rellikki
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Everything posted by rellikki
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Can you take a screenshot of the particular building and link it here? You could also try adjusting your Visual quality and Frame rate settings in game. (Note: Bigger Frame rate setting = Less quality, more performance and vice versa.)
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Open up your OFP preferences in your Flashpoint installation directory (FlashpointPreferences.exe), go to Advanced -> Details and make sure your Objects LOD is 0.005.
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All the sky packs have same installation method, so any general instruction should work on them all.
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This has been discussed many times before. Please search before posting. And use descriptive thread titles.
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Questions like this belong into the dedicated addon request thread. Please use it in the future.
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
rellikki replied to Undeceived's topic in OFFTOPIC
Removed all the off-topic talk and flaming. No ageism here. Age doesn't matter, as long as the person can behave. -
Arma 2 & OA to Xbox and Ps3
rellikki replied to SorryNextTarget's topic in ARMA 2 & OA - SUGGESTIONS
There's already been numerous threads discussing porting Arma 2 to consoles. Please search before posting. -
There's already a discussion about this in the multiplayer section.
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More like [999999999,99999999999,true] The wind would get stronger and stronger all the time. The changes aren't instantaneous. I waited 20 game minutes for the wind to get that strong. I think it would have been even stronger if I waited even longer. :computer:
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qdRN7Lp1Hec Crazy wind. :eek:
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I'd be interested in participating. It's been a while since I had a good big multiplayer game and this sounds pretty interesting. I can also help with editing at times, but I'm also busy with other stuff.
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Apparently Gamespy is relocating their servers. Shouldn't take too long.
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This is probably what you're looking for: Download: http://tactical.nekromantix.com/ofp/downloads/aec-island.rar Source: http://tactical.nekromantix.com/ofp/island.php
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AI may have problems moving in the slopy terrain and constantly start crawling, if you set the terrain detail to Very High. In some cases they might even get stuck. I would recommend playing in Low or Normal settings, as those are the default options (Low for multiplayer mode, Normal for singleplayer mode). If you really want some extra visual quality, terrain detail setting High isn't too bad option either, as it isn't as bumpy as the Very High setting.
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Please use the addon request thread for questions like this.
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I think all the action video games should be banned because you can kill people in them and killing is against the law.
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Looks like the links are case sensitive. This should work: ftp://ftp.ofpr.info/ofpd/unofaddons2/Dprkpack.ace
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These are pretty much the only ones: http://ofp.gamepark.cz/index.php?showthis=4129&newlang=eng
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I got the mirror from the news section: http://ofp.gamepark.cz/index.php?showthis=6148&newlang=eng It would be advisable to search addOns from the news section, as all the new stuff are always posted there and the addOns pages are not really up-to-date due to difficultyness of keeping them so, unlike in our sister site armedassault.info where it is automated; and the lazyness of the previous site team members. Not all the new stuff made it into the addOn pages...
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Works fine for me. The second mirror asks for password but the first mirror should work alright: ftp://ftp.ofpr.info/ofpd/unofaddons2/zil10.rar
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No, you'll have to reinstall the game to recover the lost files.
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How do you make enemy AI not attack friendly AI
rellikki replied to rebelsupertrooper's topic in OFP : MISSION EDITING & SCRIPTING
If setting from captive to not captive, it will take a while for the enemy AI realise this until they attack you again. -
Good choice. Would it be possible though to enhance the smoke effects with what's possible through the main config with no external scripts at all? I think taller smoke effects reaching into the sky would be more authentic. And at least that would be fully MP compatible. :)
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Probably because you gave the soldier wrong ammo. magazines[]={"MM1Magazine","SmokeShell","SmokeShell"}; Change it to yours.
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This bit isn't needed in the config: class MM1Magazine:Mm6Base { scopeMagazine=2; picture="\MM-6\m_mm1.paa"; }; It only overwrites the vanilla MM1 magazine which may cause problems. Just remove that part and I think it should work fine then. You should also add the OFPEC tags onto your MM6 weapon and magazine classes.