Psilocybe
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Everything posted by Psilocybe
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Syrian Arab Army and Hezbollah
Psilocybe replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm, when I throw this into Alive it cannot find any usable groups to place? -
Syrian Arab Army and Hezbollah
Psilocybe replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do i have permission to mod it them to blufor for personal use? -
Syrian Arab Army and Hezbollah
Psilocybe replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Katipo66, if u you the ME Irregulars mod, I would suggest trying to run this mod without that, it fixed it for me. Again, blufor would be HIGHLY appreciated! Thankyou for the mod! -
NATO SF and Russian Spetsnaz WEAPONS for A3
Psilocybe replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey dude, im having a bit of trouble with this: 'bin\config.bin/CfgWeapons.launch_Rpgv7_f when i open units in the editor, any idea? Edit: When trying to place a RPG unit from the new SAA/Hezbollah mod in which it is dependent on this mod, i get: 'bin\config.bin/cfgmagazines.mas_pg7v -
Syrian Arab Army and Hezbollah
Psilocybe replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Because I will be running them against the aggressors rebels (ala FSA/ISIL/Nusra/chechens etc). I also get this when, for example placing a RPG unit from the SAA: no entry 'bin\config.bin/cfgmagazines.mas_pg7v -
Syrian Arab Army and Hezbollah
Psilocybe replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Might be contraversial on these here forums, but could we have an option to have this(these)factions as blufor? Hmm, i also got this error when trying to play them: 'bin\config.bin/CfgWeapons.launch_Rpgv7_f and all my squad members yell out that they have no ammo?? -
And as history shows, common sense is not common.
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Will someone explain the whole Zeus game mode to me?
Psilocybe replied to beavis_5000's topic in ARMA 3 - ZEUS
Im gonna say it. This would be perfect for a zombie mission. Could have times of relative calm and then the fog sets in, the day goes dark and BAM, zombie intensity! I know how much our community is over zombies but hey, i still like them ;D -
Advanced Combat Sound Environment (A3) WiP Thread
Psilocybe replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You would have been better off not paying attention for another 2 months where it might be out or closer to being so :) -
[WIP] bCombat infantry AI Mod [SP]
Psilocybe replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Played the campaign with this, speed of sound and blastcore. Wow is all I can say. I died 3 times in the very first engagement after discovering the rolled car. Very good, this is shaping up amazingly. -
Advanced Combat Sound Environment (A3) WiP Thread
Psilocybe replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Holy... Great work man! Looking forward to this one! -
ALiVE - Advanced Light Infantry Virtual Environment
Psilocybe replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question, all in arma + Alive - places units just fine, OPSCOM on the other hand still showing Nato etc, and errors out, any help available? -
And lets end that here, carry on in private, i'd hate to see this derailed.
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[WIP] bCombat infantry AI Mod [SP]
Psilocybe replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Dejavu with Flexi AI and the dev builds. Whenever its ready Fab, whenever its ready, no need for apologies. -
[WIP] bCombat infantry AI Mod [SP]
Psilocybe replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Having trouble as you say Fabrizio with units engaging making my tests a little difficult at the moment. AI vs AI still works, with satisfactory results, I rarely see grenades thrown due to the nature of my tests, but I have been quite pleased with general movements with no major issues outside what we have already seen in the thread so far. -
ALiVE - Advanced Light Infantry Virtual Environment
Psilocybe replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okay cool, well I will make do with closer settlements for the time being. Great work, looking forward to future releases! -
ALiVE - Advanced Light Infantry Virtual Environment
Psilocybe replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Arjay, fellow Melbourne boy, awesome work dude! One thing I am wondering is if there is any for infantry units to use air assets as transport across vast distances on the map, I tried the 'airborne' weighting but did not have success. -
Amazing AMAZING work BP. Now with ALIVE mod, bcombat and this a3 feels very authentic. That blending is great, can't wait to have that on my rig.
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ALiVE - Advanced Light Infantry Virtual Environment
Psilocybe replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Simply amazing. I can't wait till i get my CPU now, my phenom II is getting to the end of its days, I want to experience this mod in all its glory (and it runs great even with my sub par rig) -
ALiVE - Advanced Light Infantry Virtual Environment
Psilocybe replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
JS_JC_FA18E was one of the class names I am using. To work out how to find names of units/vehicles/weapons etc, I used this youtube video: -
ALiVE - Advanced Light Infantry Virtual Environment
Psilocybe replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, I have downloaded the F/A-18 Super Hornet mod, I would like to add it as a CAS asset is that possible? Worked it out with config viewer, works amazingly! -
ALiVE - Advanced Light Infantry Virtual Environment
Psilocybe replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has suddenly stopped working well for me. Initially it would populate the area's without a hitch, however now it can take 2+ minutes before anything occurs on the map - this is with the same unedited mission that was previously working. I am also getting that module_init error. Also, i have not been able to get civilian military placement to work despite following the tutorial to a T. EDIT: So after 600 seconds the mission is now actually populating. Again the thing I find unusual is this wait time as my first run through were very very fast. Also, how do I use the admin teleporting etc? -
ALiVE - Advanced Light Infantry Virtual Environment
Psilocybe replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, im certainly excited for this! Trying it out right NOW! -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Psilocybe replied to Placebo's topic in ARMA 3 - GENERAL
Gents thanks for the info, and for some of the tips on tweaking my gpu. I look forward to seeing this in action! -
They said its not coming for A3 yet. Rest assured all is not lost, I am testing bCombat and it is simply amazing. And that is coming soon :) (http://forums.bistudio.com/showthread.php?167288-bCombat-test-candidates)