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RAPT0R

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About RAPT0R

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  1. RAPT0R

    Guide to mp optimizing

    Thanks a lot, I was just looking for those kinds of pointers As I wasnt exactly sure about mp, and the first test with the map didnt run exactly perfectly exta guestion: With something like this: -------------------------------------- ; Script to control t80's join process ?(side player == west): goto "end" ?(player == dude1): goto "dude1" ?(player == squad1): goto "squad1" ?(player == suqad2): goto "squad2" goto "end" #dude1 ?(group tank2 == group dude1):goto "DROP" _listunits = units dude1 _A = 12 _C = 1 #JOIN [tank2] Join dude1 ~2 goto "end" #DROP [tank2] join GrpNull goto "end" #squad1 ?(group tank2 == group squad1):goto "DROP" _listunits = units squad1 _A = 12 _C = 1 #JOIN [tank2] Join squad1 ~2 goto "end" #DROP [tank2] join GrpNull goto "end" #squad2 ?(group tank2 == group squad2):goto "DROP" _listunits = units squad2 _A = 12 _C = 1 #JOIN [tank2] Join squad2 ~2 goto "end" #DROP [tank2] join GrpNull goto "end" #end Exit ------------------------------- I think last time I had still some probs with it, as I have 4 similiar scripts just for all different vehicles(2 per side) they started kinda overlapping each other, so I added the ?West:exit line and ?east:exit lines Though should I also try to use different vars for all the scripts ? Or work more on the radio trigger to call the script and add extra checks there if the scruot us akright(propably aint)
  2. RAPT0R

    Guide to mp optimizing

    damn forum maintance
  3. I am not exactly sure about that part. Made mp mission, most things run fine but slowly start getting seriously trashes. So I was wondering what things exactly need to be done. Different public vars/scripts for both east and west ? Server side functions? Everything related to getting all things working nice and smooth for mp I am not exactly sure about that part, thus I am looking for help regarding that matter thanks in advance.
  4. Propably not then eh ?
  5. Lets say you add only the tank commander to your squad (only takes up 1 space, good thing, you dont need the driver and the gunner in your squad when you just want to control the tank) the bad thing is OFP doesnt add an tank icon with it. It just leaves an empty space in the squad commander bar on the bottom of the sćreen, kinda annoying I was wondering if there's a command to add a tank icon there ? I could then add that to the script aswell, this way you wont forget that extra tank you have in your squad.
  6. I just wanted to edit my last post. Did it this way finito2w = _this select 0 _count = 0 #finito ?(finito2w == 1) : goto "end" goto "start" #start bla bla bla loop goto "finito" #end Exit And it works I have 3 different places so I have also 3 different scripts for east and west as I have several things defined in those scripts, was easiest. Just changing the finito value would determine which script gets shut down basically, then changing it back to 0 would make the script "avaible" again And it all seems to work great now
  7. ahh yes thought about that when I was driving home yesterday got it working nicely but then found out it wouldnt really fit cos I'd need to get rid of the execed script as a whole, not just stop it, so when I exec it again it would be 1 script not 2.
  8. Well I have a counter script going which I want to kill on trigger(to stop the count) so I set a variable for it _stop = _this select 0 in the script and later add the line ?(_stop == 1):goto "end" (it's in loop so it should repeatedly check if it's 1) In script on activation, [stop] exec "counter.sqs" and for the trigger to stop it I give it on activation: stop=1 Theoretically it should work, shouldn't it ?
  9. RAPT0R

    Radio related guestion

    ahaaaa, indeed it did But, now than it gives the radio message=this when side=this thing correctly, it still needs to connect to the triggers to actually make the radio message work. This would also let me get different radio messages for different players on the same team.
  10. Hola Now in mp I'd need to have certain radio messages showing for one player ańd other messages for the other player(side). Im pretty sure its a rather easy thing I've missed cos it just doesnt sound hard I'm propably outta brightness at the moment or missing some command... but currently when I add radio alpha it shows for everyone, I'd need it to be shown for only 1 player for example and then be able to add some other radio alpha for another player
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