

rick rawlings
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Everything posted by rick rawlings
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Um, well, my first two shots were from about 300 m against a non-moving target, the last was five feet from his back door... Rick
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Need help to make my "insertion/evac script works
rick rawlings replied to datakill's topic in ARMA - MISSION EDITING & SCRIPTING
Hey datakill, ALL my triggers that involve helicopters, boats, a city bus (don't ask! ) go right down the crapper in multiplay. In fact, it is exactly as you say; if the host activates the trigger, it works as advertised, if another player does, the trigger won't work. I haven't found a workaround yet which is very aggravating. It seems that a simple "LOAD-UNLOAD" waypoint pair should work in co-op play without a lot of fuss, but it isn't so  Good luck and post if you get a workaround. I will do the same! Rick -
Heh, wow, I was still seething as I wrote my post. Please substitute the word "Javelin" for every incidence of "Stinger" in my previous rant... Rick
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Well, I was on a Bezerk map the other day and caught someone tank sniping so I loaded up a stinger and locked him on, let it rip and... nothing... the missle went ten feet over the top of the tank and exploded behind him. Needless to say he zeroed in on me and wiped me out. No problem, I figured as I waited for the respawn timer, I loaded back up, locked on the guy again (he hadn't even bothered to move) fired and...nothing, again the missle went ten feet above him and exploded behind him. Once again I was instantly string cheese. There was no land or building obstacles between us, he wasn't moving, the stinger just... missed. So the third time, I loaded up, spent 10 minutes of game time sneaking around behind him, got right up behind him (again, he made no effort to move) and fired POINT BLANK into his rear-end, knowing full well I would probably die in the fireball. And yet, somehow, I missed. Because of the launch explosion I couldn't see what happened to the missle but it exploded somewhere beyond him. Needless to say, he pulled off a short distance, turned the turret around and plugged me as I sat there seething in impotent rage at my successive robbings. The round was over right after that. So either these weapons have some weak spots or that guy was up to something... Rick edit: um... Javelin, not Stinger in each case above... my bad
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Dude, if you make that game, I'll buy it  @xav's screenshots: poor man's "Ride of the Valkyries"? Rick
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Blues News adds this at the end... and this: Huh?!?! I would like to see some more citizen models for making missions where everyone doesn't look like they just stand around at the beach all day... we'll see I guess  Rick
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How to get AI to fire on civilians
rick rawlings replied to jamesg's topic in ARMA - MISSION EDITING & SCRIPTING
Oohh, thanks man, I'll give it a try, that may help with the trouble I am having in the other thread Thanks! Rick -
Anybody got any ideas on the front end of this question? Getting the lips to move without them actually saying anything, just to appear that they are talking for a certain amount of time? Thanks! Rick
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armed civillians questions
rick rawlings replied to DieAngel's topic in ARMA - MISSION EDITING & SCRIPTING
OK, I am having trouble with a mission that uses this concept. I have special forces that are disguised as civies to integrate a town. The setcaptive part works fine and the mission works mechanically but my subordinates stop following my commands after a while, they just kinda get "lost" and never really come back to control. I thought maybe it was a fleeing issue, but setfleeing to 0 didn't help the problem. I think it may be a command chain issue, but I am really not sure. Here's the partial mission if anyone wants to play around with it and comment. Thanks! Another Failed Rawlings Mission Rick -
armed civillians questions
rick rawlings replied to DieAngel's topic in ARMA - MISSION EDITING & SCRIPTING
I'm doing a mission similiar to this, the basic idea is to group your civilians (give each one a name) with an officer from the army that is the enemy of the local troops (so if the troops you are encountering are SLA forces, you would group your civilians to an American officer.) Set the probability of this officer appearing to 0% This will make the soldiers see your civilians as enemies. To prevent them from being attacked, in their init field type: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setCaptive true When you want them attacked, set in the on activation field of your trigger <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">civiename setCaptive false where the civiename is the unique name for each civilian. In general this works pretty well, make sure the officer you group the civilians with is the highest ranking member of the group followed by the player civilian. Good luck! Rick -
Helo loading in MP when server is not player 1
rick rawlings posted a topic in ARMA - MISSION EDITING & SCRIPTING
Ok, so in my mission, the chopper waits for my squad to load before taking off just fine, with load and get in waypoints synchronized. This is perfect if I run the mission as a multiplayer misssion with me as the only player. As soon as my buddy joins, when we start the mission, the chopper takes off and waits, then lands again when we reach the "get in" waypoint. Furthermore, when I host the misssion, but he is player 1, the chopper just takes off at the start of the mission and flies off on it's merry way, without even pretending to pick us up. Questions: 1. Why does it do this? 2. How can I fix it? Thank you. Rick -
How to get AI to fire on civilians
rick rawlings replied to jamesg's topic in ARMA - MISSION EDITING & SCRIPTING
Ok, thanks ofpforum, I had that, but apparently my trigger wasn't quite right. After playing with it for a while it does seem to work, but also seems to be a bit dodgy. Sometimes they shoot, sometimes they just look at me like they'd like to shoot me. I'll have to play around with it some more. Thanks, Rick -
How to get AI to fire on civilians
rick rawlings replied to jamesg's topic in ARMA - MISSION EDITING & SCRIPTING
Man, this is not a good day for editing for me... I want a mission where the US special forces are disguised as civillians, so I made a couple, named them as "player1" and "player2" and grouped them with a BLUFOR player who's probability is 0%. Tested the mission in front of an OPFOR firing squad and sure enough ended up dead. I then set in their init line "this setCaptive true" and ran the mision again, no fire this time.... So I said "Great!" and created a trigger that sets their setCaptive state false and figured I had it all sorted out, but when I ran the preview, I didn't get shot at. I double checked by seting player1 as a BLUFOR soldier; the results were, player1 got shot and player2 didn't. Seems that when the civillian comes off his setCaptive status, the mission forgets he was linked to the BLUFOR side. Â Â So, is there an elegant way to use civies as Delta for an infiltration? Thanks again for help with my many dumb questions today... Rick -
Helo loading in MP when server is not player 1
rick rawlings replied to rick rawlings's topic in ARMA - MISSION EDITING & SCRIPTING
Heh, thanks for the reply. My buddy and I are in the same group. The chopper starts at it's load waypoint. We start about thirty feet away with a get in waypoint in front of us. I have a "flyinheight 0" init on the chopper so it waits at spawn until we load. This is what happens when I host the game on the internet: (remember, I am the host each time) 1. I am alone with no other human players in my squad: the waypoints work exactly as they should, the chopper waits till we all board and then takes off. 2. I am the lead player and I have 1 human squad buddy: The chopper spools up, takes off to a hover (with the flyinheight 0 init!!! and then lands when I say "All. board. that. chopper. at. 12 o'clock" We then get in and proceeed normally. 3. Another human player is player #1, I am in the squad: the chopper spools up and takes off, buh-bye. This happens in all my misssions, so I am sure I am just not doing something right to make it fully M.P. compatible, some kind of locality issue. As always, thanks for any help! -Rick -
Respawn player into AI?
