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Snake Man

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Everything posted by Snake Man

  1. Interesting to see how different this is for the VTE F4.
  2. Snake Man

    Tatawin Island

    If you refer/believe that this 4WVR terrain file, then you can use long viewdistances if you put your terrain detail to high (or higher?). Works like a charm. (I don't know what this terrain is, haven't tested it yet).
  3. Looking forward to 2009 with BIS developing ArmA 2, I sense its going to be great year for all of us. Happy new year for everyone.
  4. Snake Man

    English Elm

    VTE ACH-47A gunship is 30,000 polys and causes absolutely no FPS loss even on my old computer, of course as its special vehicle its only used once or maybe twice in a scene/mission. However this tree is to be used thousands of times in a terrain so its bit different. I'd say go for it with the high poly first LOD, as long as you drop each resolution LOD down to 50% of the polys ending up the last LOD with less than 100 polys with one section.
  5. Snake Man

    forums.bistudio.com PUBLIC BETA

    Well, if you convert from one forum software to another, naturally you shouldn't decrease some limits "on the fly" as then some things are deleted automatically like in this case the private messages. I guess 200 is the limit in ikonboard forum, I really think it should be the same on vBulletin on the conversion moment, if you guys want to decrease it later, please inform users before doing so that "important" messages can be saved by deleting others. As for how many it should be... well I guess its decision based on technical aspect and admin preference. Technical side considering, I believe vBulletin uses mySQL so having a large, private message config should not strain your server... But, please keep it at least the same as in ikonboard.
  6. Snake Man

    forums.bistudio.com PUBLIC BETA

    It says "Your PM box is 100% full." even though in this "old" forum there is still plenty of space. So private message box settings in new forum don't match with the old one. Good choice for forum software, while vBulletin is not my favourite forum software, its well known and I assume quite stable. So I'm looking forward of doing Forum Business in the future for ArmA / ArmA 2 etc Edit: Also my signature turned out weird on the vBulletin conversion, it looks like this:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">http://\"http//tactical.nekromantix.com\" However it should be naturally just http://tactical.nekromantix.com Hope that helps to tweak the conversion process
  7. Snake Man

    Razani, North Waziristan Map

    When you have rebooted your computer, started ArmA, selected mission editor and this terrain, how many seconds it takes ArmA to load until mission editor comes up? Simply, what is the loading time?
  8. Snake Man

    Some old addons in MLOD format

    Thanks AGS, appreciated.
  9. Snake Man

    Some old addons in MLOD format

    Hi AGS. I went through the MLODs cleaning them up in the process of porting them to ArmA, I found few ODOL format models in the dirs, here is the list: DMA_Libya_o AGS_MEGasStation.p3d DMA_Billboard1.p3d DMA_Billboard2.p3d DMA_Billboard3.p3d DMA_Billboard4.p3d DMA_Billboard5.p3d DMA_Billboard6.p3d DMA_Billboard7.p3d DMA_Billboard8.p3d DMA_Billboard9.p3d DMA_BillboardHi1.p3d DMA_BillboardHi2.p3d DMA_BillboardHi3.p3d DMA_BillboardHi4.p3d DMA_BillboardHi5.p3d DMA_bush1.p3d DMA_palm_s1.p3d DMA_palm_s2.p3d DMA_palmt1.p3d DMA_palmt2.p3d DMA_palmt3.p3d DMA_palmt4.p3d DMA_palmt5.p3d DMA_plant1.p3d DMA_plant2.p3d DMA_trailpath10 100.p3d DMA_trailpath10 25.p3d DMA_trailpath10 50.p3d DMA_trailpath10 75.p3d DMA_trailpath12.p3d DMA_trailpath25.p3d DMA_trailpath6.p3d DMA_trailpath6konec.p3d F3WX_O1 chd_barrier1.p3d chd_barrier10.p3d chd_barrier11.p3d chd_barrier13t.p3d chd_barrier14.p3d chd_barrier15.p3d chd_barrier16.p3d chd_barrier17.p3d chd_barrier18.p3d chd_barrier19.p3d chd_barrier2.p3d chd_barrier20.p3d chd_barrier21.p3d chd_barrier22.p3d chd_barrier23.p3d chd_barrier24.p3d chd_barrier3.p3d chd_barrier4.p3d chd_barrier5.p3d chd_barrier6.p3d chd_barrier7.p3d chd_barrier8.p3d chd_barrier9.p3d f3wx_lamp.p3d f3wx_vo_seda.p3d f3wx_vo_seda_y.p3d jc_ble.p3d mig_most_stred30.p3d vbsshed.p3d _fences\BAS_GovFence.p3d _fences\BAS_TinFence1.p3d _fences\BAS_Urbanwall1.p3d _fences\BAS_Urbanwall2.p3d _fences\BAS_UrbanwallPOINT.p3d Could you find the MLOD's for these models?
  10. Snake Man

    Some old addons in MLOD format

    Thank you Agent Smith, Thank You! This is very very good, I so much appreciate this gesture, I have been waiting for your addons for ArmA for so long (and I was one asking for permission to port them) and now it has happened. Thank you very much, I and few of my WRP making friends will be most happy with this release. Great stuff and nice to see you again I have already ported (for private use so no release was done), AGS Ind/Port addons. I'll try to get them retouched with these original MLOD's and released so terrain developers can finally enjoy them in ArmA.
  11. Snake Man

    SEAL Team

    Sorry man, I thought someone would find Vietnam era SEAL Team action in OFP/ArmA interesting.
  12. Snake Man

    SEAL Team

    Vietnam: The Experience, SEAL Team manuscript.
  13. Snake Man

    [SAAF] Project

    Don't you mean 12.8km x 12.8km?
  14. Snake Man

    Small part of texture repeat mapping

    Welcome to the life of OFP porter Sorry kind of a ironic joke, I don't have no knowledge on this matter. Its the way I had to do them, some of my ports have come out really low resolution.
  15. Snake Man

    Scripting Help needed

    Me like turret... PM me with details and I'll do my best to help you guys out.
  16. Snake Man

    Flying trees..

