rellikki
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Everything posted by rellikki
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Vietnam: The Experience - final alpha
rellikki replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
Please use the new thread for any further discussion: http://forums.bistudio.com/showthread.php?t=100536 -
Yes, that's how the campaign ends. The story "continues" in ArmA FDF mod, where Petri Honka is still alive, commanding the FRDF forces stationed in Sahrani, though there is no conclusion to how the 1995 crisis ended. Supposedly good apart from Honka's scar on his face. No, there is no WW2 campaign. The FDF mod 1.4 patch only updates the current campaign, as well as other old features in the mod, in addition to adding new WW2 themed content.
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Cost doesn't make sense ?
rellikki replied to granQ's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
As far as I know, Cost only defines the favorable targets for the AI. Targets with higher Cost are priority targets and engaged first. Which targets are engaged with which weapons is probably related to the damage the weapon makes. That would be the Hit value in CfgAmmo part of the config. But don't take my word on it. -
Predator with his shoulder gun, just like in the movies. RuAOiJ7WInI Bug tracker, anyone?
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Pointless thread. Closing.
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Arma 2 Addon request thread
rellikki replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Has anyone released any improvised explosive devices / booby traps, such as tripwires? -
This doesn't have anything to do with Arma 2. Moreover, we already have existing discussion threads for those games. Please use them instead.
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Welcome to the forums, Blitzen. But I'd like to advise you to use the addOn request thread, if you're looking for anything else. Closing the thread, since the discussion got a bit out of hand and didn't even belong here in the first place.
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Use the addOn request thread in the future.
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That would have been cheating then. I wanted to do a video with pure fair gameplay. :) Some things would have been easier, like the drop down at 4:00. I actually grabbed the wall in the midway down on purpose. Otherwise the drop would have been lethal.
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+1 infraction point for flaming. If you want to criticise someone's work, do it constructively. Now everyone, please just ignore him.
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Can't seem to recall posting this here before, so for those who haven't seen: EeMoHaLHbIs It's an old video I made out of boredom. Going through some buildings in the Chernogorsk factory complex, parkour style. :cool:
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Merged into the DSF Scud release thread.
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Music system broken? Not same stereo as file.
rellikki replied to CarlGustaffa's topic in ARMA 2 & OA - TROUBLESHOOTING
I sometimes thought the music sounded a little different in game than what it sounds like with a media player, but I thought that it was just me. So you may be right. -
Stop making stupid remarks and learn to provide constructive criticism. Everyone, please ignore him.
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We have a similiar thread already here: http://forums.bistudio.com/showthread.php?t=83514
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Please use the addOn request thread for questions like this.
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Here are some: http://ofp.gamepark.cz/index.php?showthis=7428&newlang=eng
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Or rather in the ACE2 release thread. Closing.
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ACE 2 Class list ?!?! :S
rellikki replied to Nublet's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ACE2 related questions belong into the ACE2 release thread. -
Please use the dedicated addOn request thread in the future for questions like this.
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Too off-topic.
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Please ask in the ACE2 thread.
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Veni Vidi Vici Mod (Romans and Barbarians)
rellikki replied to ProfTournesol's topic in ADDONS & MODS: DISCUSSION
OFP is rated for mature players, so I think it's their fault for ignoring the rating if they see a willy. :)