rick rawlings replied to zootia's topic in ARMA - MISSION EDITING & SCRIPTING
When you create your description.ext, don't forget to add the ; after the respawn type and don't forget to "Save as type" Â "all files" if you write it in notepad. You also have to make sure it is in the folder of your editor mission before you click "export to multiplayer". Hope that helps! Rick -
trigger, waypoint
rick rawlings replied to Unleashed2k's topic in ARMA - MISSION EDITING & SCRIPTING
It sounds like you need to sync a "OPFOR" not present trigger with the move waypoint, if I read what you are trying to do correctly. Add your sidechat or hint in this trigger. That should trigger the next waypoint once all the enemy in the area are dead. Adjust the "Axis a" and "Axis b" sizes until it fits the area that you want. Since the two different squads seem to have two different waypoint sets from what you are describing, one does not necessarily depend on the other, it just depends how you set it up. Hope that helps somewhat! Rick -
Looking for trigger examples
rick rawlings replied to personage's topic in ARMA - MISSION EDITING & SCRIPTING
Hey personage, you can check out my tutorial here which features a BMP and squad in reserve that only advances when an enemy is detected. It also shows some other examples of synchronization. Hope that helps somewhat... Rick -
Ok, I have made a basic editing tutorial for those who are completely new to the process and just want a place to start. I uploaded it to armaholic here: My editing tutorial I would love to get some feedback on it. After more than a week of work, I am sure I missed something. Any suggestions or fine-tunings would be much appreciated! Thanks! Rick
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New Mission Editing Tutorial
rick rawlings replied to rick rawlings's topic in ARMA - MISSION EDITING & SCRIPTING
Tom- I was thinking about that but I was wondering if anybody would be able to see anything at the resolution I would have to se it at to get someone to host it G-Shock- Thanks, man. The tutorial is basically the bleeding edge of my editing knowledge, so hopefully someone will pick up the ball and write a chapter 2! I'm interested to see what that German tutorial looks like when translated. Rick -
Helicopter and Troop Help
rick rawlings replied to HogRoot's topic in ARMA - MISSION EDITING & SCRIPTING
I can't tell from your post if they are in your squad or not. If they are in your squad, try ordering them to disembark. If they are not in your sqaud, try using a "TRANSPORT UNLOAD" waypoint for the chopper and synchronize it with your "GET OUT" waypoint. I'm not sure what is going on with the first part of your problem, it may be related to the general weirdnees that happens when you try to get a squad to board a chopper at the start of the mission; namely the chopper has to spool up and take off before you order them to board to get good results. Hope that helps a little -Rick -
New Mission Editing Tutorial
rick rawlings replied to rick rawlings's topic in ARMA - MISSION EDITING & SCRIPTING
Wow, thanks for all the ideas, I'm not sure if I can fit that many screenshots in, it would be a picture book Anybody know where the best site to try to get this hosted would be to help out the most people? Thanks for the feedback so far! Rick -
New Mission Editing Tutorial
rick rawlings replied to rick rawlings's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks for the feedback Moktar, I was debating myself the ratio of pictures/text as I was making it. I'll get some feedback for a few more days and then maybe try to update it with some more pictures. Don't forget you can load up the basic version of the mission that I provided to A/B everything while you wait for an update  Thanks Man, Rick -
Helicopter extraction
rick rawlings replied to jordan_dj21's topic in ARMA - MISSION EDITING & SCRIPTING
Did you try ordering your men to board the chopper? This should cause it to come to a very low hover so you and your men can get in. Rick -
Triggers and waypoints for dummies!
rick rawlings replied to Danbri's topic in ARMA - MISSION EDITING & SCRIPTING
That I don't know. I have not been able to make it work myself, nor have I seen anybody else clearly describe how to do it. It seems there is a command, setFlyInHeight, but I've never used it nor even know how to use it. Maybe someone else will see our distress flare and help us out Rick -
Triggers and waypoints for dummies!
rick rawlings replied to Danbri's topic in ARMA - MISSION EDITING & SCRIPTING
Wait for the chopper to spool up and take off before telling your men to board it and it should work... Rick