Snake Man
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Everything posted by Snake Man
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binPBO - errors & solutions thread
Snake Man replied to mr burns's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
To be precise, those are binarize / RPT errors. BinPBO is just the front end GUI to run binarize and the file pack tool things. -
I have no problem with BinPBO but couldn't decide if this topic would suite o2 or v3 editing, so I decided to drop it to tools troubleshooting :) BinPBO - Clear temp folder If someone doesn't know how this works, its simply an option to leave the temporary directory intact when binarizing/packing your addon. This means when you first run BinPBO it fills the temp dir with your processed addon files and when you run it second time, if clear temp folder is NOT selected, your addon binarize/packing process is much much faster. This is very handy when testing some addon which has many files to be binarized/packed and only one or few of them have been edited. My question is; what are the downsides of leaving the temp dir intact, can some edited files be skipped when running it unselected, are all textures/rvmat's really copied over properly if edited etc?
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PMC Editing Wiki: Terrain grid and cell size. Up to you how much work you are willing to put to it. Larger the size, more work to process the files etc. I suggest you setup your build environment first with ridiculously low res like 1024x1024 image. When that works and you've learned the ropes, then pump up the resolution to achieve good visual quality. This way you don't waste time working on huge satellite image only to have v3 crash on you.
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Nice tutorial Beton, except its german. I don't believe there is chance to see english version because you're using german win/photoshop(?). BTW what normal map plugin are you using as I don't recognize the outlook (completely different than my nvidia plugin)?
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Quesh-Kibrul, island WIP
Snake Man replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hmm, you mean the terrain size is 5.1km x 5.1km (26 square kilometers)? Or 25.6km x 25.6km (655 square kilometers)? -
CAT Afghanistan v1.2 ported by PMC
Snake Man replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
Hehe yeah sorry man about the size, I'm always the advocate to only put out "optimized" releases but this time I just said "F it" and packed both pbo's so its full install. It could have easily been done through PatchPbo where the download size would have come down probably 100 or so megs. If there will be additional versions, I'll promise to put out a highly optimized patch where user have to download the bare minimum to get the changes installed. However I'm 99.9% sure there is no need to new version and the final can be released. -
Stadium Beta
Snake Man replied to pathetic_berserker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Would you be interested of modifying this to suit the stadium in Mogadishu? :) -
RESEARCH - Non BIS made Helicopter Flight models, What do you want?
Snake Man replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I voted hard to fly because I read that as "realistic". I have no problem with BIS flight model, it feels fine. I would not want to fly anything simplified from the default ArmA controls. What I want, is feel of the flight, feeling how the helicopter responds to my control movements. I don't want to have freight train on tracks flying through the air without much input from me. Dunno if that feedback helps ;) -
Can you be bit more specific. The terrain is 2km? The city (meaning buildings) is 2km?
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v0.2 has been released, first post updated. Enjoy.
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Now that's simply not true.
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v1.1 has been released, first post updated. Enjoy.
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Creating satellite MASK image out of satellite texture. I have searched BIS wiki and forums several times now, didn't find any specific information about this. I'm having great difficulties operating Photoshop to create mask out of the sat texture, I've followed Opteryx's instructions and that one tutorial in the wide image (dunno who made it?), yet I cannot get it to look right, specific problem is that I still end up with hundreds of different colors splattered across the image making it unusable as mask. We can of course always use freehand to paint the mask, but anyone ever done such thing understands it's a huge ordeal and very precise tedious work. My problem is that I have currently close to twenty (20) terrains which would require this... :( Here is my example images, freehand made. <links removed> As you can see, I'm about half way done, still few smaller terrain types to paint (not to mention roads and urban areas). Does anyone have any suggestions how can I create satellite mask quickly/easily or somehow automated way from the satellite texture? Any help would be oh so much appreciated.
