Rexxenexx
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Everything posted by Rexxenexx
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I have a Rocketeer jetpack I made in 3DSMax a while back. I was wondering if one of you guys can take it and put it in game using the Osprey physics? I have to hunt down the model from my SAN, but I think it would be fun to have a pbo of four or three different jetpacks. A good and evil Rocketeer set and maybe a good and evil modern looking jetpacks. I idea would be: 1) On the ground you and the jetpack are vertical and your gun can be moved around like normal. 2) As you fly up you are still vertical but your hands move to the idle pos so you can't move them or shoot your weapon. 3) If you tilt forward, the more airspeed you get the more horizontal you get and the more airplane physics come into play. Exactly like the Osprey. I think this would be fun for the "Degeneration" Mission. Escape the Zombies via jetpack. Anybody interested let me know and I'll hunt down the model. I'll need someone experienced in 3DSMax and importing who is confident that the Osprey type physics will work. 1st Release would be just the one Rocketeer pack so everyone can test it out (v2 signed / MP compatible). We may do beta releases and test it out on my dedicated server, because I know how eager everyone in this community to just try something new out. ;) Let me know!
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Jetpack Addon - Project
Rexxenexx replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This thread can be locked thanks. -
Jetpack Addon - Project
Rexxenexx replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Just look how you responded to my "Closed" post, and look how you're responding now. Obviously you get a false sense of pride being a "Moderator." I'm "Building" content for this game as perfectly described in the post you closed. We're DONE "Discussing", now it was on to "Completing." I don't need to defend anything. All anyone has to do is look at the time I responded to Binkowski and the time you shat all over my completed post. I invite anyone to look at the times and the edit I was making of the Completed post. All I was waiting for was textures to be updated to upload the Alpha. Does this look "Not Done?" If BIS can't manage a vBulletin that's not my problem. Look into image control. It's there so Moderators don't need to mess up the forum. Anyways. What's done is done. I am bitter, nothing I can do about it. I didn't think I deserved half the crap (especially the shit about my sig) you wrote on the post you closed. Thanks to Gnat and the rest who had constructive criticism. Although I didn't play this game 24/7 (even though I had a 24/7 dedicated server ;) ) I had fun. Take care. Unsubscribing so I don't get emails on this. -
Jetpack Addon - Project
Rexxenexx replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm done. I don't get your guys humor. Maybe links would help, but his was alot of work just to have W0lle lock the topic as I was about to upload a youTube and an Alpha. And judging by Binkowskis description under his name "W0lle's Handyman" hes the bitch. I know W0lle is gonna see this so to him I say I don't care if you unlock the topic, I was in the process of building it. Learn how to moderate properly and support the people who support the community. It's gonna be one of those things I do for myself. This topic is over sorry to you guys looking forward to it. -
Degeneration-Redux- Zombie Invasion -
Rexxenexx replied to genesis92x's topic in ARMA 2 & OA - USER MISSIONS
ferret85|h8er look for "[server offline]" and see if it happens there. -
Jetpack Addon - Project
Rexxenexx replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That made no sense plus I'm not gonna wait for ArmA3. Anyone know wtf this guy/girl is talking about? -
Jetpack Addon - Project
Rexxenexx replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Uploaded the Marines Jetpack (named XRG-1) maxfile and preliminary textures for Gnat to download. Still tweaking the textures but once Gnat sends it back so I have scale/rotation/and material slot placement down I think we'll be ready to open a "Completed" thread. When Gnats got something imported we'll post an Alpha there. ;) -
Degeneration-Redux- Zombie Invasion -
Rexxenexx replied to genesis92x's topic in ARMA 2 & OA - USER MISSIONS