    Try to make LandContact LOD to the model, then place few points there where it should stick to ground... Not sure about that one, but RPT suggests something like this. So far I havent found a solution for the floating 50m forest blocks. Edit: but it works, as I explained above... it works. Now the most annoying bug in VTE has been solved. Thank you Q & the-f!
  17. Hi madmedic. I believe what you need is to setup different fire "modes" for humans and AI, where humans have one type of dispersion and AI has another. Here is example for you:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> modes[] = {"Manual_Single","Manual_Automatic","AI_Single","AI_Automatic"}; class Manual_Single : Base_Manual_Single { displayName = "5.56x45 Semi"; reloadTime = 0.09; sound[] = {"\VTE_Sounds\Weapons\M16_fire.wss", 10, 1.1}; recoil = "VTE_m16"; recoilProne = "VTE_m16Prone"; dispersion = 0.005 * VTE_DispersionCoeff; }; class Manual_Automatic: Base_Manual_Automatic { displayName = "5.56x45 Auto"; reloadTime = 0.075; sound[] = {"\VTE_Sounds\Weapons\M16_fire.wss", 10, 1.1}; recoil = "VTE_m16"; recoilProne = "VTE_m16Prone"; dispersion = 0.005 * VTE_DispersionCoeff; }; class AI_Single : Base_AI_Single { reloadTime = 0.09; sound[] = {"\VTE_Sounds\Weapons\M16_fire.wss", 10, 1.1}; recoil = "VTE_m16"; recoilProne = "VTE_m16Prone"; dispersion = 0.005 * VTE_AIDispersionCoeff; minRange = 0.1; minRangeProbab = 0.1; midRange = 200; midRangeProbab = 0.7; maxRange = 400; maxRangeProbab = 0.03; }; class AI_Automatic : Base_AI_Automatic { reloadTime = 0.08; sound[] = {"\VTE_Sounds\Weapons\M16_fire.wss", 10, 1.1}; recoil = "VTE_m16"; recoilProne = "VTE_m16Prone"; dispersion = 0.005 * VTE_AIDispersionCoeff; minRange = 0.1; minRangeProbab = 0.1; midRange = 100; midRangeProbab = 0.7; maxRange = 400; maxRangeProbab = 0.03; }; There is no aiDispersionCoefX and Y listed and I dont have example at hand. But you could use the class cfgmovesmalesdr, like this:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMovesMaleSdr: CfgMovesBasic { class AmovPercMwlkSrasWrflDf : AmovPercMstpSrasWrflDnon  { aimPrecision = VTE_AimPrecisionHigh; Only related lines added to this example. Sorry this post is not exhaustive tutorial for the matter, but I hope this steers you to the right direction.
  18. Snake Man

    kellys heros Vte Mod event

    It was totally awesome. As I wrote to PMC Tactical VTE ArmA multiplayer topic: Source. It was especially cool when we approached the fist village target, M48 was rolling ahead of us infantry, the tank stopped and opened fire to the village while I was leaning over the tank watching how the tracers found their way to the target. Oh man it was just like in Full Metal Jacket! Very cool. Big thanks for the Kellys Heros team for organizing this VTE event!
  19. Snake Man

    kellys heros Vte Mod event

    Okay two things; 1) its not even a beta, its PRE-alpha. 2) The link is for the official VTE OFP page. I know I know, we dont have page yet for VTE ArmA, its only available through the official VTE ArmA forum area which you can find here: PMC Tactical - Vietnam: The Experience (ArmA) forum area. If someone is looking for an account to PMC Tactical forums, please send me a private message (PM) to me here and I'll create one for you.
  20. Snake Man

    kellys heros Vte Mod event

    Excellent, cant wait. Please get registered on the official VTE forum too so you can post there to keep the hardcore crowd updated. Just PM me with login/pass/email details and I'll get account created for you (that is, if you already dont have one).
  21. I took a look at mando_airsupportdlg.h and its class MandoAirSupportDlgSetUp, but I have never in my OFP and ArmA history done any of that UI stuff so its completely gibberish to me. Any tips of how to begin? Perhaps we move into private messages and then I'll post the editing results for VTE bomber fans in here?
  22. Can the various console buttons to be reconfigured for like napalm strike or daisycutter drop? At the moment most of them are unused in my NAM era missions, so they could be used for these specific bombing types. Lets say if I want to reconfigure AB, CM and SA... what should I edit?
  23. Snake Man

    Which 3d software it's seemed with O2?

    Modo is very good 3d modeling software including anything you need for model editing which is then converted into ArmA.
  24. Snake Man

    COC/CEX & Mando Scripts

    Cant be done in the v0.86 CEX, sorry.
  25. For the minimap I agree about the zooming in/out, also would it be possible to SHIFT-LMB click it same as in recon camera window to setup new recon waypoint?
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