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Satellite mask image creation
Snake Man replied to Snake Man's topic in ARMA 2 & OA : TERRAIN - (Visitor)
crawler75, thank you very much for that tip, it is excellent and pretty much just what I wanted. Thank You! -
Seal Team Six Campaign release (SP)
Snake Man replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
How many addons does your next campaign include? Some people have complained about high number of addons, I agree. I have not played your campaign yet so I don't know how heavily the chosen addons are used in the missions, so I cannot talk about you, but its known fact that many times users use addons (on addons or in missions) without any planning before hand, they just put them in because its "cool'. It is always good to use addons only when they really make big difference. Quickest example would be that someone includes 100mb weapon pack addon and only uses 1 pistol out of the 50 guns found in the addon. Again, I have not played your campaign so I can't talk about you, just giving examples. -
Missing Armed Assault objects in ArmA 2
Snake Man posted a topic in ARMA 2 & OA : TERRAIN - (Visitor)
This is a list I put together, but I'm not sure if its 100% correct. Its a list of all the objects (mostly terrain related) from ArmA which are missing from ArmA 2. This list is using direct comparison <addon>\<model> and does not take into count if the <addon> path has changed but model name remains the same (which I believe there are few), or that <addon> path is same an model changed. Please let me know if you find any errors in this list, or have something to add. Missing Armed Assault objects in ArmA 2: buildings\ammostore2.p3d buildings\army_hut_int.p3d buildings\army_hut_storrage.p3d buildings\army_hut2.p3d buildings\army_hut2_int.p3d buildings\army_hut3_long.p3d buildings\army_hut3_long_int.p3d buildings\aut_zast.p3d buildings\benzina_schnell.p3d buildings\bouda_garaz.p3d buildings\bouda3.p3d buildings\bozi_muka.p3d buildings\brana02.p3d buildings\budova3.p3d buildings\castle\helfenburk.p3d buildings\castle\helfenburk_brana.p3d buildings\castle\helfenburk_budova2.p3d buildings\castle\helfenburk_cimburi.p3d buildings\castle\helfenburk_zed.p3d buildings\Cihlovej_dum_mini.p3d buildings\dum_istan2.p3d buildings\Dum_istan2_01.p3d buildings\Dum_istan2_02.p3d buildings\Dum_istan2_03.p3d buildings\Dum_istan2_03a.p3d buildings\dum_istan2_04a.p3d buildings\dum_istan2b.p3d buildings\dum_istan3.p3d buildings\dum_istan3_hromada.p3d buildings\dum_istan3_hromada2.p3d buildings\dum_istan3_pumpa.p3d buildings\dum_istan4.p3d buildings\dum_istan4_big.p3d buildings\dum_istan4_big_inverse.p3d buildings\dum_istan4_chodnik.p3d buildings\dum_istan4_detaily1.p3d buildings\dum_istan4_inverse.p3d buildings\dum_istan4_zidka.p3d buildings\Dum_m2.p3d buildings\Dum_mesto.p3d buildings\dum_mesto_in.p3d buildings\Dum_mesto2.p3d buildings\Dum_mesto2L.p3d buildings\Dum_mesto3.p3d buildings\Dum_mesto3_istan.p3d buildings\dum_olez_istan1.p3d buildings\dum_olez_istan2.p3d buildings\dum_olez_istan2_maly.p3d