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Psilocybe

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Everything posted by Psilocybe

  1. Psilocybe

    ARMA 2 Micro AI Thread

    That may be true with ARMA 1, but do you think it will be easier in ARMA2? I mean, people writing game logics for the AI to follow. I so desperately want some good zombies to kill in ARMA 2 !
  2. LOL. I actually am suprised at all the good feedback despite the bugs. Not sure if its the maturity of the forums dwellers, the familiarity from OFP and ARMA1 or just that its a great game. Im guessings all of the above. Keep up the info guys!
  3. Psilocybe

    ArmA 2 German Release Thread

    Lovely. I'm not after dismemberment and the like, but a little bit of gore is always good for. Afterall, I can't really mourn the loss of my buddy if it looks like hes just taking a little nap after somebody lasered some stars out of him. Cheers for the quick response. Now how to convince my wife to let me get it :P
  4. Psilocybe

    ArmA 2 German Release Thread

    Tried searching and been browsing this thread... considering purchase, one thing has me wondering though. We all know about the German censorship in games etc, is there blood, bloody corpses in this or do sonic the hedgehog rings come out of opfor when we zip them.
  5. Psilocybe

    ArmA 2 German Release Thread

    Wow! looks fantastic for low settings, not sure what that video card is equivalent to nVidia but his rig doesnt seem to far off mine. 64 x2 Dual core 6000+ 3.01 ghz, 2 gig ram and 1000mb 8800gtx. Think im gonna grab some more ram to start with, and maybe, if i can convince the wife, a gtx 280.
  6. Hi, I have ACE mod which rocks, but I prefer the sound from FFAMM, but I am not sure what files in the ACE addon folder to delete/replace to do so. Any help would be appreciated!
  7. Hi guys, im just playing around with a mission and i have a UAV looking into a camp to observe enemy movements - problem is, theyre all hitting the dirt and doing allot of nothing in the prone position. Is there anyway i could make them ignore it? Thanks. RAINF.
  8. Hi all, I have had ArmA for a fair while now, and basically only fired up the editor in the past to throw in a bunch of men to gun down or throw around some basic waypoints to watch units clash, but now, i want to do more. Maybe my first attempt at a mission is a little ambitious, but i am determined to get it to happen. First of all, i have tried to search the forums for these answers, but failed, and now, an overview. You start out just west of Bagango and have to sneak past the sentries and into the camp where the enemy has setup for the night. Its simple, blow the Vulcan, kill the officer. From here, the waypoint directs us to a getaway vehicle and then finally to a pickup zone. The chopper gets shot down as it gets to the LZ, and you have to hold position for 15 mins for a second helo, where you are to defend against increasingly more difficult waves of enemy. Now, my first problem is making the triggers for the enemy to be sent in waves. I was thinking of using a {alive enemy_unit} so as i defeat each wave the next is sent, but more often than not, a soldier runs off and hides in a bush and i might not see another wave. I was hoping to somehow put each wave on a timer started when our units become present at the LZ. Next issue i have thought, would be what would stop the second helo from being shot down by the 'hidden' AA soldiers, would i be able to also, upon the destruction of the first Helo turn the soldiers off as such? I am very new to this, and have no experience in scripting etc, but i am eager to learn Thanks. Doom RAINF.
  9. Psilocybe

    New missionmaker help request

    Thanks for that, what i was trying to do was call the first Helo Helo1. Then i gave the two AA units that shoot it down 2 waypoints, 1 right next to their position with Hold, and Combat, with it Synched to {!alive Helo1} and the next waypoint, after condition of the trigger met, them moving away to the woods with Neverfire and Careless. Im having trouble getting that to work too. Any Idea's on that? Im glad to have the Setcaptive True line, because at the end of the 15 minutes, im sure ill still have units engaging me, and i want it to be once loaded in the Helo, it to be GG.
  10. Psilocybe

    FFN MOD

    Anybody having trouble getting your men to hold fire?
  11. Psilocybe

    AI less accurate?

    Title says it all. Looked around a bit, havnt had any luck. Sorry if this is in the wrong forum too btw. Just jacks me off when the AI snipe me with an AK when im half a km away with a sniper rifle.
  12. Psilocybe

    AI less accurate?

    WOW! Friendly community! Well thankyou very much guys, much appreciated. I will look into all suggested ideas. Vilas, any link to your addons? I cannot click on your sig...
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