Actually I might depbo and put a Param that sets "Zombie speed" Slow|Med|Fast. Hopefully it's just the units speed (setSpeedMode/waypointSpeed) which can be set when they spawn. So users can have a "Night of the Living Dead, The Walking Dead, or 28 Days Zombies" ;) EDIT: Heres a Degen2.paa that doesn't give an error (r-click Save As... ) Degen2.paa Also if you want them to walk edit zombie_scripts/cly_z_routines.sqf line 131. I made it multiline: if (_zombietype!="slow armored") then { _zombie forceWalk true; //EDITED!!!!!!!!!!!! _zombie setSpeedMode "LIMITED"; //EDITED!!!!!!!!!!!! } else { _zombie setSpeedMode "LIMITED"; }; you can just paste (if you want): if (_zombietype!="slow armored") then {_zombie forceWalk true;_zombie setSpeedMode "LIMITED"} else {_zombie setSpeedMode "LIMITED"}; WARNING it's wwwwwwwwwwaaaaay too easy like that, but still creepy. ;) -
Jetpack Addon - Project
Rexxenexx replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Would having a _CO, _SM, and _NO be proper? Diff, Spec, and Bump? -
Jetpack Addon - Project
Rexxenexx replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Took what u guys were talking about to heart and this is what I came up with: Better? It's about 2700polys. UV's are good for games. I still have to tweak the texture, especially where the body blends into the side jets. I don't have Z-Brush at home so its a trial and error back and forth with Photoshop. I couldn't imagine Unwrapping the Rocketeer and the Tribes packs are out of place. You're right. So I think this is a good compromise. It sorta looks like the mini UAV bomber. ;) I'll see what I can do about the Rocketeer pack so we have an OPFOR jetpack, but this for sure will be the first I'll send to Gnat for import. Hope you guys like it. -
Jetpack Addon - Project
Rexxenexx replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
We'll it is 100% to make everyone crack-up. ;) To see a bunch of people flying around in ArmA will be epic! I for sure wouldn't be able to make units. I just wouldn't have the time, besides I'm also totally not familiar with the ArmA engine import/export that's why I asked for someone familiar to help with making it. BUT, if someone else wants to make the Medium Tribes Ascend unit and The Rocketeer unit I'm 100% for putting everything in one pack. I still haven't contacted Gnat but I'll PM him when I have something that I think is close to being able to import. Gnat if you see this maybe start by importing a box as a placeholder and experiment! -
Linux dedicated error: Wait for host
Rexxenexx replied to Emil's topic in ARMA 2 & OA - TROUBLESHOOTING
Your MOTD has a trialing comma. You need to delete it, but since you said it works w the deathmatch nomod I guess thats not a big prob. Delete it anyways: motd[]= { "Willkommen auf dem North Brigade ArmA2 OA Dedicated Server", "Viel Spass beim zocken" }; I'm trying to think of what it was because I had that prob a couple weeks ago. I'm almost positive it was a MOD that didn't load on the server side and when I tried to join it just sat there "Wait for Host". do you have any mission that only needs @cba and one other MOD? ie: Don't load too many MODS on the server. Err. Just do the MOTD comma fix and try less MODs and another Mission that requires the less MODs and we'll go from there. -
Linux dedicated error: Wait for host
Rexxenexx replied to Emil's topic in ARMA 2 & OA - TROUBLESHOOTING
I wonder if the caps in your MOD line has anything to do with it? Thats one thing I'd try, all lowercase MOD names since they should be lowercase due to "tolower". Also don't delete your mission class just change the mission to a stock mission that has no Mods. -
Jetpack Addon - Project
Rexxenexx replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Quick ques. What maps does ArmA2 use? Diff (tga), Spec Color?,Spec Level?,Bump(Normal and/or Greyscale). I don't think the Tribes Ascend is gonna need any Bump but the Rocketeer will (rivets). You guys bake the diff w shadows or as-is and let the engine render shadows? Maybe bake very soft shadows? Here's where I'm at w the Ascend model: -
Linux dedicated error: Wait for host
Rexxenexx replied to Emil's topic in ARMA 2 & OA - TROUBLESHOOTING