buildings\dum_olez_istan2_maly2.p3d buildings\dum_olezlina.p3d buildings\dum_rasovna.p3d buildings\dum_zboreny.p3d buildings\dum_zboreny_Lidice.p3d buildings\dum01.p3d buildings\dum02.p3d buildings\Dumruina.p3d buildings\fuelstation.p3d buildings\fuelstation_army.p3d buildings\furniture\bed_big_a.p3d buildings\furniture\ch_mod_a.p3d buildings\furniture\ch_mod_d.p3d buildings\furniture\ch_mod_e.p3d buildings\furniture\postel_panelak3.p3d buildings\garaz_bez_tanku.p3d buildings\garaz_s_tankem.p3d buildings\helper.p3d buildings\hlaska.p3d buildings\hospoda_mesto.p3d buildings\Hotel.p3d buildings\hotel_riviera1.p3d buildings\hotel_riviera2.p3d buildings\house_y.p3d buildings\hut_old02.p3d buildings\hut_old02d1.p3d buildings\hut01.p3d buildings\hut02.p3d buildings\hut03.p3d buildings\hut04.p3d buildings\hut06.p3d buildings\Icons\Textures.p3d buildings\invisible_house.p3d buildings\kap02.p3d buildings\kapl.p3d buildings\kasarna.p3d buildings\kasarna_brana.p3d buildings\kasarna_prujezd.p3d buildings\kasarna_rohova.p3d buildings\kasna.p3d buildings\kasna_new_bez.p3d buildings\kasna_sucha.p3d buildings\kostel_mexico.p3d buildings\Kostel2.p3d buildings\kostel3.p3d buildings\kostelik.p3d buildings\Letistni_hala.p3d buildings\Majak_v_celku.p3d buildings\Majak2.p3d buildings\MajakCelekLight360.p3d buildings\MajakLight360.p3d buildings\misc\AFNewplot2.p3d buildings\misc\aut_z_st.p3d buildings\misc\Hrob1.p3d buildings\misc\Hrob2.p3d buildings\misc\hrobecek2.p3d buildings\misc\lampa STROP.p3d buildings\misc\lampa_cut.p3d buildings\misc\lampa_ind_b.p3d buildings\misc\Lampa_koule.p3d buildings\misc\Lampa_valec.p3d buildings\misc\Lampa_vysoka.p3d buildings\misc\Lampa_vysoka_bez.p3d buildings\misc\Lampa_vysoka2.p3d buildings\misc\lampadrevo.p3d buildings\misc\lampazel.p3d buildings\misc\Nahrobek1.p3d buildings\misc\Nahrobek2.p3d buildings\misc\Nahrobek3.p3d buildings\misc\Nahrobek4.p3d buildings\misc\Nahrobek5.p3d buildings\misc\Nam_dlazba.p3d buildings\misc\Nam_okruzi.p3d buildings\misc\pletivo.p3d buildings\misc\pletivo_dira.p3d buildings\misc\pletivo_wired_army.p3d buildings\misc\pletivo_wired_branaL.p3d buildings\misc\Plot_Bambus.p3d buildings\misc\plot_chmelnice.p3d buildings\misc\plot_istan1b.p3d buildings\misc\plot_istan1b_end1.p3d buildings\misc\plot_istan1b_hole.p3d buildings\misc\plot_istan1b_short.p3d buildings\misc\plot_istan2.p3d buildings\misc\Plot_Wood_door.p3d buildings\misc\Plot_Wood1b.p3d buildings\misc\plot_zed-drevo_sloupek.p3d buildings\misc\plot_zed-drevo3.p3d buildings\misc\Ruiny_01.p3d buildings\misc\ruiny_02.p3d buildings\misc\ruiny_03.p3d buildings\misc\ruiny_3_dvere.p3d buildings\misc\ruiny_3_prasklina.p3d buildings\misc\ruiny_3_roh.p3d buildings\misc\ruiny_3_stena.p3d buildings\misc\ruiny_3_stenazbor.p3d buildings\misc\ruiny_kopa_1m.p3d buildings\misc\ruiny_kopa_1p.p3d buildings\misc\ruiny_kopa_1Tm.p3d buildings\misc\ruiny_kopa_1Tv.p3d buildings\misc\ruiny_kopa_1v.p3d buildings\misc\ruiny_kopa_2.p3d buildings\misc\Ruiny_kov.p3d buildings\misc\ruiny_obvod_3.p3d buildings\misc\ruiny_stena_L1.p3d buildings\misc\ruiny_stena_L2.p3d