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rok
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Everything posted by rok
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I don't mind the new system as long as it's always clear if a mission uses some DLC. Is DLC requirement visible in MP lobby? How about in SP mission selection screen? Or in steam mission download page?
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Day Z Announced as standalone title.
rok replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Does anyone know how often stable version of standalone will be updated? (daily, weekly, monthly?) I have only slowish internet connection at the moment. Yesterday I downloaded about 40% of the game but today it started from 0% again. I presume it was because there was some update already. -
http://feedback.arma3.com/view.php?id=10684
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http://community.bistudio.com/wiki/-profiles
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ArmA 3 Alpha Performance Tweaks and Settings Guide
rok replied to incontrovertible's topic in ARMA 3 - GENERAL
11 is not a valid option for -exThreads (http://community.bistudio.com/wiki/Arma2:_Startup_Parameters#exThreads) In most cases there's no need to define -cpuCount or -exThreads at all. -
http://community.bistudio.com/wiki/Arma_3_Game_State_config_guidlines
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All keyboard shortcuts listed here: http://community.bistudio.com/wiki/Mission_Editor
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player exec "camera.sqs" from trigger works for me. No idea on cinemaborders. Scripting section for Alpha: http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-ALPHA-MISSION-EDITING-amp-SCRIPTING
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There's some related tickets on Feedback Tracker: http://feedback.arma3.com/view.php?id=1879 http://feedback.arma3.com/view.php?id=186 http://feedback.arma3.com/view.php?id=1122 http://feedback.arma3.com/view.php?id=1083
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The unnecessary sacrifices made to streamlining/accessibility
rok replied to metalcraze's topic in ARMA 3 - BETA DISCUSSION
http://feedback.arma3.com/view.php?id=910 http://feedback.arma3.com/view.php?id=830 -
What's the first thing you're going to do on Alpha?
rok replied to zukas3's topic in ARMA 3 - BETA DISCUSSION
Czech out if there's any easter eggs in Stratis police station jail. :rolleyes: -
Blood or mud splatter on screen. Achievements. (Yes, I know you can hide them but I prefer developers using their limited time on something meaningful.)
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Alpha only. There's zero info available on future DLC's and latest A2 DLC's haven't been so great. Also the other features of Supporter Edition are useless for me.
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For those who prefer to download the Demo via torrent: http://www.gamershell.com/download_94277.shtml
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I guess this quote is worth mentioning in this thread too:
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Here's a link to user test where min fps went from 34 to 40 in A2:OA with different memory clocks. Can't really comment how valid that test was. I just use to buy cheapest memory and plug it in. :) http://translate.google.com/translate?sl=fi&tl=en&js=n&prev=_t&hl=fi&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fmurobbs.plaza.fi%2Fkayttajien-tuotetestit%2F695412-muistien-vaikutus-suorituskykyyn-revikka.html&act=url
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ARMA 2: OA beta build 94444 (1.60 MP compatible build, post 1.60 release)
rok replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
DL Mirror: http://uploading.com/files/get/b539d178/ARMA2_OA_Build_94444.zip -
Try ENDMISSION http://community.bistudio.com/wiki/ArmA:_Cheats
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ARMA 2: OA beta build 93160 (1.60 MP compatible build, post 1.60 release)
rok replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Just tested it and it's still bugged in this beta. (I guess content fixes like this come only with final non-beta patches?) Relevant CIT tickets: https://dev-heaven.net/issues/28187 https://dev-heaven.net/issues/28470 -
ARMA 2: OA beta build 92767 (1.60 MP compatible build, post 1.60 release)
rok replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
http://www.multiupload.nl/9JG4AP67LR -
For ARMA3 and Lemnos - I think post nuclear survival mod/dlc would fit better. Just combine story and atmosphere of Eagle Wing campaign with DayZ's multiplayer element and we have a winner.
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Take On Helicopters Beta Patch 89942
rok replied to DnA's topic in TAKE ON HELICOPTERS - BETA PATCH TESTING
I've had cockpit disappear for second or less in vanilla TKOH and vanilla A2:OA for year(s). Luckily it doesn't happen too frequently. -
Take On Helicopters Beta Patch 89707
rok replied to DnA's topic in TAKE ON HELICOPTERS - BETA PATCH TESTING
I've lost the control of collective twice with this beta. Unfortunately no repro steps available. Everything works fine first. After starting another mission collective doesn't work at all. Only game restart fixes it. At least first time when bug occurred I used auto start-up sequence. I'm using Logitech Extreme 3D Pro joystick. OMAC's ticket, same(?) problem with keyboard: https://dev-heaven.net/issues/28903 -
IL-2 used Java, not sure if the sequel Cliff of Dover does.
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Cool. Haven't done Java in years... Only issue I had with sample mission was switching back to Eclipse at debug breakpoint. (Alt-Tab didn't work, had to use some ctrl-shift-esc and ctrl-alt-del magic) Running game in windowed mode helped a lot. :)