I hope you can help me further and maybe you can post my quotation with your answer, so others may profit from a possible solution for this problem. Big thanks in advance and all the best to you, Emil Hmm, I'm not sure but it seems like addon thing now. Maybe server side. Did you add the mod line in the arma2server file? Maybe try serving a mission with no mods and if that works then you know something is up with loading the mod. Also check your logfile. It should say what happened. -
COSLX - An updated version of the original SLX Mod
Rexxenexx replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Check out this post http://forums.bistudio.com/showthread.php?t=118193 -
Linux dedicated error: Wait for host
Rexxenexx replied to Emil's topic in ARMA 2 & OA - TROUBLESHOOTING
Run the "tolower" script to fix any files with capital letters then edit the class Missions to: // MISSIONS CYCLE (see below) class Missions { class MissionOne { template = mpe1_co30_domi_2_57zoa_west_r_2.takistan; difficulty="regular"; }; }; -
Jetpack Addon - Project
Rexxenexx replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Tribes Ascend will be the first good model in the alpha release and its coming along pretty good. -
Jetpack Addon - Project
Rexxenexx replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Oh HA! That's what those guys were WTFing about. OK FOR CLARITY, EVERYTHING WAS MADE IN 3D STUDIO MAX AND PHOTOSHOP BY MYSELF. I'M A 3D MODELER AND HAVE NEVER -WILL NEVER- USE SOMEONE ELSES WORK, PERIOD!!! NOTHING HAS BEEN "RIPPED"!!! I MADE FAST the Tribes One model (ie: didn't take long). Ha! You guys are funny. I'd think someone would notice there is a difference between my Energy Pack and the actual Energy Pack. EDIT: That "ripped" post English is fixed for clarity. EDIT2: I'm flattered you guys thought I "ripped" it, but here you go, more proof: Waaaay different. Actually for the final CIV I think I'll make the Repair Backpack, but a bit nicer so we don't have to deal with the funny hoses moving through the character. -
Jetpack Addon - Project
Rexxenexx replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What do you guys think of: CIV=Tribes One Jetpack BLUFOR=Tribes Ascend Jetpack OPFOR=Rocketeer Jetpack Res=Boba Fett Jetpack ??? -
Jetpack Addon - Project
Rexxenexx replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
OK I ripped out made FAST a 101Poly (1024x tga) Tribes one Energy Pack looking deal we can use as a place holder. How should I send it to you Gnat? Tribes One Jetpack (Actually the energy pack in Tribes - Used for testing) Started a Tribes Ascend Jetpack Revived an Old Rocketeer Jetpack EDIT: K I'll do 2048x for the rest. The Tribes Ascend is coming out good w low polys. I think i'll be about 400-500 polys when its done. I found the Rocketeer and it was so heavy I think that'll be a while to cut it down. It's around 8000 polys just one rocket pod ;) But I see how to cut it more than 1/2 that. For now when I have free time I'll work on the Tribes Ascend BloodEagle jetpack. I really like how it looks with the Eagle head looking back, really cool. -
Jetpack Addon - Project
Rexxenexx replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome Gnat. I couldn't ask for a better partner in this. I agree. The model might be the easy part. Figuring out how to make it normal "backpack like" on the ground might be tough. I'm gonna whip out a Tribes jetpack so we can get on the Alpha ASAP. Three questions: 1) What should be the Max poly count? 2) What should be the Max Resolution on the textures? 3) Of those Max res texture maps how many is too many? Ex: Over Three 1024x1024 is too many. That's all I need to know. I think I can whip out a Tribes backpack with one 1024x1024 and for sure it'll be ultra low poly. The Rocketeer jetpack I'll look for tonight, but if I remember correctly it has a long way to go. -
COSLX - An updated version of the original SLX Mod
Rexxenexx replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have a public server. Maybe someone can update the key. I'd like to use this in Warfare BE. So many good enhancements. Thanks for keeping it going. ;) -
COSLX - An updated version of the original SLX Mod
Rexxenexx replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is this not V2 signed or something? I get "...XXXXXXX, are not signed by a key accepted by this server" I seem to put everything in the right place. -
A strange flickering on distant objects, mainly buildings.
Rexxenexx replied to thedudesam's topic in ARMA 2 & OA - TROUBLESHOOTING
I actually still have the problem. BF3 Beta with the Beta Nvidia Drivers has the problem to. Rage doesn't have this problem.