buildings\misc\ruiny_stena_L3.p3d buildings\misc\ruiny_stena_T1.p3d buildings\misc\ruiny_stena_T2.p3d buildings\misc\ruiny_stena_T3.p3d buildings\misc\stanek_1.p3d buildings\misc\stanek_1B.p3d buildings\misc\stanek_1C.p3d buildings\misc\stanek_2.p3d buildings\misc\stanek_2B.p3d buildings\misc\stanek_2C.p3d buildings\misc\stanek_3C.p3d buildings\misc\stanek_4.p3d buildings\misc\stanek_4B.p3d buildings\misc\stanek_4C.p3d buildings\misc\Statek_plot.p3d buildings\misc\stozarvn_1.p3d buildings\misc\stozarvn_2.p3d buildings\misc\stozarvn_3.p3d buildings\misc\tlampac_stozarvn_1.p3d buildings\misc\tlampac_vo_seda.p3d buildings\misc\umyvadlo_jine.p3d buildings\misc\vo_seda.p3d buildings\misc\vo_stara1.p3d buildings\misc\vo_zlut.p3d buildings\misc\zed.p3d buildings\misc\zed_civil.p3d buildings\misc\zed_desert.p3d buildings\misc\zed_dira.p3d buildings\misc\zed_dira_civil.p3d buildings\misc\zed_dira_desert.p3d buildings\misc\zed_kamenna.p3d buildings\misc\zed_kamenna_desert.p3d buildings\misc\zed_podplaz.p3d buildings\misc\zed_podplaz_desert.p3d buildings\misc\zed2.p3d buildings\misc\zed2_civil.p3d buildings\misc\zed3.p3d buildings\misc\zidka04.p3d buildings\Molo_drevo.p3d buildings\Molo_krychle2.p3d buildings\nabrezi.p3d buildings\nabrezi_najezd.p3d buildings\OrlHot.p3d buildings\podesta_1_cornL.p3d buildings\podesta_1_cornP.p3d buildings\podesta_1_cube.p3d buildings\podesta_1_cube_long.p3d buildings\podesta_1_mid.p3d buildings\podesta_1_mid_cornL.p3d buildings\podesta_1_mid_cornP.p3d buildings\podesta_1_stairs.p3d buildings\podesta_1_stairs2.p3d buildings\podesta_1_stairs3.p3d buildings\podesta_1_stairs4.p3d buildings\podesta_10.p3d buildings\podesta_5.p3d buildings\podesta_S10.p3d buildings\podesta_S5.p3d buildings\ruins\army_hut_int_ruins.p3d buildings\ruins\army_hut_storrage_ruins.p3d buildings\ruins\army_hut2_int_ruins.p3d buildings\ruins\army_hut2_ruins.p3d buildings\ruins\army_hut3_long_int_ruins.p3d buildings\ruins\army_hut3_long_ruins.p3d buildings\ruins\benzina_schnell_ruins.p3d buildings\ruins\brana02_ruins.p3d buildings\ruins\budova3_ruins.p3d buildings\ruins\Cihlovej_dum_mini_ruins.p3d buildings\ruins\Dum_istan2_01_ruins.p3d buildings\ruins\Dum_istan2_02_ruins.p3d buildings\ruins\Dum_istan2_03_ruins.p3d buildings\ruins\Dum_istan2_03a_ruins.p3d buildings\ruins\dum_istan2_04a_ruins.p3d buildings\ruins\dum_istan2_ruins.p3d buildings\ruins\dum_istan2b_ruins.p3d buildings\ruins\dum_istan3_hromada_ruins.p3d buildings\ruins\dum_istan3_hromada2_ruins.p3d buildings\ruins\dum_istan3_pumpa_ruins.p3d buildings\ruins\dum_istan3_ruins.p3d buildings\ruins\dum_istan4_big_inverse_ruins.p3d buildings\ruins\dum_istan4_big_ruins.p3d buildings\ruins\dum_istan4_detaily1_ruins.p3d buildings\ruins\dum_istan4_inverse_ruins.p3d buildings\ruins\dum_istan4_ruins.p3d buildings\ruins\Dum_m2_ruins.p3d buildings\ruins\dum_mesto_in_ruins.p3d buildings\ruins\Dum_mesto_ruins.p3d buildings\ruins\Dum_mesto2_ruins.p3d buildings\ruins\Dum_mesto2L_ruins.p3d buildings\ruins\Dum_mesto3_istan_ruins.p3d buildings\ruins\Dum_mesto3_ruins.p3d buildings\ruins\dum_olez_istan1_ruins.p3d