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Psilocybe

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Everything posted by Psilocybe

  1. Psilocybe

    Syrian Arab Army and Hezbollah

    Hmm, when I throw this into Alive it cannot find any usable groups to place?
  2. Psilocybe

    Syrian Arab Army and Hezbollah

    Do i have permission to mod it them to blufor for personal use?
  3. Psilocybe

    Syrian Arab Army and Hezbollah

    Katipo66, if u you the ME Irregulars mod, I would suggest trying to run this mod without that, it fixed it for me. Again, blufor would be HIGHLY appreciated! Thankyou for the mod!
  4. Hey dude, im having a bit of trouble with this: 'bin\config.bin/CfgWeapons.launch_Rpgv7_f when i open units in the editor, any idea? Edit: When trying to place a RPG unit from the new SAA/Hezbollah mod in which it is dependent on this mod, i get: 'bin\config.bin/cfgmagazines.mas_pg7v
  5. Psilocybe

    Syrian Arab Army and Hezbollah

    Because I will be running them against the aggressors rebels (ala FSA/ISIL/Nusra/chechens etc). I also get this when, for example placing a RPG unit from the SAA: no entry 'bin\config.bin/cfgmagazines.mas_pg7v
  6. Psilocybe

    Syrian Arab Army and Hezbollah

    Might be contraversial on these here forums, but could we have an option to have this(these)factions as blufor? Hmm, i also got this error when trying to play them: 'bin\config.bin/CfgWeapons.launch_Rpgv7_f and all my squad members yell out that they have no ammo??
  7. Psilocybe

    How to be an effective Zeus

    And as history shows, common sense is not common.
  8. Psilocybe

    Will someone explain the whole Zeus game mode to me?

    Im gonna say it. This would be perfect for a zombie mission. Could have times of relative calm and then the fog sets in, the day goes dark and BAM, zombie intensity! I know how much our community is over zombies but hey, i still like them ;D
  9. You would have been better off not paying attention for another 2 months where it might be out or closer to being so :)
  10. Played the campaign with this, speed of sound and blastcore. Wow is all I can say. I died 3 times in the very first engagement after discovering the rolled car. Very good, this is shaping up amazingly.
  11. Holy... Great work man! Looking forward to this one!
  12. Question, all in arma + Alive - places units just fine, OPSCOM on the other hand still showing Nato etc, and errors out, any help available?
  13. Psilocybe

    Speed Of Sound

    And lets end that here, carry on in private, i'd hate to see this derailed.
  14. Dejavu with Flexi AI and the dev builds. Whenever its ready Fab, whenever its ready, no need for apologies.
  15. Having trouble as you say Fabrizio with units engaging making my tests a little difficult at the moment. AI vs AI still works, with satisfactory results, I rarely see grenades thrown due to the nature of my tests, but I have been quite pleased with general movements with no major issues outside what we have already seen in the thread so far.
  16. Okay cool, well I will make do with closer settlements for the time being. Great work, looking forward to future releases!
  17. Hey Arjay, fellow Melbourne boy, awesome work dude! One thing I am wondering is if there is any for infantry units to use air assets as transport across vast distances on the map, I tried the 'airborne' weighting but did not have success.
  18. Psilocybe

    Speed Of Sound

    Amazing AMAZING work BP. Now with ALIVE mod, bcombat and this a3 feels very authentic. That blending is great, can't wait to have that on my rig.
  19. Simply amazing. I can't wait till i get my CPU now, my phenom II is getting to the end of its days, I want to experience this mod in all its glory (and it runs great even with my sub par rig)
  20. JS_JC_FA18E was one of the class names I am using. To work out how to find names of units/vehicles/weapons etc, I used this youtube video:
  21. Hey, I have downloaded the F/A-18 Super Hornet mod, I would like to add it as a CAS asset is that possible? Worked it out with config viewer, works amazingly!
  22. Has suddenly stopped working well for me. Initially it would populate the area's without a hitch, however now it can take 2+ minutes before anything occurs on the map - this is with the same unedited mission that was previously working. I am also getting that module_init error. Also, i have not been able to get civilian military placement to work despite following the tutorial to a T. EDIT: So after 600 seconds the mission is now actually populating. Again the thing I find unusual is this wait time as my first run through were very very fast. Also, how do I use the admin teleporting etc?
  23. Well, im certainly excited for this! Trying it out right NOW!
  24. Gents thanks for the info, and for some of the tips on tweaking my gpu. I look forward to seeing this in action!
  25. Psilocybe

    Looking for kAI Mod

    They said its not coming for A3 yet. Rest assured all is not lost, I am testing bCombat and it is simply amazing. And that is coming soon :) (http://forums.bistudio.com/showthread.php?167288-bCombat-test-candidates)
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