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SAS

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About SAS

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  1. I am using a Transport Unload (also tried a Unload one) there is an invisable H which the chopper is landing on but no matter what code I try I am the only one ejected, I have to use command 4-1 to get the team out, once they disembark the chopper takes off again. and flys the rest of its waypoints.
  2. thanks, they are now in the chopper but they still do not eject automatically even using the eject script if I change the insertion from a Chopper to a boat, using the same code it works fine.
  3. Ok I am sure I have done something stupid but I can't see what so hopefully someone can assist. I have used the following code recon1 = group this; {_x moveincargo heli1} foreach units group recon1; however the team are outside the chopper when you start the mission, if I use the code {_x moveincargo heli1} foreach units group recon1; and name the leader as recon1 then it works, however when it comes time to disembark from the landed helo only the leader is kicked out the rest stay put, even when using the eject script. Any thoughts on what I have done wrong?
  4. Hi hoping that someone can help me with 3 small issues I have on the Utes map, at position 038018 there is an empty camp, at position 038017 there are 3 buildings I want to have 3 people in the 2nd building however when I place them they always end up on the roof, any ideas for getting them into one of the rooms? Second issue is this I want a USMC Officer to be a captive in the old days I would just use the code officer setCaptive true with officer as the name of the unit, however this doesn't work in ARMA2 for some reason Third Issue is getting the 2 units to join me I used [officer, minister] join me; officer setCaptive false in Resistence and it worked but it fails in ARMA 2. Any thoughts?
  5. I think I may have found a small issue, I have a mission where you are in a Cobra Attack chopper, if the SOM Module gives me a TARP Mission it does not generate a downed aircraft on Utes map. This has happened twice to me, 1) The Area was set in the Airport, toward the end of the runway on the right of the map. 2) The area was near the hill above the airport. I searched from the air, used a UAV, and searched on the ground but nothing was found I covered every foot of the green search zone. Any thoughts? It works fine on the Chatessue(sp?) map
  6. thanks sent it over, sure it is something stupid I have missed.
  7. can anyone help me, I last made a mission for OPF, which was easy just use BAS addon's :) Shame they don't work in ARMA2 :'( I tried the instructions in this thread to make a mission with me as the pilot flying an AI Squad into a hot zone and drop them using the fastrope, I have the AI Squad in the chopper, and fly it to the location, I hover (tried between 10 and 40 on the altitude) and 0 in the speed, and no option appears to allow the fast rope. Any thoughts? I am sure I have missed something obvious.
  8. Hi all, just started to play OPF with an Audigy 4 Pro and suddenly I noticed an issue. All the sounds are fine in game, except when a radio command is given and then you get a distorted command that you can maybe make out 2 words from. I have the latest drivers and tried playing with acceleration without success. Any Ideas?
  9. SAS

    New bas thread

    can someone advise me on a problem with a mission I am having using Tonal, at the bridge at Map ref Bi31 (near the 2 runways) I can cross the bridge fine but the rest of my AI squad cant any ideas on fixing it? thanks
  10. Hi all i have been working on a mission but all of a sudden it keeps crashing when i try and load it, back to desktop with a message saying "Config: end of line after" can someone help me with the code problem? thanks
  11. SAS

    Su25 and how fast and high

    hi I am pretty sure you can go quite high, back when operationflashpoint.com was still around there was a screenshot section and we used to have a thread about how high we could get stuff, mostly by blowing them up but I am sure someone got 90,000 feet.
  12. codemasters just released this document: CODEMASTERS' COMMITMENT TO OPERATION FLASHPOINT FANSITES We are committed to supporting our customers on every level both through our customer service department which deals with telephone and email enquiries and through our direct communication with our customers via the Internet. Our online strategy has been developed with our customers in mind, we have created microsites for each product we sell and are in the process of enhancing the sites, with forums, chat rooms and mailing lists to generate feedback on our products and allow users to discuss tips, tricks and problems with a view to getting problems resolved as quickly as possible. We have developed fansite kits in direct response to our fans in order that our customers have access to graphics and information on the games, along with screensavers, desktop themes and eToy's. These sites have been exceedingly popular for many of our games but we have been quite literally astounded by the response to Operation Flashpoint. We have received requests to host multi-play servers, set up leagues and link to fansites and have been looking at ways to meet all of these requests. Given time constraints and the volume of work involved in fufilling customer requests, the most logical idea was to seek partner fansites which already contained some of the above resources. Lustypooh background We were in touch with a number of key fansites, some of whom have been committed to Operation Flashpoint since the game's inception years ago. One of the sites we approached was www.ofpediting.com (also known as LustyPooh) as we became aware that it already featured a number of excellent resources for mission editing. We knew that the commitment which would be required to maintain a resource site would be massive so we continued to speak to other sites about partnering to make Flashpoint resources easily available for all our customers. At no point was there a commitment from our side to use this site exclusively, in fact it was at this point that we raised concerns with the site's editor about his bandwidth and also time commitments as he was to be the only person working on it. It became evident that one of the leading fansites, run by Seventh had plans to run a similar resource site. As these guys already had great relationships with the developers and were able to offer the bandwidth and time commitment, we opted to use them as our main resource site rather than LustyPooh. Despite repeated attempts to discuss our decision with the editor of Lustypooh, we have so far been unable to make contact with him – it has been particularly disappointing to see him close down his site as we thought it offered a valuable service to the fans of Flashpoint. What is more disappointing is to see us accused of trying to close down sections of fansites to gain the monopoly of online traffic, which couldn't be further from the truth. We are committed to building the Operation Flashpoint online community, to shut down fansites would make no commercial sense. The only war we intend to fight is piracy.
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