buildings\ruins\dum_olez_istan2_maly_ruins.p3d buildings\ruins\dum_olez_istan2_maly2_ruins.p3d buildings\ruins\dum_olez_istan2_ruins.p3d buildings\ruins\dum_olezlina_ruins.p3d buildings\ruins\dum_rasovna_ruins.p3d buildings\ruins\dum_zboreny_ruins.p3d buildings\ruins\dum01_ruins.p3d buildings\ruins\dum02_ruins.p3d buildings\ruins\Dumruina_ruins.p3d buildings\ruins\garaz_bez_tanku_ruins.p3d buildings\ruins\garaz_s_tankem_ruins.p3d buildings\ruins\hlaska_ruins.p3d buildings\ruins\hospoda_mesto_ruins.p3d buildings\ruins\hotel_riviera1_ruins.p3d buildings\ruins\hotel_riviera2_ruins.p3d buildings\ruins\Hotel_ruins.p3d buildings\ruins\house_y_ruins.p3d buildings\ruins\hut01_ruins.p3d buildings\ruins\hut02_ruins.p3d buildings\ruins\hut03_ruins.p3d buildings\ruins\hut04_ruins.p3d buildings\ruins\hut06_ruins.p3d buildings\ruins\kasarna_brana_ruins.p3d buildings\ruins\kasarna_prujezd_ruins.p3d buildings\ruins\kasarna_rohova_ruins.p3d buildings\ruins\kasarna_ruins.p3d buildings\ruins\kostel_mexico_ruins.p3d buildings\ruins\kostel_ruins.p3d buildings\ruins\Kostel2_ruins.p3d buildings\ruins\kostel3_ruins.p3d buildings\ruins\kostelik_ruins.p3d buildings\ruins\Letistni_hala_ruins.p3d buildings\ruins\Majak_v_celku_ruins.p3d buildings\ruins\nabrezi_najezd_ruins.p3d buildings\ruins\nabrezi_ruins.p3d buildings\ruins\OrlHot_ruins.p3d buildings\ruins\Panelak3_ruins.p3d buildings\ruins\posed_ruins.p3d buildings\ruins\Ryb_domek_ruins.p3d buildings\ruins\Sara_domek_rosa_ruins.p3d buildings\ruins\Sara_domek_sedy_BEZ_ruins.p3d buildings\ruins\Sara_domek_zluty_BEZ_ruins.p3d buildings\ruins\Sara_domek01_ruins.p3d buildings\ruins\Sara_domek02_ruins.p3d buildings\ruins\Sara_domek03_ruins.p3d buildings\ruins\Sara_domek04_ruins.p3d buildings\ruins\Sara_domek05_ruins.p3d buildings\ruins\Sara_dum_podloubi03klaster_ruins.p3d buildings\ruins\Sara_dum_podloubi03rovny_ruins.p3d buildings\ruins\Sara_stodola2_ruins.p3d buildings\ruins\Sara_stodola3_ruins.p3d buildings\ruins\Sara_zluty_statek_in_ruins.p3d buildings\ruins\Sara_zluty_statek_ruins.p3d buildings\ruins\skola_ruins.p3d buildings\ruins\SS_hangarD_ruins.p3d buildings\ruins\stodola_old_ruins.p3d buildings\ruins\strazni_vez_ruins.p3d buildings\ruins\Tovarna1_ruins.p3d buildings\ruins\watertower1_ruins.p3d buildings\Ryb_domek.p3d buildings\Sara_domek_rosa.p3d buildings\Sara_domek_sedy_BEZ.p3d buildings\Sara_domek_zluty_BEZ.p3d buildings\Sara_domek01.p3d buildings\Sara_domek02.p3d buildings\Sara_domek03.p3d buildings\Sara_domek04.p3d buildings\Sara_domek05.p3d buildings\Sara_dum_podloubi03klaster.p3d buildings\Sara_dum_podloubi03rovny.p3d buildings\Sara_stodola2.p3d buildings\Sara_zluty_statek.p3d buildings\Sara_zluty_statek_in.p3d buildings\shop1.p3d buildings\shop1_double.p3d buildings\shop2.p3d buildings\shop2_double.p3d buildings\shop2_short.p3d buildings\shop3.p3d buildings\shop3_short.p3d buildings\shop4.p3d buildings\shop5.p3d buildings\shop5_double.p3d buildings\shop5_short.p3d buildings\skola.p3d buildings\SS_hangarD.p3d buildings\stodola_old.p3d buildings\strazni_vez.p3d buildings\textures.p3d