience, SEAL Team manuscript.
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Don't you mean 12.8km x 12.8km?
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Welcome to the life of OFP porter Sorry kind of a ironic joke, I don't have no knowledge on this matter. Its the way I had to do them, some of my ports have come out really low resolution.
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Me like turret... PM me with details and I'll do my best to help you guys out.