rellikki
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Everything posted by rellikki
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That's pretty interesting. Do you still happen to have the animation for experimenting?
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Would it be possible to make the AI target helicopters with the light anti-tank weapons in the next versions?
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Would it be possible to change the Hummers' engine sound to the same of the FAVs'? I think the same sound would fit with the Hummers too and it sounds more real. I also noticed that the MGs on the new cars use the vanilla M2 MGs, despite the WW4 armor having their own custom ones. It would be nice if the cars could have the same MGs as the armor too for the sake of standardization.
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I believe this is a good chance to remind you of the bug I reported in the previous thread about the BTR-899s traveling too deep in the water, making them very hard to hit sometimes. Here's a good reference picture to align them correctly: http://www.inetres.com/gp/military/cv/inf/BTR-80/BTR-80_00.jpg
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This version seems to work perfectly. I had a whole squad with those rocket launchers shooting at tanks and didn't seem to experience any problems.
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Is the DMA Invisible Fire object under Empty -> Objects somehow related to the rocket launcher? Because whatever it is, once it's lit on fire, it also crashes the game.
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But that's exactly what lag is. The multiplayer behaviour has nothing to do with how it performs in single player. If you can run OFP itself fine, then you shouldn't have problems with a simple script that only constantly updates the position of an object. However, such scripts aren't visually perfect, as the setPos command doesn't take into account how the vehicle is aligned. If the vehicle steers into either side for example, then the other turret will be seperated from the vehicle.
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Mirror by OFPR.info: ftp://ftp.ofpr.info/ofpd/unofaddons2/ww4mod25rel.rar
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Nice job. Also a big thank you for the new rocket launchers. Until now I've had to use external addons like JAM to have some, but now I don't need it anymore. Some bugs I noticed: On the 1st person view the gunner's hatch doesn't fully rotate on the new Hummers as it does on the 3rd person view. I also noticed that Everon and West army crewmen and pilots have different vests than the other units of the same factions. The M235 rocket launcher crashes the game every time it's fired.
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Closed on request.
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Nice looking units. Very authentic.
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People often make spelling mistakes but that doesn't mean it's the correct way.
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Help w/ Weapons and Scripting
rellikki replied to FighterD1's topic in OFP : MISSION EDITING & SCRIPTING
There is an initialization line. You need to make sure your mission editor is on Advanced setting. Click on the text in the top right corner of the mission editor to change it. Whenever you're placing an unit or an object on the map, the initialization line should be in the center of the settings window. -
Help w/ Weapons and Scripting
rellikki replied to FighterD1's topic in OFP : MISSION EDITING & SCRIPTING
Yes, both of your ideas are possible. They're very basic things in mission editing and have also been answered a numerous times before. If you would use the forum search function, I'm sure you'll find the answers in other threads. -
The reason behind that is that CWA doesn't have the HWTL folder inside the dta folder, which OFP used to have. You'd need to edit the installation files to bypass that. Open the BAT file with notepad for example and remove any lines refering to the content of the HWTL folder. That should do the trick.
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You can look them up yourself too by unbinarizing the main config and looking under CfgMovesMC. The classnames are pretty straightforward, crouching is simply Crouch, standing with weapon ready is Combat, etc. Here's an example: The bolded part means you'll be looking for klek.rtm for the crouching animation.
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It really depends on which units you want to replace. From your first post it seems like you were trying to replace the West soldier, but is that really what you were trying to do or did you want to replace the FDF units?
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Veni Vidi Vici Mod (Romans and Barbarians)
rellikki replied to ProfTournesol's topic in ADDONS & MODS: DISCUSSION
Looks incredible. Looking forward to it! -
Download version 3 of the patch here. All the issues have been fixed in it.
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That won't work. It's an Arma 2 event handler. The following should work in OFP: this addEventHandler ["Hit",{(_this select 0) setDamage 0}]
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You should have a look at the WW4 mod. It not only comes with animations but a big variety of different infantry units, but the animations are also available as standalone.
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All the controls have been explained in the manual that comes with the game. Default keys for ascending and descending are Q / Page up and Z / Page down.
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You need to use the sideRadio command instead: blackop1 sideRadio "RadioMsg1"
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In your Cold War Assault preferences go to Advanced -> Details and set Objects LOD setting to 0.005. Also, make sure the ColdWarAssault.cfg file isn't set to "Read only". Try also adjusting your visual quality setting in game. As for the tire in the picture, that's how it's always been.