buildings\Tovarna1.p3d buildings\vysilac_FM_p3dm.p3d buildings\watertower1.p3d buildings\zastavka_jih.p3d buildings\zastavka_sever.p3d buildings\zvonice.p3d data\blesk1.p3d data\blesk2.p3d data\Box.p3d data\cam_360.p3d data\cam_zoom_in_front.p3d data\camera.p3d data\cl_basic.p3d data\cl_exp.p3d data\cl_exp_cloud02.p3d data\cl_exp_cloud06.p3d data\cl_feathers2.p3d data\cl_fire.p3d data\cl_fireball_02.p3d data\cl_fireD.p3d data\cl_firetest.p3d data\cl_grass1.p3d data\cl_grass2.p3d data\cl_grenade2.p3d data\cl_leaf.p3d data\cl_leaf2.p3d data\cl_leaf3.p3d data\cl_rock1.p3d data\cl_water.p3d data\colision.p3d data\Cone.p3d data\Cone2.p3d data\default.p3d data\exp.p3d data\Flare00.p3d data\Flare01.p3d data\Flare02.p3d data\Flare03.p3d data\Flare04.p3d data\Flare05.p3d data\Flare06.p3d data\Flare07.p3d data\Flare08.p3d data\Flare09.p3d data\Flare10.p3d data\Flare11.p3d data\Flare12.p3d data\Flare13.p3d data\Flare14.p3d data\Flare15.p3d data\force.p3d data\Game_icons.p3d data\halfLight.p3d data\Helper.p3d data\horizont.p3d data\koule.p3d data\kouleSvetlo.p3d data\krater.p3d data\krater_po_kulce.p3d data\kursor.p3d data\Library\buoy.p3d data\Library\buoy_small.p3d data\Library\humps_dirt.p3d data\Library\Obstacle_Cylinder1\Obstacle_Cylinder1.p3d data\Library\Obstacle_Jump1\Obstacle_Jump1.p3d data\Library\Obstacle_saddle.p3d data\Library\Platform\Platform.p3d data\Library\ramp_concrete.p3d data\Library\road_cone.p3d data\Library\RoadBarrier_light.p3d data\Library\RoadBarrier_long.p3d data\Library\WeaponHolder\WeaponHolder.p3d data\LibraryIcons.p3d data\missileSmoke.p3d data\moon.p3d data\moon_anim.p3d data\mrak1.p3d data\mrak2.p3d data\mrak3.p3d data\mrak4.p3d data\obloha.p3d data\papAuto.p3d data\ParticleEffects\BLOOD\Blood.p3d data\ParticleEffects\CLOUDLETSAND\Cloudletsand.p3d data\ParticleEffects\CLOUDLETWATER\CloudletWater.p3d data\ParticleEffects\FireAndSmokeAnim\FireAnim.p3d data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d data\ParticleEffects\PSTONE\PStone.p3d data\ParticleEffects\ROCKETSMOKE\RocketSmoke.p3d data\ParticleEffects\SPARKSEFFECT\SparksEffect.p3d data\ParticleEffects\WATEREFFECTS\WaterEffects.p3d data\ParticleTest.p3d data\penetration\Materials.p3d data\rainbow.p3d data\RainDrop.p3d data\rect.p3d data\stars.p3d data\sun.p3d data\sunHalo.p3d data\svetlo.p3d data\Textures.p3d data\texturesConversion.p3d data\TvHi.p3d data\vysilacka.p3d data\XGPS.p3d data\XGPS2.p3d data\Xkompas.p3d data\XKOSEI.p3d Desert2\Build\BoatSmall_1.p3d Desert2\Build\BoatSmall_2A.p3d Desert2\Build\BoatSmall_2B.p3d Desert2\Build\hut01_ruins.p3d Desert2\Build\ladder.p3d Desert2\Build\ladder_half.p3d Desert2\Build\R_Minaret.p3d Desert2\Build\R_Minaret_Ruins.p3d Desert2\Build\RahmadiMap.p3d Desert2\Build\Sign150x50_South01.p3d Desert2\Build\Sign150x50_South02.p3d Desert2\Build\Sign150x50_South03.p3d Desert2\Build\tanker_wreck_1.p3d Desert2\Build\tanker_wreck_2.p3d Desert2\data\Plant\Bush1.p3d Desert2\data\Plant\Clutter_d2_GrassLong.p3d Desert2\data\Plant\Clutter_d2_GrassShort.p3d Desert2\data\Plant\Clutter_d2_StoneSmall.p3d