Jingle
Member-
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0 NeutralAbout Jingle
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Rank
Sergeant
core_pfieldgroups_3
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Interests
Operation Flashpoint , PCs, Anything which involves l8 nites and good fun
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Jingle replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes absolutely amazing work Kju, as far as something else is concerned to work on would it be possible to Jimmy the secops and the ambient combat modules so that they are semi functional. Other than that and maybe including what I have asked for you have performed miracles with all the BI series to get them functioning in arma 3 with all the engine limitations lets hope bohemia interactive will give this mod the support it could use also. -
Vietnam: The Experience
Jingle replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Invasion 1944 has some flamethrowers in it very nice too. -
Played a modified version of 2.073 yesterday with 24 ai each side ran it for 12 hours no problems, no slowdowns and no issues, thumbs up for hc, and omg I gotta admit the ai are awesome. Btw played it on my own machine single player running dedicated server from same machine.
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Awesome work icewindo - original and very well thought out nice work.
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GLT Mod for ArmA 3 - Work in Progress
Jingle replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
To sound cheesy -impressive most impressive :p -
Will High Command make a come back in Alpha?
Jingle replied to mr_centipede's topic in ARMA 3 - BETA DISCUSSION
Yes it does work with AiA tried and tested, thanks to the man above:) -
If you mean the laser attatchment it might be through the command menu by individually selecting the unit and pressing 6 for action it may have enable laser, alternatively if you put them in combat mode it may work also.
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Can see it being useful in choppers, and for sticking your dogs togue out the window while drivin at high speed, nice and unexpected feature.
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challenger 2 main battle tank
Jingle replied to don2k7's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yep looking good my favourite tank too - be nice to have a british tank ingame first for a change. -
Russian Spetsnaz GRU and OMON Arma3Alpha
Jingle replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep get the errors too:\ but yes great to have some more russian units. -
AI accuracy: To good, to bad or good as it is?
Jingle replied to almanzo's topic in ARMA 3 - BETA DISCUSSION
Yep played on elite difficulty, ai are super soldiers - but great for increasing your reflexes lol, especially scary when they are firing grenades like mortar rounds after you snipe a few off from a hidden position lol, but very immersive, to quote - "The hounds to the hunters" from red october :). On another note I suppose that is why we have artillery :). -
Which island/map would you like to be ported to A3 First?
Jingle replied to zukas3's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
shame there is no crinkle map feature in mapping tools (scrunch map up then flatten out ) - instant micro terrain lol would be great for all previous maps in the arma series. But defo looking forward to duala - will be cool with some scuba missions:) -
Very gracious of you pettka, you have openened the doorway for many new vehicles into the arma 3 world.
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Looked at this baby myself - would be an invaluable chopper for the russians, heh still remember using it in cti in ofp :D http://operationflashpoint.filefront.com/screenshots/File/47506/9
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Improve CURRENT command AI system.
Jingle replied to JojoTheSlayer's topic in ARMA 3 - BETA DISCUSSION
At least if you are gonna include the fak then make it at least realistic as far as the length of time it takes to patch up yourself so you can carry on, my point is combat is brutal just think it would simplify things to leave it in the hands of the medic (not saying you didnt patch up the wound but taking that action out might make people think twice/ and or free up some resources ingame.)