Desert2\data\Plant\desert_plant.p3d 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misc\Danger_us.p3d misc\data\icons\Textures.p3d misc\data\sidewalks\Sidewalk6Clear.p3d misc\data\sidewalks\Sidewalk6ClearLong.p3d misc\data\sidewalks\Sidewalk6ClearMiddle.p3d misc\data\sidewalks\Sidewalk6ClearShort.p3d misc\data\sidewalks\Sidewalk6Corner.p3d misc\data\sidewalks\Sidewalk6Crossing.p3d misc\data\sidewalks\Sidewalk6CrossingT.p3d misc\data\sidewalks\Sidewalk6ShortEnd.p3d misc\data\sidewalks\Sidewalk6ShortEnd.p3d.bak.p3d misc\data\sidewalks\Sidewalk6Turn10deg.p3d misc\data\sidewalks\Sidewalk6Turn20deg.p3d misc\data\sidewalks\Sidewalk6Turn30deg.p3d misc\data\sidewalks\Sidewalk6Turn5deg.p3d misc\data\sidewalks\SidewalkClear.p3d misc\data\sidewalks\SidewalkClearLong.p3d misc\data\sidewalks\SidewalkClearMiddle.p3d misc\data\sidewalks\SidewalkClearShort.p3d misc\data\sidewalks\SidewalkCorner.p3d misc\data\sidewalks\SidewalkCrossing.p3d misc\data\sidewalks\SidewalkCrossingT.p3d misc\data\sidewalks\SidewalkSClear.p3d misc\data\sidewalks\SidewalkSClearLong.p3d 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misc\Mrtvola_Army3.p3d misc\Odpadkovy_kos.p3d misc\ohniste.p3d misc\ohniste_nehorici.p3d misc\pa_sx.p3d misc\PC.p3d misc\phone_box_north.p3d misc\phone_box_south.p3d misc\plechovka_1H.p3d misc\plechovka_2.p3d misc\plechovka_2H.p3d misc\plechovka_3.p3d misc\plechovka_3H.p3d misc\podprapornik.p3d misc\pond.p3d misc\popelnice_2.p3d misc\proxy_FLAG.p3d misc\proxykostka.p3d misc\pytle.p3d misc\Pytle_BSL.p3d misc\pytle_palet.p3d misc\radio2.p3d misc\sidewalks\!test_SidewalkShort.p3d misc\sidewalks\Sidewalk6Clear.p3d misc\sidewalks\Sidewalk6ClearLong.p3d misc\sidewalks\Sidewalk6ClearMiddle.p3d misc\sidewalks\Sidewalk6ClearShort.p3d misc\sidewalks\Sidewalk6Corner.p3d misc\sidewalks\Sidewalk6Crossing.p3d misc\sidewalks\Sidewalk6CrossingT.p3d misc\sidewalks\Sidewalk6ShortEnd.p3d misc\sidewalks\Sidewalk6ShortEnd.p3d.bak.p3d misc\sidewalks\Sidewalk6Turn10deg.p3d misc\sidewalks\Sidewalk6Turn20deg.p3d misc\sidewalks\Sidewalk6Turn30deg.p3d misc\sidewalks\Sidewalk6Turn5deg.p3d 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signs\unused\triangle_rot.p3d signs\vitr_new.p3d signs\vlevo.p3d signs\vlevo_new.p3d signs\vlevo_prikaz.p3d signs\vlevo_prikaz_new.p3d signs\vpravo.p3d signs\vpravo_new.p3d signs\vpravo_prikaz.p3d signs\vpravo_prikaz_new.p3d signs\zakaz_stani.p3d signs\zakaz_stani_new.p3d signs\zakaz_vjezdu.p3d signs\zakaz_vjezdu_jednosmerka.p3d signs\zakaz_vjezdu_jednosmerka_new.p3d signs\zakaz_vjezdu_new.p3d signs\zakaz_vjezdu_traktoru.p3d signs\zakaz_vyhulencum.p3d signs\zakaz_zastaveni.p3d signs\zakaz_zastaveni_new.p3d signs\zmena_prednosti_new.p3d More details in PMC Editing Wiki. -
Vietnam: The Experience - final alpha
Snake Man replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
Unfortunately there is no fancy artillery scripts in ArmA VTE which could be used with our mortars. You can use them just by approximation, adjust your aim by looking where the shells land. Sorry but that's how it runs in ArmA VTE. -
Russian Armour Pack version3.0.
Snake Man replied to 343rdBadger's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have absolutely no idea how this addon is setup, but someone mentioned hex editing the models... well no need to hex edit, there is MoveObject from Mikero, it is wonderful tool which changes ALL texture/etc paths instantly. If there is any need for changing paths of textures or something like this, check out PboDLL project by Mikero. -
What size is the terrain? (reference PMC Editing Wiki: Terrain Grid and Cell Sizes).
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3DS to O2: Cannot see textures
Snake Man replied to chaddcarr's topic in ARMA 2 & OA : MODELLING - (O2)
You mean the use of that browse texture button? If so, I've probably never used it. Usually I just need to change something minor in that properties window, never I had to add something new there... which I could not type in. Installing ArmA 2 tools should make no difference. -
3DS to O2: Cannot see textures
Snake Man replied to chaddcarr's topic in ARMA 2 & OA : MODELLING - (O2)
The Y:\ should not be there. Walk through the Synide's build environment page again to setup your projects correctly. -
Error Land Grid Reference exceeded range
Snake Man replied to commander1985's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Yes I think the point here is that 5m CELL size is very "high res" stuff and causes problems in ArmA. I think it was Opteryx/Nicholas Bell who said earlier that you should not use higher than <insert amount here> meter cell sizes. Sorry I don't have reference link right now but I distinctively remember one of them saying that... -
Error Land Grid Reference exceeded range
Snake Man replied to commander1985's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Terrain grid 2048x2048, cell size 5m (which is very small, someone says too small) and satellite texture size of 8192x8192 gives you 1.25m / pixel. Now that is a good resolution. Perhaps you did some error in your calculations or something, because if your opinion is that 1.25m/pixel is not really recommended... all I can say is that you're so wrong. This 1.25m/pixel level of detail is very good. -
Strange RPT message
Snake Man replied to wld427's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thank God for Mikero and his FixAddons! Amen brotha! :) -
Chernarus has its textures placed on two different pbo's. chernarus.pbo - WRP. pboprefix: ca\chernarus chernarus_Data.pbo - Close textures, terrain UI image, Scenes\ and Scripts\ dirs. pboprefix: ca\chernarus\data chernarus_Data_Layers.pbo - Satellite layer textures. pboprefix: ca\chernarus\data\layers This setup works fine ingame because $PBOPREFIX$ allows us to place the content into whatever dir and specify how engine sees the path. However, it doesn't work in Visitor 3 (at least in my test), as it cannot find the textures. When you develop the terrain in the v3 PEW file, do you have to keep the textures in the data\layers directories, or is there any way to define them like in the chernarus example? See also PMC Editing Wiki: BIS Terrain Analysis.